Revert "layout: Exclude hidden actors from struts"

The changes violated too many assumptions on the mutter
side. And even if those were addressed, changing the
work area when a window enters/leaves fullscreen isn't
great, because it will force an expensive relayout on
all other windows.

This reverts commit cd1102ff30.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2223>
This commit is contained in:
Florian Müllner 2022-03-05 13:06:59 +01:00 committed by Marge Bot
parent 27df8c2cd0
commit cd33f5d907

View File

@ -998,9 +998,6 @@ var LayoutManager = GObject.registerClass({
for (i = 0; i < this._trackedActors.length; i++) { for (i = 0; i < this._trackedActors.length; i++) {
let actorData = this._trackedActors[i]; let actorData = this._trackedActors[i];
if (!actorData.actor.get_paint_visibility())
continue;
if (!(actorData.affectsInputRegion && wantsInputRegion) && !actorData.affectsStruts) if (!(actorData.affectsInputRegion && wantsInputRegion) && !actorData.affectsStruts)
continue; continue;
@ -1011,7 +1008,7 @@ var LayoutManager = GObject.registerClass({
w = Math.round(w); w = Math.round(w);
h = Math.round(h); h = Math.round(h);
if (actorData.affectsInputRegion && wantsInputRegion) if (actorData.affectsInputRegion && wantsInputRegion && actorData.actor.get_paint_visibility())
rects.push(new Meta.Rectangle({ x, y, width: w, height: h })); rects.push(new Meta.Rectangle({ x, y, width: w, height: h }));
let monitor = null; let monitor = null;