More global-ization

This commit is contained in:
Dan Winship
2009-09-11 17:23:23 -04:00
parent 3029a4086b
commit d8cabbee0b
8 changed files with 16 additions and 29 deletions

View File

@ -3,7 +3,6 @@
const Clutter = imports.gi.Clutter;
const Mainloop = imports.mainloop;
const Meta = imports.gi.Meta;
const Shell = imports.gi.Shell;
const AltTab = imports.ui.altTab;
const Main = imports.ui.main;
@ -19,8 +18,7 @@ WindowManager.prototype = {
_init : function() {
let me = this;
this._global = Shell.Global.get();
this._shellwm = this._global.window_manager;
this._shellwm = global.window_manager;
this._minimizing = [];
this._maximizing = [];
this._unmaximizing = [];
@ -255,20 +253,20 @@ WindowManager.prototype = {
if (direction == Meta.MotionDirection.UP ||
direction == Meta.MotionDirection.UP_LEFT ||
direction == Meta.MotionDirection.UP_RIGHT)
yDest = this._global.screen_height;
yDest = global.screen_height;
else if (direction == Meta.MotionDirection.DOWN ||
direction == Meta.MotionDirection.DOWN_LEFT ||
direction == Meta.MotionDirection.DOWN_RIGHT)
yDest = -this._global.screen_height;
yDest = -global.screen_height;
if (direction == Meta.MotionDirection.LEFT ||
direction == Meta.MotionDirection.UP_LEFT ||
direction == Meta.MotionDirection.DOWN_LEFT)
xDest = this._global.screen_width;
xDest = global.screen_width;
else if (direction == Meta.MotionDirection.RIGHT ||
direction == Meta.MotionDirection.UP_RIGHT ||
direction == Meta.MotionDirection.DOWN_RIGHT)
xDest = -this._global.screen_width;
xDest = -global.screen_width;
let switchData = {};
this._switchData = switchData;
@ -276,7 +274,7 @@ WindowManager.prototype = {
switchData.outGroup = new Clutter.Group();
switchData.windows = [];
let wgroup = this._global.window_group;
let wgroup = global.window_group;
wgroup.add_actor(switchData.inGroup);
wgroup.add_actor(switchData.outGroup);