main: Factor out remaining user session specific bits

The shell has a number of things that are only relevant for
logged in users (e.g. calendar events, telepathy integration, a
user menu, etc).

This commit moves those user session specific bits into their
own functions in preparation for making the shell code ready
for use at login time.

https://bugzilla.gnome.org/show_bug.cgi?id=657082
This commit is contained in:
Ray Strode 2011-08-23 21:53:02 -04:00
parent 1ecbabc69a
commit d4239d570d
2 changed files with 130 additions and 98 deletions

View File

@ -74,92 +74,19 @@ let _cssStylesheet = null;
let background = null; let background = null;
function start() { function _createUserSession() {
// Monkey patch utility functions into the global proxy;
// This is easier and faster than indirecting down into global
// if we want to call back up into JS.
global.logError = _logError;
global.log = _logDebug;
// Chain up async errors reported from C
global.connect('notify-error', function (global, msg, detail) { notifyError(msg, detail); });
Gio.DesktopAppInfo.set_desktop_env('GNOME');
shellDBusService = new ShellDBus.GnomeShell();
// Force a connection now; dbus.js will do this internally
// if we use its name acquisition stuff but we aren't right
// now; to do so we'd need to convert from its async calls
// back into sync ones.
DBus.session.flush();
// Load the calendar server. Note that we are careful about // Load the calendar server. Note that we are careful about
// not loading any events until the user presses the clock // not loading any events until the user presses the clock
global.launch_calendar_server(); global.launch_calendar_server();
// Ensure ShellWindowTracker and ShellAppUsage are initialized; this will
// also initialize ShellAppSystem first. ShellAppSystem
// needs to load all the .desktop files, and ShellWindowTracker
// will use those to associate with windows. Right now
// the Monitor doesn't listen for installed app changes
// and recalculate application associations, so to avoid
// races for now we initialize it here. It's better to
// be predictable anyways.
Shell.WindowTracker.get_default();
Shell.AppUsage.get_default();
// The stage is always covered so Clutter doesn't need to clear it; however
// the color is used as the default contents for the Mutter root background
// actor so set it anyways.
global.stage.color = DEFAULT_BACKGROUND_COLOR;
global.stage.no_clear_hint = true;
_defaultCssStylesheet = global.datadir + '/theme/gnome-shell.css';
loadTheme();
let shellwm = global.window_manager;
shellwm.takeover_keybinding('panel_main_menu');
shellwm.connect('keybinding::panel_main_menu', function () {
overview.toggle();
});
shellwm.takeover_keybinding('panel_run_dialog');
shellwm.connect('keybinding::panel_run_dialog', function () {
getRunDialog().open();
});
// Set up stage hierarchy to group all UI actors under one container.
uiGroup = new Clutter.Group();
St.set_ui_root(global.stage, uiGroup);
global.window_group.reparent(uiGroup);
global.overlay_group.reparent(uiGroup);
global.stage.add_actor(uiGroup);
layoutManager = new Layout.LayoutManager();
placesManager = new PlaceDisplay.PlacesManager(); placesManager = new PlaceDisplay.PlacesManager();
xdndHandler = new XdndHandler.XdndHandler();
ctrlAltTabManager = new CtrlAltTab.CtrlAltTabManager();
overview = new Overview.Overview();
magnifier = new Magnifier.Magnifier();
statusIconDispatcher = new StatusIconDispatcher.StatusIconDispatcher();
panel = new Panel.Panel();
wm = new WindowManager.WindowManager();
messageTray = new MessageTray.MessageTray();
keyboard = new Keyboard.Keyboard();
notificationDaemon = new NotificationDaemon.NotificationDaemon();
windowAttentionHandler = new WindowAttentionHandler.WindowAttentionHandler();
telepathyClient = new TelepathyClient.Client(); telepathyClient = new TelepathyClient.Client();
automountManager = new AutomountManager.AutomountManager(); automountManager = new AutomountManager.AutomountManager();
autorunManager = new AutorunManager.AutorunManager(); autorunManager = new AutorunManager.AutorunManager();
networkAgent = new NetworkAgent.NetworkAgent(); networkAgent = new NetworkAgent.NetworkAgent();
}
layoutManager.init(); function _initRecorder() {
keyboard.init();
overview.init();
statusIconDispatcher.start(messageTray.actor);
panel.startStatusArea();
_startDate = new Date();
let recorderSettings = new Gio.Settings({ schema: 'org.gnome.shell.recorder' }); let recorderSettings = new Gio.Settings({ schema: 'org.gnome.shell.recorder' });
global.screen.connect('toggle-recording', function() { global.screen.connect('toggle-recording', function() {
@ -183,9 +110,104 @@ function start() {
recorder.record(); recorder.record();
} }
}); });
}
function _initUserSession() {
_initRecorder();
keyboard.init();
global.screen.override_workspace_layout(Meta.ScreenCorner.TOPLEFT, false, -1, 1); global.screen.override_workspace_layout(Meta.ScreenCorner.TOPLEFT, false, -1, 1);
ExtensionSystem.init();
ExtensionSystem.loadExtensions();
let shellwm = global.window_manager;
shellwm.takeover_keybinding('panel_run_dialog');
shellwm.connect('keybinding::panel_run_dialog', function () {
getRunDialog().open();
});
shellwm.takeover_keybinding('panel_main_menu');
shellwm.connect('keybinding::panel_main_menu', function () {
overview.toggle();
});
global.display.connect('overlay-key', Lang.bind(overview, overview.toggle));
}
function start() {
// Monkey patch utility functions into the global proxy;
// This is easier and faster than indirecting down into global
// if we want to call back up into JS.
global.logError = _logError;
global.log = _logDebug;
// Chain up async errors reported from C
global.connect('notify-error', function (global, msg, detail) { notifyError(msg, detail); });
Gio.DesktopAppInfo.set_desktop_env('GNOME');
shellDBusService = new ShellDBus.GnomeShell();
// Force a connection now; dbus.js will do this internally
// if we use its name acquisition stuff but we aren't right
// now; to do so we'd need to convert from its async calls
// back into sync ones.
DBus.session.flush();
// Ensure ShellWindowTracker and ShellAppUsage are initialized; this will
// also initialize ShellAppSystem first. ShellAppSystem
// needs to load all the .desktop files, and ShellWindowTracker
// will use those to associate with windows. Right now
// the Monitor doesn't listen for installed app changes
// and recalculate application associations, so to avoid
// races for now we initialize it here. It's better to
// be predictable anyways.
Shell.WindowTracker.get_default();
Shell.AppUsage.get_default();
// The stage is always covered so Clutter doesn't need to clear it; however
// the color is used as the default contents for the Mutter root background
// actor so set it anyways.
global.stage.color = DEFAULT_BACKGROUND_COLOR;
global.stage.no_clear_hint = true;
_defaultCssStylesheet = global.datadir + '/theme/gnome-shell.css';
loadTheme();
// Set up stage hierarchy to group all UI actors under one container.
uiGroup = new Clutter.Group();
St.set_ui_root(global.stage, uiGroup);
global.window_group.reparent(uiGroup);
global.overlay_group.reparent(uiGroup);
global.stage.add_actor(uiGroup);
layoutManager = new Layout.LayoutManager();
xdndHandler = new XdndHandler.XdndHandler();
ctrlAltTabManager = new CtrlAltTab.CtrlAltTabManager();
// This overview object is just a stub for non-user sessions
overview = new Overview.Overview({ isDummy: global.session_type != Shell.SessionType.USER });
magnifier = new Magnifier.Magnifier();
statusIconDispatcher = new StatusIconDispatcher.StatusIconDispatcher();
panel = new Panel.Panel();
wm = new WindowManager.WindowManager();
messageTray = new MessageTray.MessageTray();
keyboard = new Keyboard.Keyboard();
notificationDaemon = new NotificationDaemon.NotificationDaemon();
windowAttentionHandler = new WindowAttentionHandler.WindowAttentionHandler();
_createUserSession();
panel.startStatusArea();
keyboard.init();
overview.init();
if (global.session_type == Shell.SessionType.USER)
_initUserSession();
statusIconDispatcher.start(messageTray.actor);
// Provide the bus object for gnome-session to // Provide the bus object for gnome-session to
// initiate logouts. // initiate logouts.
EndSessionDialog.init(); EndSessionDialog.init();
@ -193,10 +215,7 @@ function start() {
// Attempt to become a PolicyKit authentication agent // Attempt to become a PolicyKit authentication agent
PolkitAuthenticationAgent.init() PolkitAuthenticationAgent.init()
ExtensionSystem.init(); _startDate = new Date();
ExtensionSystem.loadExtensions();
global.display.connect('overlay-key', Lang.bind(overview, overview.toggle));
global.stage.connect('captured-event', _globalKeyPressHandler); global.stage.connect('captured-event', _globalKeyPressHandler);
@ -558,6 +577,15 @@ function _globalKeyPressHandler(actor, event) {
return true; return true;
} }
if (action == Meta.KeyBindingAction.SWITCH_PANELS) {
ctrlAltTabManager.popup(modifierState & Clutter.ModifierType.SHIFT_MASK);
return true;
}
// None of the other bindings are relevant outside of the user's session
if (global.session_type != Shell.SessionType.USER)
return false;
switch (action) { switch (action) {
// left/right would effectively act as synonyms for up/down if we enabled them; // left/right would effectively act as synonyms for up/down if we enabled them;
// but that could be considered confusing; we also disable them in the main view. // but that could be considered confusing; we also disable them in the main view.
@ -581,9 +609,6 @@ function _globalKeyPressHandler(actor, event) {
case Meta.KeyBindingAction.PANEL_MAIN_MENU: case Meta.KeyBindingAction.PANEL_MAIN_MENU:
overview.hide(); overview.hide();
return true; return true;
case Meta.KeyBindingAction.SWITCH_PANELS:
ctrlAltTabManager.popup(modifierState & Clutter.ModifierType.SHIFT_MASK);
return true;
} }
return false; return false;

View File

@ -903,6 +903,7 @@ Panel.prototype = {
this.actor.connect('allocate', Lang.bind(this, this._allocate)); this.actor.connect('allocate', Lang.bind(this, this._allocate));
/* Button on the left side of the panel. */ /* Button on the left side of the panel. */
if (global.session_type == Shell.SessionType.USER) {
this._activitiesButton = new ActivitiesButton(); this._activitiesButton = new ActivitiesButton();
this._activities = this._activitiesButton.actor; this._activities = this._activitiesButton.actor;
this._leftBox.add(this._activities); this._leftBox.add(this._activities);
@ -913,11 +914,14 @@ Panel.prototype = {
this._appMenu = new AppMenuButton(); this._appMenu = new AppMenuButton();
this._leftBox.add(this._appMenu.actor); this._leftBox.add(this._appMenu.actor);
this._menus.addMenu(this._appMenu.menu); this._menus.addMenu(this._appMenu.menu);
}
/* center */ /* center */
this._dateMenu = new DateMenu.DateMenuButton(); if (global.session_type == Shell.SessionType.USER)
this._dateMenu = new DateMenu.DateMenuButton({ showEvents: true });
else
this._dateMenu = new DateMenu.DateMenuButton({ showEvents: false });
this._centerBox.add(this._dateMenu.actor, { y_fill: true }); this._centerBox.add(this._dateMenu.actor, { y_fill: true });
this._menus.addMenu(this._dateMenu.menu); this._menus.addMenu(this._dateMenu.menu);
@ -933,9 +937,11 @@ Panel.prototype = {
this._rightBox.add(this._trayBox); this._rightBox.add(this._trayBox);
this._rightBox.add(this._statusBox); this._rightBox.add(this._statusBox);
if (global.session_type == Shell.SessionType.USER) {
this._userMenu = new StatusMenu.StatusMenuButton(); this._userMenu = new StatusMenu.StatusMenuButton();
this._userMenu.actor.name = 'panelStatus'; this._userMenu.actor.name = 'panelStatus';
this._rightBox.add(this._userMenu.actor); this._rightBox.add(this._userMenu.actor);
}
Main.statusIconDispatcher.connect('status-icon-added', Lang.bind(this, this._onTrayIconAdded)); Main.statusIconDispatcher.connect('status-icon-added', Lang.bind(this, this._onTrayIconAdded));
Main.statusIconDispatcher.connect('status-icon-removed', Lang.bind(this, this._onTrayIconRemoved)); Main.statusIconDispatcher.connect('status-icon-removed', Lang.bind(this, this._onTrayIconRemoved));
@ -1034,6 +1040,7 @@ Panel.prototype = {
// PopupMenuManager depends on menus being added in order for // PopupMenuManager depends on menus being added in order for
// keyboard navigation // keyboard navigation
if (this._userMenu)
this._menus.addMenu(this._userMenu.menu); this._menus.addMenu(this._userMenu.menu);
}, },