unlockDialog: Move switch user to the main dialog
Right now, it's still a label displayed following the same layout algorithm of the cog button in the login screen. It'll become a button later in the patchset. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/1006
This commit is contained in:
parent
06565542e7
commit
d44a4a6a62
@ -390,11 +390,12 @@ class UnlockDialogClock extends St.BoxLayout {
|
||||
|
||||
var UnlockDialogLayout = GObject.registerClass(
|
||||
class UnlockDialogLayout extends Clutter.LayoutManager {
|
||||
_init(stack, notifications) {
|
||||
_init(stack, notifications, switchUserButton) {
|
||||
super._init();
|
||||
|
||||
this._stack = stack;
|
||||
this._notifications = notifications;
|
||||
this._switchUserButton = switchUserButton;
|
||||
}
|
||||
|
||||
vfunc_get_preferred_width(container, forHeight) {
|
||||
@ -445,6 +446,24 @@ class UnlockDialogLayout extends Clutter.LayoutManager {
|
||||
actorBox.y2 = stackY + stackHeight;
|
||||
|
||||
this._stack.allocate(actorBox, flags);
|
||||
|
||||
// Switch User button
|
||||
if (this._switchUserButton.visible) {
|
||||
let [, , natWidth, natHeight] =
|
||||
this._switchUserButton.get_preferred_size();
|
||||
|
||||
const textDirection = this._switchUserButton.get_text_direction();
|
||||
if (textDirection === Clutter.TextDirection.RTL)
|
||||
actorBox.x1 = box.x1 + natWidth;
|
||||
else
|
||||
actorBox.x1 = box.x2 - (natWidth * 2);
|
||||
|
||||
actorBox.y1 = box.y2 - (natHeight * 2);
|
||||
actorBox.x2 = actorBox.x1 + natWidth;
|
||||
actorBox.y2 = actorBox.y1 + natHeight;
|
||||
|
||||
this._switchUserButton.allocate(actorBox, flags);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
@ -536,14 +555,33 @@ var UnlockDialog = GObject.registerClass({
|
||||
this._notificationsBox = new NotificationsBox();
|
||||
this._notificationsBox.connect('wake-up-screen', () => this.emit('wake-up-screen'));
|
||||
|
||||
// Switch User button
|
||||
let otherUserLabel = new St.Label({
|
||||
text: _('Log in as another user'),
|
||||
style_class: 'login-dialog-not-listed-label',
|
||||
});
|
||||
this._otherUserButton = new St.Button({
|
||||
style_class: 'login-dialog-not-listed-button',
|
||||
can_focus: true,
|
||||
child: otherUserLabel,
|
||||
reactive: true,
|
||||
});
|
||||
this._otherUserButton.connect('clicked', this._otherUserClicked.bind(this));
|
||||
|
||||
let screenSaverSettings = new Gio.Settings({ schema_id: 'org.gnome.desktop.screensaver' });
|
||||
screenSaverSettings.bind('user-switch-enabled',
|
||||
this._otherUserButton, 'visible', Gio.SettingsBindFlags.GET);
|
||||
|
||||
// Main Box
|
||||
let mainBox = new Clutter.Actor();
|
||||
mainBox.add_constraint(new Layout.MonitorConstraint({ primary: true }));
|
||||
mainBox.add_child(this._stack);
|
||||
mainBox.add_child(this._notificationsBox);
|
||||
mainBox.add_child(this._otherUserButton);
|
||||
mainBox.layout_manager = new UnlockDialogLayout(
|
||||
this._stack,
|
||||
this._notificationsBox);
|
||||
this._notificationsBox,
|
||||
this._otherUserButton);
|
||||
this.add_child(mainBox);
|
||||
|
||||
this._idleMonitor = Meta.IdleMonitor.get_core();
|
||||
@ -625,24 +663,6 @@ var UnlockDialog = GObject.registerClass({
|
||||
|
||||
this._promptBox.add_child(this._authPrompt);
|
||||
|
||||
let screenSaverSettings = new Gio.Settings({ schema_id: 'org.gnome.desktop.screensaver' });
|
||||
if (screenSaverSettings.get_boolean('user-switch-enabled')) {
|
||||
let otherUserLabel = new St.Label({
|
||||
text: _('Log in as another user'),
|
||||
style_class: 'login-dialog-not-listed-label',
|
||||
});
|
||||
this._otherUserButton = new St.Button({
|
||||
style_class: 'login-dialog-not-listed-button',
|
||||
can_focus: true,
|
||||
child: otherUserLabel,
|
||||
reactive: true,
|
||||
});
|
||||
this._otherUserButton.connect('clicked', this._otherUserClicked.bind(this));
|
||||
this._promptBox.add_child(this._otherUserButton);
|
||||
} else {
|
||||
this._otherUserButton = null;
|
||||
}
|
||||
|
||||
this._authPrompt.reset();
|
||||
this._updateSensitivity(true);
|
||||
}
|
||||
@ -658,21 +678,14 @@ var UnlockDialog = GObject.registerClass({
|
||||
this._authPrompt.destroy();
|
||||
this._authPrompt = null;
|
||||
}
|
||||
|
||||
if (this._otherUserButton) {
|
||||
this._otherUserButton.destroy();
|
||||
this._otherUserButton = null;
|
||||
}
|
||||
}
|
||||
|
||||
_updateSensitivity(sensitive) {
|
||||
this._authPrompt.updateSensitivity(sensitive);
|
||||
|
||||
if (this._otherUserButton) {
|
||||
this._otherUserButton.reactive = sensitive;
|
||||
this._otherUserButton.can_focus = sensitive;
|
||||
}
|
||||
}
|
||||
|
||||
_showClock() {
|
||||
if (this._activePage === this._clock)
|
||||
|
Loading…
Reference in New Issue
Block a user