Currently the indicator pad requests a size of 0x0 if the corresponding
indicator is hidden. Right now this is enough to balance out the indicator,
but it won't be when we add spacing to the parent container.
Properly hide the pad with the indicator to avoid that issue.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/239
We've had the ability to temporarily disable notification banners
all the way back to 3.0, but we stopped exposing it in the UI with
the 3.16 notification redesign. With the message list being more
concise nowadays and the "Clear" button reduced to a single icon,
we now have space for a "Do Not Disturb" switch again.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/239
We try to make the OSK 1/3rd as big as the monitor. On landscape
layouts we usually get away with it as there's plenty of horizontal
space to enlarge the OSK while keeping the OSK aspect ratio.
In portrait layout, the horizontal space is a lot more scarce so
it means we'll still have plenty of space after making the OSK as
wide as it can possibly be, which will look as odd blank space in
the OSK panel.
In order to fix this, let the OSK panel height be less than 1/3rd
the monitor size if we are dealing with portrait layouts.
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/2132
It will happen before next map anyway, and most notably at times
actor sizes produce correct results.
Fixes oddities in emoji pager visibility after showing the emoji
panel, moving to another page, and hiding the OSK with the downward
arrow button. The next time the emoji panel would be shown, panels
had a chance to remain invisible.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/943
It is already scheduled to be set on first map. Doing so here triggers
size and theme node checks the actor tree is not ready for, as the
toplevel actor is not yet attached to the stage.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/943
This functionality always suffered from discoveribility
problems, and now that the folder dialog can rename the
app folders, there's just no reason to keep it.
Remove the rename popup.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/896
Now that the folder dialog handles the adaptToSize workaround,
there is no need to propagate the call throughout the class
hierarchy.
Remove the propagating calls to adaptToSize, and all the satellite
code.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/896
Now the the folder popup behaves like a dialog, it must be
above the app grid, and not be affected by the scroll view
translation.
Add the folder popup to the AllView itself, instead of the
internal Shell.Stack that is inside the scroll view.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/896
Make the AppFolderPopup behave much more like a dialog than a
popup itself. To do that, remove the BoxPointer and replace it
by a StBoxLayout. The dialog is is also bind-constrained to the
view selector.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/896
St has the regular abstractions to handle actors that are bigger
than their parent could handle: StScrollable, StScrollView, and
StAdjustment.
However, the only StScrollable implementation available currently
is StBoxLayout, which forces a ClutterBoxLayout as the layout
manager (and relies on it not being unset).
Introduce StViewport, which is a minimal StScrollable implementation
that doesn't rely on any specific layout manager.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/929
Since the overview search results now have a dark background layer, we
can brighten the background image a bit again. As a factor we use 0.5,
since that ensures the texts in the IconGrid are still readable and the
background image is visible, too.
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/2133
If a new SwitcherPopup is created and there are no windows or apps to
switch through found, instead of returning from _init(), still
initialize the SwitcherPopup and let the check in SwitcherPopup.show()
return false to terminate the popup.
In both cases, with or without the return statements,
WindowManager._startSwitcher() will call SwicherPopup.destroy(), which
will try to disconnect signal handlers, destroy actors etc. Now if the
constructor can't finish creating the popup, some of the functions
called from _onDestroy() will fail and throw errors.
One of those cases is when window-switcher is limited to the current
workspace, and a WindowCyclerPopup is initiated on an empty workspace.
Because this._highlight hasn't been created, _onDestroy() will fail when
trying to destroy the actor of this._highlight.
Also, the actor of this._switcherList will not get destroyed in case
show() returns because this._items is empty. For example, this will
happen when a new AppSwitcherPopup is initialized with at least 1
running app, but 0 windows on the active workspace.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/168
Instead of removing all button shadows forcibly with
`box-shadow: none !important`, remove only the drop shadows selectively
with button(). This allows %bubble_button to preserve the focus ring
while eliminating the drop shadows.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/2088
- Move the more generic %button style before %bubble_button to reduce
ugly overrides.
- Remove sizing factors from _drawing.scss to reduce ugly !importants.
- Make the %bubble_button style more consistent.
- Add missing focus styling to %notification_bubble.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/931