lookingGlass: Avoid infinite animation time

Math.max(x / y, 0.5) will return infinite when y is 0. Fix that by using
Math.min() which was the actual intent of the patch.
This commit is contained in:
Adel Gadllah 2013-08-04 13:51:06 +02:00
parent 0e6625f719
commit d2709c681f

View File

@ -1150,7 +1150,7 @@ const LookingGlass = new Lang.Class({
Main.popModal(this._entry);
Tweener.addTween(this.actor, { time: Math.max(0.5 / St.get_slow_down_factor(), 0.5),
Tweener.addTween(this.actor, { time: Math.min(0.5 / St.get_slow_down_factor(), 0.5),
transition: 'easeOutQuad',
y: this._hiddenY,
onComplete: Lang.bind(this, function () {