unlockDialog: Move switch user to the main dialog

Right now, it's still a label displayed following the same
layout algorithm of the cog button in the login screen. It'll
become a button later in the patchset.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/1006
This commit is contained in:
Georges Basile Stavracas Neto 2020-02-14 12:29:51 -03:00 committed by Florian Müllner
parent 06565542e7
commit d44a4a6a62

View File

@ -390,11 +390,12 @@ class UnlockDialogClock extends St.BoxLayout {
var UnlockDialogLayout = GObject.registerClass(
class UnlockDialogLayout extends Clutter.LayoutManager {
_init(stack, notifications) {
_init(stack, notifications, switchUserButton) {
super._init();
this._stack = stack;
this._notifications = notifications;
this._switchUserButton = switchUserButton;
}
vfunc_get_preferred_width(container, forHeight) {
@ -445,6 +446,24 @@ class UnlockDialogLayout extends Clutter.LayoutManager {
actorBox.y2 = stackY + stackHeight;
this._stack.allocate(actorBox, flags);
// Switch User button
if (this._switchUserButton.visible) {
let [, , natWidth, natHeight] =
this._switchUserButton.get_preferred_size();
const textDirection = this._switchUserButton.get_text_direction();
if (textDirection === Clutter.TextDirection.RTL)
actorBox.x1 = box.x1 + natWidth;
else
actorBox.x1 = box.x2 - (natWidth * 2);
actorBox.y1 = box.y2 - (natHeight * 2);
actorBox.x2 = actorBox.x1 + natWidth;
actorBox.y2 = actorBox.y1 + natHeight;
this._switchUserButton.allocate(actorBox, flags);
}
}
});
@ -536,14 +555,33 @@ var UnlockDialog = GObject.registerClass({
this._notificationsBox = new NotificationsBox();
this._notificationsBox.connect('wake-up-screen', () => this.emit('wake-up-screen'));
// Switch User button
let otherUserLabel = new St.Label({
text: _('Log in as another user'),
style_class: 'login-dialog-not-listed-label',
});
this._otherUserButton = new St.Button({
style_class: 'login-dialog-not-listed-button',
can_focus: true,
child: otherUserLabel,
reactive: true,
});
this._otherUserButton.connect('clicked', this._otherUserClicked.bind(this));
let screenSaverSettings = new Gio.Settings({ schema_id: 'org.gnome.desktop.screensaver' });
screenSaverSettings.bind('user-switch-enabled',
this._otherUserButton, 'visible', Gio.SettingsBindFlags.GET);
// Main Box
let mainBox = new Clutter.Actor();
mainBox.add_constraint(new Layout.MonitorConstraint({ primary: true }));
mainBox.add_child(this._stack);
mainBox.add_child(this._notificationsBox);
mainBox.add_child(this._otherUserButton);
mainBox.layout_manager = new UnlockDialogLayout(
this._stack,
this._notificationsBox);
this._notificationsBox,
this._otherUserButton);
this.add_child(mainBox);
this._idleMonitor = Meta.IdleMonitor.get_core();
@ -625,24 +663,6 @@ var UnlockDialog = GObject.registerClass({
this._promptBox.add_child(this._authPrompt);
let screenSaverSettings = new Gio.Settings({ schema_id: 'org.gnome.desktop.screensaver' });
if (screenSaverSettings.get_boolean('user-switch-enabled')) {
let otherUserLabel = new St.Label({
text: _('Log in as another user'),
style_class: 'login-dialog-not-listed-label',
});
this._otherUserButton = new St.Button({
style_class: 'login-dialog-not-listed-button',
can_focus: true,
child: otherUserLabel,
reactive: true,
});
this._otherUserButton.connect('clicked', this._otherUserClicked.bind(this));
this._promptBox.add_child(this._otherUserButton);
} else {
this._otherUserButton = null;
}
this._authPrompt.reset();
this._updateSensitivity(true);
}
@ -658,20 +678,13 @@ var UnlockDialog = GObject.registerClass({
this._authPrompt.destroy();
this._authPrompt = null;
}
if (this._otherUserButton) {
this._otherUserButton.destroy();
this._otherUserButton = null;
}
}
_updateSensitivity(sensitive) {
this._authPrompt.updateSensitivity(sensitive);
if (this._otherUserButton) {
this._otherUserButton.reactive = sensitive;
this._otherUserButton.can_focus = sensitive;
}
this._otherUserButton.reactive = sensitive;
this._otherUserButton.can_focus = sensitive;
}
_showClock() {