In the past, the icon grid would update the number of pages
during the call to adaptToSize(). However, after the new grid
layout landed, the number of pages is updated by the time an
item is added or removed.
Instead of comparing the old and new number of pages in the
icon grid, compare the pages shown by the indicator, and the
grid pages.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1271
Now that we don't have the Frequent tab anymore, and subsequently
the buttons to switch tabs, the app grid fill all the way to the
bottom, leaving no room for drag overshoot.
Add a 20px (i.e. OVERSHOOT_THRESHOLD) area at the bottom of the
grid where dragging actually scrolls to the next page.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1271
The two BaseAppView subclasses now share a lot in terms of
widgetry: they both have a scroll view, pagination dots, swipe
management, etc.
Move this shared code into BaseAppView. Notice, however, that
BaseAppView only creates the widgetry, but it doesn't add them
to any specific layout. FolderView arranges the widgetry in a
vertical box, while AppDisplay arranges it in a ShellStack.
Add a new 'orientation' parameter to BaseAppView and use it
to determine the orientation of the pagination dots, the swipe
tracker direction, and the scroll event handling.
It is worth noticing that the scroll event is a bit more
sophisticated now: when the orientation is horizontal, it
handles all directions since mice wheels usually only generate
up/down events.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1271
When FolderIcon is destroyed, it destroyed the FolderView and, if
there's a folder dialog present, it destroys the dialog as well.
Turns out, the folder dialog adds the icon's FolderView to itself.
The view becomes part of the dialog's actor tree. When the dialog
is destroyed, it also tries to destroy the view - but the folder
view was already destroyed by FolderIcon!
Fix that by letting the dialog destroy the folder view if it exists,
otherwise destroy the folder view directly.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1271
Add app icons to the exact page and position they're located
instead of always appending. This will be useful later when
custom icon positions are in place.
For now, it assumes pages are always filled, which is true,
but this will also change with custom icon positions.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1271
AppDisplay currently adds all icons, and hides the ones inside
a folder. Change that to only add the icons that are not inside
folders. Adding an icon to a folder removes the icon from the
main grid.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1271
When filtering out the app icons, AppDisplay calls FolderIcon.getAppIds(),
which then calls FolderView.getAllItems(). This last function reads the
already added app icons inside the given folder, and return their app ids.
So far, so good.
When the GSettings backing a folder changes, FolderIcon emits 'apps-changed'
to notify AppDisplay that the folder changed.
Cool.
When AppDisplay receives this signal, it first recreates its own icons, then
updates the folders, and finally hides the icons that are inside folders.
This series of events is unfortunate. Future patches will need the folder
to be updated *before* AppDisplay updates its own icons.
Update folder icons before chaining up to BaseAppView._redisplay().
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1271
The icon grid is always paginated, so the app grid code doesn't need
to behave differently in the FolderView and AppDisplay.
Move the keyboard handling to IconGrid itself, and remove the now dead
code from AppDisplay.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1271
Now that the folder dialog covers the whole primary
monitor, it eats all input events, and doesn't allow
the event blocker to detect clicks.
Move the click action to the folder dialog itself, and
popdown the dialog if a click is triggered on the dialog
(but not on any children).
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1301
Future commits will improve input handling of the folder
dialog, and they'll require the dialog to cover the whole
primary monitor.
Add another internal, center-aligned container to the
folder dialog, and make it cover the whole available area.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1301
Right now, the app folder dialog isn't really a dialog,
since it is actually added to the AppDisplay. Furthermore,
having it added in AppDisplay may mess up with its sizing
calculations, since AppDisplay has a ClutterBinLayout and
the folder dialog has a fairly large minimum size.
Add the folder dialog to the overview group. Next commits
will adjust various actors to be able to better handle it.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1301
Now that the only user of the IconGrid is AppDisplay, and
it only uses the paginated icon grid, there's no point in
having the two classes split anymore.
In addition to that, future commits will introduce a layout
manager that will extend current icon grid features, and
merging PaginatedIconGrid and IconGrid in the same class will
vastly simplify this transition.
Merge PaginatedIconGrid into IconGrid, and adapt AppDisplay
to this change.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1267
Now that AllView is the only actor that AppDisplay creates,
we can actually merge them together.
Merge AllView in AppDisplay, remove what used to be AppDisplay,
and rename AllView to AppDisplay.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/880
The Frequent apps grid has a few problems:
* On a fresh install there would be no history of app usage so the
applications shown in the grid have no relevance it takes time
to be useful instead of being useful from the start;
* The grid has far too many items in it to be relevant; 24 apps is
well beyond the average use case as most people don't frequently
use that many, so it gets populated with several apps that are
single use (hello xterm);
* The position of items in the grid are always changing based on an
unknown frequency metric (and not by user-intended input) which
makes it a poor way to quickly launch apps as one would have to
constantly learn the positions of the items in the grid;
* Having two app grids is a bit superfluous and needlessly complicates
the app launching navigation: you have to spend time checking the
frequent grid and if it's not there you have to switch over to another
grid and find the app you need in there it's not straightforward.
Remove the Frequent tab and simplify the related code.
Related: https://gitlab.gnome.org/GNOME/gnome-shell/issues/1425https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/880
StButton returns CLUTTER_EVENT_STOP in various circumstances, but
AppIcon throws that away and returns CLUTTER_EVENT_PROPAGATE even
when it should stop.
Return the parent class' result instead of CLUTTER_EVENT_PROPAGATE.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1211
Translations are provided by .directory files, so trying to look
up a category name without the suffix will always fail.
Commit 343b3351f1 tried to fix this previously by changing the
saved keys, but that broke existing translatable folders.
Appending the .directory suffix for the lookup instead fixes the
issue without regressing non-custom folders.
https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2623
Right now, the actor hierarchy is such that the scroll view
does not contain the actual grid. It looks as follows:
StScrollView
↓
StBoxLayout
↓
ShellStack
↓ ↓
PaginatedIconGrid StWidget
This hierarchy can be slightly reorganized by changing it to be as
follows:
ShellStack
↓ ↓
StScrollView StWidget
↓
StBoxLayout
↓
PaginatedIconGrid
This will simplify future work where the PaginatedIconGrid will be
an implementation of StScrollable, in which case we'll be able to
simply remove the StBoxLayout from there.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1191
Filter the apps shown on the desktop and in search results according to
whether they are blacklisted by the user’s parental controls.
This supports dynamically updating the filter during the user’s session.
This adds an optional dependency on libmalcontent. If that’s unavailable, no
parental controls filtering will occur.
Signed-off-by: Philip Withnall <withnall@endlessm.com>
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/465
A promisified method expects the callback parameter to be either
a function (in which case the original method is called normally)
or omitted altogether (in which case a Promise is returned).
The call to open application details in Software does neither and
passes null instead, which will result in a warning (because no
function argument means a promise will be used, but not omitting
the parameter means we end up with too many arguments).
https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2551
In some situations we could end up not with lingering 'view-loaded'
handler. This could result in delayed spring animate-in being initiated,
e.g. after a minute after the activities overview was already closed.
Fix this by removing any lingering signal or later handlers when
unmapping.
Fixes: 5c33fe4a0ahttps://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1155
Promises make asynchronous operations easier to manage, in particular
when used through the async/await syntax that allows for asynchronous
code to closely resemble synchronous one.
gjs has included a Gio._promisify() helper for a while now, which
monkey-patches methods that follow GIO's async pattern to return a
Promise when called without a callback argument.
Use that to get rid of all those GAsyncReadyCallbacks!
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1126
Starting the animation from the actor 'paint' signal has various
unwanted consequences, such as sometimes trigger a
clutter_actor_queue_relayout() during the paint phase. One unwanted
consequence was that an offscreen actor effect was disabled during
painting, meaning the effect would begin being active, but later during
the post-paint processing being disabled. The caused said effect to push
an offscreen framebuffer to the paint context, but then just destroy it
instead of popping it. When this happened, we'd end up trying to operate
on a framebuffer that may had been finalized, or not, depending on the
garbage collector. Sometimes, for some users, this caused a segmentation
fault when trying to pop a matrix from the framebuffer matrix stack.
Deal with this more properly, by using the 'view-loaded' signal to wait
with animation until the view is loaded, as well as using MetaLater to
schedule the start of the animation.
For when a view was signalled to be ready, we're in a state where we can
start animation before the next frame as the layout is ready, but when
not, we have to add back the "hack" where we must wait for one frame for
the target icon positions to be up to date. Do this by adding a
MetaLater IDLE callback that starts the animation *after* the next
frame. This also needs the old 'opacity = 0' work around to not show an
incorrect first frame.
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2418https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1154