Rather than expose a dizzying array of methods related to managing
state that require infecting every user of the overview methods, try
to do the sensible and smart thing internally. Now, the overview
itself tracks when XDND drags start, and simply calling show, hide or
toggle while an XDnD drag is in effect will show the overview, and
will only take the grab until after the XDND drag ends.
https://bugzilla.gnome.org/show_bug.cgi?id=663661
This cleans up the code considerably, and makes it so that
one path creates all hot corners for all monitors. Why this
wasn't done originally, I have no clue...
The one complication is debouncing if the button and hot corner
are triggered in rapid succession, so we just move this tracking
to the overview.
https://bugzilla.gnome.org/show_bug.cgi?id=663661
For the HotCorner, we want to have different logic for tossing out
specific events based on the grabbed state, etc. so make us have
to pass in an event filter callback.
For the hot corner case, we want to have the pressure apply both in
and outside of the overview, so we need to move this to the user. At
the same time, use keybinding mode math that's more like what's used
in filterKeybinding.
While it may seem like an abuse of the KeyBindingMode API, it may
become more reasonable if one thinks of the pressure barrier as a
binding of sorts, just applied to the mouse. If a ButtonBinding API
was added to mutter, I think we'd use the existing KeyBindingMode
infastructure there as well.
Ensure that the pointer leaves the barrier before we trigger again.
For the message tray case, this doesn't matter much, as the trigger
won't have any effect after the grab is taken, but in the overview
HotCorner case, this ensures that we don't trigger the overview
transition many times simply by holding pressure against the hot
corner, which is easy to do accidentally.
Toggling the overview during the startup animation reportedly
causes stuck grab and other odd behavior.
There's no reason to handle toggling the overview during this
time anyway.
This commit defers that handling until after startup.
https://bugzilla.gnome.org/show_bug.cgi?id=694837
Right now we take a still frame of the desktop before showing the
start up animation. This gives us an animation over what was
there before startup.
That's not actually desirable when restarting the shell. We don't
want to animate over undecorated windows, we really want to animate
over the noise texture.
This commit drops the still frames in favor of the noise texture.
https://bugzilla.gnome.org/show_bug.cgi?id=694326
Windows can sometimes be focused, or appear to be focused, without being
at the exact top of the stack, for example in the case of override-redirect
windows, or with attached modal dialogs. In that case, we should not
try to minimize them (as it creates a loop that makes it impossible to restore
the window)
https://bugzilla.gnome.org/show_bug.cgi?id=694905
As a special-case to the "cap event" rules, this allows a heavy swipe
from top to bottom to allow triggering the tray without having to push
into it.
https://bugzilla.gnome.org/show_bug.cgi?id=694467
When pressing against the bottom of the screen, we shouldn't
really take more than 15px from each event, to prevent spruious
mouse movements from opening the barrier.
https://bugzilla.gnome.org/show_bug.cgi?id=694467
We sometimes map the stage before we've loaded a background on it
because of a race asynchronously loading the session mode.
This manifests as the startup animating starting over a white
background.
This commit defers showing the stage until after the still frames
are loaded.
https://bugzilla.gnome.org/show_bug.cgi?id=694321
This means that windows will be positioned correctly with respect
to the panel when the shell starts up, and there won't be adjusting
after the session animation zooms in entirely.
https://bugzilla.gnome.org/show_bug.cgi?id=694227
Due to a bad rebase causing freezeUpdateCount to never get initialized,
these functions effectively did nothing. Since we're going to go to a
different mechanism for freezing region updates, let's just tear these
out now instead of fixing them before tearing them out.
https://bugzilla.gnome.org/show_bug.cgi?id=694227
BackgroundMenu must ensure the actor it attaches to is reactive, and
the layout manager must create a background menu for the first background
too.
https://bugzilla.gnome.org/show_bug.cgi?id=694227
Right now we hide the window group if we're a greeter.
We did this to avoid showing the background. These days
we don't add the background in the first place, so we
can drop this code.
https://bugzilla.gnome.org/show_bug.cgi?id=682429
This commit updates the code to use mutter's new background
api, and changes the shell's startup animation to be closer
to the mockups.
Based on initial work by Giovanni Campagna
https://bugzilla.gnome.org/show_bug.cgi?id=682429
Starting the startup animation when we don't have that much IO
makes it a lot more visible.
Based on a patch by Giovanni Campagna <gcampagna@src.gnome.org>
https://bugzilla.gnome.org/show_bug.cgi?id=682429
Alt-Tab away from a monitor sized on the primary monitor results into the top
panel being displayed on top of the window which looks very bad.
So just hide those windows by minimizing them.
The icon geometry animation does not really make sense for fullscreen windows
so just fade them out.
https://bugzilla.gnome.org/show_bug.cgi?id=693991
Commit 6b4f524620 removed the layer checks
_updateFullscreen ... this causes corruption when alt-tabbing out
of a fullscreen window so restore the check.
The commit also removed the screen sized check so we are no longer
setting all monitors to fullscreen. Fix that as well by using
window.is_screen_sized() to perform the check.
https://bugzilla.gnome.org/show_bug.cgi?id=694079
The top_window_group blocks the panel elements from being found by the XDND
pick so hide the whole group from picks as we never attempt to pick its contents
anyway.
If we increment our index variable while looping, this means that
firstNewEvent will be one higher than it should. With a length 1
array, all events will be removed, so this has a cascading effect
that events will not be stored at all.
https://bugzilla.gnome.org/show_bug.cgi?id=693854
Have two branches, one for input region and one for struts. This
makes it easier to skip one of the branches, like in the case where
we want to skip input regions if we have a popup menu visible.
https://bugzilla.gnome.org/show_bug.cgi?id=633620
reparent() defines the new actor stacking order based on the
existing depth of the actor, which is flat out wrong. Simply
remove the actor from its old parent and add the new one in.
https://bugzilla.gnome.org/show_bug.cgi?id=633620