windowManager: Split out workspace insertion from thumbnails

We will soon allow to insert a new workspace by other means than
DND in between workspace thumbnails, so move the relevant code
to a new windowManager method.

https://bugzilla.gnome.org/show_bug.cgi?id=665764
This commit is contained in:
Florian Müllner 2015-01-15 23:03:24 +01:00
parent 554de3fb24
commit cc05d303d8
2 changed files with 26 additions and 23 deletions

View File

@ -888,6 +888,31 @@ const WindowManager = new Lang.Class({
Main.activateWindow(nextWindow);
},
insertWorkspace: function(pos) {
if (!Meta.prefs_get_dynamic_workspaces())
return;
let windows = global.get_window_actors().map(function(winActor) {
return winActor.meta_window;
});
// To create a new workspace, we slide all the windows on workspaces
// below us to the next workspace, leaving a blank workspace for us
// to recycle.
windows.forEach(function(window) {
// If the window is attached to an ancestor, we don't need/want
// to move it
if (window.get_transient_for() != null)
return;
// Windows on workspaces below pos don't need moving
let index = window.get_workspace().index();
if (index < pos)
return;
window.change_workspace_by_index(index + 1, true);
});
},
keepWorkspaceAlive: function(workspace, duration) {
if (!this._workspaceTracker)
return;

View File

@ -795,35 +795,13 @@ const ThumbnailsBox = new Lang.Class({
let isWindow = !!source.realWindow;
// To create a new workspace, we first slide all the windows on workspaces
// below us to the next workspace, leaving a blank workspace for us to recycle.
let newWorkspaceIndex;
[newWorkspaceIndex, this._dropPlaceholderPos] = [this._dropPlaceholderPos, -1];
// Nab all the windows below us.
let windows = global.get_window_actors().filter(function(winActor) {
// If the window is attached to an ancestor, we don't need/want to move it
let window = winActor.meta_window;
if (window.get_transient_for() != null)
return false;
if (isWindow)
return window.get_workspace().index() >= newWorkspaceIndex && winActor != source;
else
return window.get_workspace().index() >= newWorkspaceIndex;
});
this._spliceIndex = newWorkspaceIndex;
// ... move them down one.
windows.forEach(function(winActor) {
let window = winActor.meta_window;
window.change_workspace_by_index(window.get_workspace().index() + 1, true);
});
Main.wm.insertWorkspace(newWorkspaceIndex);
if (isWindow) {
// ... and bam, a workspace, good as new.
// Move the window to our monitor first if necessary.
let thumbMonitor = this._thumbnails[newWorkspaceIndex].monitorIndex;
if (source.metaWindow.get_monitor() != thumbMonitor)