main: Factor out remaining user session specific bits
The shell has a number of things that are only relevant for logged in users (e.g. calendar events, telepathy integration, a user menu, etc). This commit moves those user session specific bits into their own functions in preparation for making the shell code ready for use at login time. https://bugzilla.gnome.org/show_bug.cgi?id=657082
This commit is contained in:
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1ecbabc69a
commit
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191
js/ui/main.js
191
js/ui/main.js
@ -74,92 +74,19 @@ let _cssStylesheet = null;
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let background = null;
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function start() {
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// Monkey patch utility functions into the global proxy;
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// This is easier and faster than indirecting down into global
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// if we want to call back up into JS.
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global.logError = _logError;
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global.log = _logDebug;
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// Chain up async errors reported from C
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global.connect('notify-error', function (global, msg, detail) { notifyError(msg, detail); });
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Gio.DesktopAppInfo.set_desktop_env('GNOME');
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shellDBusService = new ShellDBus.GnomeShell();
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// Force a connection now; dbus.js will do this internally
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// if we use its name acquisition stuff but we aren't right
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// now; to do so we'd need to convert from its async calls
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// back into sync ones.
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DBus.session.flush();
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function _createUserSession() {
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// Load the calendar server. Note that we are careful about
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// not loading any events until the user presses the clock
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global.launch_calendar_server();
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// Ensure ShellWindowTracker and ShellAppUsage are initialized; this will
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// also initialize ShellAppSystem first. ShellAppSystem
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// needs to load all the .desktop files, and ShellWindowTracker
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// will use those to associate with windows. Right now
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// the Monitor doesn't listen for installed app changes
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// and recalculate application associations, so to avoid
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// races for now we initialize it here. It's better to
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// be predictable anyways.
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Shell.WindowTracker.get_default();
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Shell.AppUsage.get_default();
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// The stage is always covered so Clutter doesn't need to clear it; however
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// the color is used as the default contents for the Mutter root background
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// actor so set it anyways.
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global.stage.color = DEFAULT_BACKGROUND_COLOR;
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global.stage.no_clear_hint = true;
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_defaultCssStylesheet = global.datadir + '/theme/gnome-shell.css';
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loadTheme();
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let shellwm = global.window_manager;
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shellwm.takeover_keybinding('panel_main_menu');
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shellwm.connect('keybinding::panel_main_menu', function () {
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overview.toggle();
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});
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shellwm.takeover_keybinding('panel_run_dialog');
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shellwm.connect('keybinding::panel_run_dialog', function () {
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getRunDialog().open();
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});
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// Set up stage hierarchy to group all UI actors under one container.
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uiGroup = new Clutter.Group();
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St.set_ui_root(global.stage, uiGroup);
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global.window_group.reparent(uiGroup);
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global.overlay_group.reparent(uiGroup);
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global.stage.add_actor(uiGroup);
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layoutManager = new Layout.LayoutManager();
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placesManager = new PlaceDisplay.PlacesManager();
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xdndHandler = new XdndHandler.XdndHandler();
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ctrlAltTabManager = new CtrlAltTab.CtrlAltTabManager();
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overview = new Overview.Overview();
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magnifier = new Magnifier.Magnifier();
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statusIconDispatcher = new StatusIconDispatcher.StatusIconDispatcher();
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panel = new Panel.Panel();
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wm = new WindowManager.WindowManager();
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messageTray = new MessageTray.MessageTray();
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keyboard = new Keyboard.Keyboard();
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notificationDaemon = new NotificationDaemon.NotificationDaemon();
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windowAttentionHandler = new WindowAttentionHandler.WindowAttentionHandler();
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telepathyClient = new TelepathyClient.Client();
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automountManager = new AutomountManager.AutomountManager();
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autorunManager = new AutorunManager.AutorunManager();
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networkAgent = new NetworkAgent.NetworkAgent();
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}
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layoutManager.init();
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keyboard.init();
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overview.init();
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statusIconDispatcher.start(messageTray.actor);
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panel.startStatusArea();
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_startDate = new Date();
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function _initRecorder() {
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let recorderSettings = new Gio.Settings({ schema: 'org.gnome.shell.recorder' });
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global.screen.connect('toggle-recording', function() {
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@ -183,9 +110,104 @@ function start() {
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recorder.record();
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}
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});
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}
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function _initUserSession() {
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_initRecorder();
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keyboard.init();
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global.screen.override_workspace_layout(Meta.ScreenCorner.TOPLEFT, false, -1, 1);
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ExtensionSystem.init();
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ExtensionSystem.loadExtensions();
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let shellwm = global.window_manager;
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shellwm.takeover_keybinding('panel_run_dialog');
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shellwm.connect('keybinding::panel_run_dialog', function () {
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getRunDialog().open();
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});
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shellwm.takeover_keybinding('panel_main_menu');
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shellwm.connect('keybinding::panel_main_menu', function () {
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overview.toggle();
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});
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global.display.connect('overlay-key', Lang.bind(overview, overview.toggle));
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}
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function start() {
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// Monkey patch utility functions into the global proxy;
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// This is easier and faster than indirecting down into global
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// if we want to call back up into JS.
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global.logError = _logError;
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global.log = _logDebug;
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// Chain up async errors reported from C
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global.connect('notify-error', function (global, msg, detail) { notifyError(msg, detail); });
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Gio.DesktopAppInfo.set_desktop_env('GNOME');
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shellDBusService = new ShellDBus.GnomeShell();
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// Force a connection now; dbus.js will do this internally
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// if we use its name acquisition stuff but we aren't right
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// now; to do so we'd need to convert from its async calls
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// back into sync ones.
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DBus.session.flush();
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// Ensure ShellWindowTracker and ShellAppUsage are initialized; this will
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// also initialize ShellAppSystem first. ShellAppSystem
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// needs to load all the .desktop files, and ShellWindowTracker
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// will use those to associate with windows. Right now
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// the Monitor doesn't listen for installed app changes
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// and recalculate application associations, so to avoid
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// races for now we initialize it here. It's better to
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// be predictable anyways.
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Shell.WindowTracker.get_default();
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Shell.AppUsage.get_default();
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// The stage is always covered so Clutter doesn't need to clear it; however
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// the color is used as the default contents for the Mutter root background
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// actor so set it anyways.
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global.stage.color = DEFAULT_BACKGROUND_COLOR;
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global.stage.no_clear_hint = true;
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_defaultCssStylesheet = global.datadir + '/theme/gnome-shell.css';
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loadTheme();
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// Set up stage hierarchy to group all UI actors under one container.
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uiGroup = new Clutter.Group();
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St.set_ui_root(global.stage, uiGroup);
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global.window_group.reparent(uiGroup);
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global.overlay_group.reparent(uiGroup);
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global.stage.add_actor(uiGroup);
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layoutManager = new Layout.LayoutManager();
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xdndHandler = new XdndHandler.XdndHandler();
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ctrlAltTabManager = new CtrlAltTab.CtrlAltTabManager();
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// This overview object is just a stub for non-user sessions
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overview = new Overview.Overview({ isDummy: global.session_type != Shell.SessionType.USER });
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magnifier = new Magnifier.Magnifier();
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statusIconDispatcher = new StatusIconDispatcher.StatusIconDispatcher();
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panel = new Panel.Panel();
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wm = new WindowManager.WindowManager();
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messageTray = new MessageTray.MessageTray();
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keyboard = new Keyboard.Keyboard();
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notificationDaemon = new NotificationDaemon.NotificationDaemon();
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windowAttentionHandler = new WindowAttentionHandler.WindowAttentionHandler();
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_createUserSession();
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panel.startStatusArea();
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keyboard.init();
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overview.init();
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if (global.session_type == Shell.SessionType.USER)
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_initUserSession();
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statusIconDispatcher.start(messageTray.actor);
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// Provide the bus object for gnome-session to
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// initiate logouts.
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EndSessionDialog.init();
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@ -193,10 +215,7 @@ function start() {
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// Attempt to become a PolicyKit authentication agent
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PolkitAuthenticationAgent.init()
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ExtensionSystem.init();
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ExtensionSystem.loadExtensions();
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global.display.connect('overlay-key', Lang.bind(overview, overview.toggle));
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_startDate = new Date();
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global.stage.connect('captured-event', _globalKeyPressHandler);
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@ -558,6 +577,15 @@ function _globalKeyPressHandler(actor, event) {
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return true;
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}
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if (action == Meta.KeyBindingAction.SWITCH_PANELS) {
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ctrlAltTabManager.popup(modifierState & Clutter.ModifierType.SHIFT_MASK);
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return true;
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}
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// None of the other bindings are relevant outside of the user's session
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if (global.session_type != Shell.SessionType.USER)
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return false;
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switch (action) {
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// left/right would effectively act as synonyms for up/down if we enabled them;
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// but that could be considered confusing; we also disable them in the main view.
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@ -581,9 +609,6 @@ function _globalKeyPressHandler(actor, event) {
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case Meta.KeyBindingAction.PANEL_MAIN_MENU:
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overview.hide();
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return true;
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case Meta.KeyBindingAction.SWITCH_PANELS:
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ctrlAltTabManager.popup(modifierState & Clutter.ModifierType.SHIFT_MASK);
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return true;
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}
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return false;
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@ -903,21 +903,25 @@ Panel.prototype = {
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this.actor.connect('allocate', Lang.bind(this, this._allocate));
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/* Button on the left side of the panel. */
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this._activitiesButton = new ActivitiesButton();
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this._activities = this._activitiesButton.actor;
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this._leftBox.add(this._activities);
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if (global.session_type == Shell.SessionType.USER) {
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this._activitiesButton = new ActivitiesButton();
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this._activities = this._activitiesButton.actor;
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this._leftBox.add(this._activities);
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// The activities button has a pretend menu, so as to integrate
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// more cleanly with the rest of the panel
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this._menus.addMenu(this._activitiesButton.menu);
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// The activities button has a pretend menu, so as to integrate
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// more cleanly with the rest of the panel
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this._menus.addMenu(this._activitiesButton.menu);
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this._appMenu = new AppMenuButton();
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this._leftBox.add(this._appMenu.actor);
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this._menus.addMenu(this._appMenu.menu);
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this._appMenu = new AppMenuButton();
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this._leftBox.add(this._appMenu.actor);
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this._menus.addMenu(this._appMenu.menu);
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}
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/* center */
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this._dateMenu = new DateMenu.DateMenuButton();
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if (global.session_type == Shell.SessionType.USER)
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this._dateMenu = new DateMenu.DateMenuButton({ showEvents: true });
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else
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this._dateMenu = new DateMenu.DateMenuButton({ showEvents: false });
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this._centerBox.add(this._dateMenu.actor, { y_fill: true });
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this._menus.addMenu(this._dateMenu.menu);
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@ -933,9 +937,11 @@ Panel.prototype = {
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this._rightBox.add(this._trayBox);
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this._rightBox.add(this._statusBox);
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this._userMenu = new StatusMenu.StatusMenuButton();
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this._userMenu.actor.name = 'panelStatus';
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this._rightBox.add(this._userMenu.actor);
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if (global.session_type == Shell.SessionType.USER) {
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this._userMenu = new StatusMenu.StatusMenuButton();
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this._userMenu.actor.name = 'panelStatus';
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this._rightBox.add(this._userMenu.actor);
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}
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Main.statusIconDispatcher.connect('status-icon-added', Lang.bind(this, this._onTrayIconAdded));
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Main.statusIconDispatcher.connect('status-icon-removed', Lang.bind(this, this._onTrayIconRemoved));
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@ -1034,7 +1040,8 @@ Panel.prototype = {
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// PopupMenuManager depends on menus being added in order for
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// keyboard navigation
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this._menus.addMenu(this._userMenu.menu);
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if (this._userMenu)
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this._menus.addMenu(this._userMenu.menu);
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},
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addToStatusArea: function(role, indicator, position) {
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