overview: Implement startup animation

The new startup animation consists of rising the Dash from the bottom,
falling the search entry from the ceiling, and going from HIDDEN to
WINDOW_PICKER with an opacity applied.

One little trick from IconGridLayout was added to ControlsManagerLayout,
which is a promises-based wait for allocation. This is required to make
sure that the transformed position of the search entry is valid, which
is only the case right after an allocation.

This animation also ensures that the overview is shown right on startup.

For session modes that do not have an overview, continue using the same
fade + scale animation.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1678>
This commit is contained in:
Georges Basile Stavracas Neto 2021-02-15 17:39:14 -03:00 committed by Marge Bot
parent 930d0b6151
commit c4e43efb1e
3 changed files with 117 additions and 14 deletions

View File

@ -664,13 +664,18 @@ var LayoutManager = GObject.registerClass({
this.keyboardBox.hide(); this.keyboardBox.hide();
let monitor = this.primaryMonitor; let monitor = this.primaryMonitor;
let x = monitor.x + monitor.width / 2.0;
let y = monitor.y + monitor.height / 2.0;
this.uiGroup.set_pivot_point(x / global.screen_width, if (!Main.sessionMode.hasOverview) {
y / global.screen_height); const x = monitor.x + monitor.width / 2.0;
this.uiGroup.scale_x = this.uiGroup.scale_y = 0.75; const y = monitor.y + monitor.height / 2.0;
this.uiGroup.opacity = 0;
this.uiGroup.set_pivot_point(
x / global.screen_width,
y / global.screen_height);
this.uiGroup.scale_x = this.uiGroup.scale_y = 0.75;
this.uiGroup.opacity = 0;
}
global.window_group.set_clip(monitor.x, monitor.y, monitor.width, monitor.height); global.window_group.set_clip(monitor.x, monitor.y, monitor.width, monitor.height);
await this._updateBackgrounds(); await this._updateBackgrounds();
@ -700,14 +705,19 @@ var LayoutManager = GObject.registerClass({
} }
_startupAnimationSession() { _startupAnimationSession() {
this.uiGroup.ease({ const onComplete = () => this._startupAnimationComplete();
scale_x: 1, if (Main.sessionMode.hasOverview) {
scale_y: 1, Main.overview.runStartupAnimation(onComplete);
opacity: 255, } else {
duration: STARTUP_ANIMATION_TIME, this.uiGroup.ease({
mode: Clutter.AnimationMode.EASE_OUT_QUAD, scale_x: 1,
onComplete: () => this._startupAnimationComplete(), scale_y: 1,
}); opacity: 255,
duration: STARTUP_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
onComplete,
});
}
} }
_startupAnimationComplete() { _startupAnimationComplete() {

View File

@ -107,6 +107,10 @@ class OverviewActor extends St.BoxLayout {
this._controls.animateFromOverview(callback); this._controls.animateFromOverview(callback);
} }
runStartupAnimation(callback) {
this._controls.runStartupAnimation(callback);
}
get dash() { get dash() {
return this._controls.dash; return this._controls.dash;
} }
@ -647,6 +651,23 @@ var Overview = class {
this._show(OverviewControls.ControlsState.APP_GRID); this._show(OverviewControls.ControlsState.APP_GRID);
} }
runStartupAnimation(callback) {
this._shown = true;
this._visible = true;
this._visibleTarget = true;
Main.layoutManager.showOverview();
this._syncGrab();
Meta.disable_unredirect_for_display(global.display);
this.emit('showing');
this._overview.runStartupAnimation(() => {
this.emit('shown');
callback();
});
}
getShowAppsButton() { getShowAppsButton() {
logError(new Error('Usage of Overview.\'getShowAppsButton\' is deprecated, ' + logError(new Error('Usage of Overview.\'getShowAppsButton\' is deprecated, ' +
'use \'dash.showAppsButton\' property instead')); 'use \'dash.showAppsButton\' property instead'));

View File

@ -5,6 +5,7 @@ const { Clutter, Gio, GObject, Meta, Shell, St } = imports.gi;
const AppDisplay = imports.ui.appDisplay; const AppDisplay = imports.ui.appDisplay;
const Dash = imports.ui.dash; const Dash = imports.ui.dash;
const Layout = imports.ui.layout;
const Main = imports.ui.main; const Main = imports.ui.main;
const Overview = imports.ui.overview; const Overview = imports.ui.overview;
const SearchController = imports.ui.searchController; const SearchController = imports.ui.searchController;
@ -41,6 +42,7 @@ class ControlsManagerLayout extends Clutter.BoxLayout {
this._dash = dash; this._dash = dash;
this._cachedWorkspaceBoxes = new Map(); this._cachedWorkspaceBoxes = new Map();
this._postAllocationCallbacks = [];
stateAdjustment.connect('notify::value', () => this.layout_changed()); stateAdjustment.connect('notify::value', () => this.layout_changed());
} }
@ -100,6 +102,14 @@ class ControlsManagerLayout extends Clutter.BoxLayout {
return appDisplayBox; return appDisplayBox;
} }
_runPostAllocation() {
if (this._postAllocationCallbacks.length === 0)
return;
this._postAllocationCallbacks.forEach(cb => cb());
this._postAllocationCallbacks = [];
}
vfunc_set_container(container) { vfunc_set_container(container) {
this._container = container; this._container = container;
this.hookup_style(container); this.hookup_style(container);
@ -192,6 +202,14 @@ class ControlsManagerLayout extends Clutter.BoxLayout {
childBox.set_size(width, availableHeight); childBox.set_size(width, availableHeight);
this._searchController.allocate(childBox); this._searchController.allocate(childBox);
this._runPostAllocation();
}
ensureAllocation() {
this.layout_changed();
return new Promise(
resolve => this._postAllocationCallbacks.push(resolve));
} }
getWorkspacesBoxForState(state) { getWorkspacesBoxForState(state) {
@ -695,6 +713,60 @@ class ControlsManager extends St.Widget {
this._stateAdjustment.gestureInProgress = false; this._stateAdjustment.gestureInProgress = false;
} }
async runStartupAnimation(callback) {
this._ignoreShowAppsButtonToggle = true;
this._searchController.prepareToEnterOverview();
this._workspacesDisplay.prepareToEnterOverview();
this._stateAdjustment.value = ControlsState.HIDDEN;
this._stateAdjustment.ease(ControlsState.WINDOW_PICKER, {
duration: Overview.ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
});
this.dash.showAppsButton.checked = false;
this._ignoreShowAppsButtonToggle = false;
// Set the opacity here to avoid a 1-frame flicker
this.opacity = 0;
// We can't run the animation before the first allocation happens
await this.layout_manager.ensureAllocation();
const { STARTUP_ANIMATION_TIME } = Layout;
// Opacity
this.ease({
opacity: 255,
duration: STARTUP_ANIMATION_TIME,
mode: Clutter.AnimationMode.LINEAR,
});
// Search bar falls from the ceiling
const { primaryMonitor } = Main.layoutManager;
const [, y] = this._searchEntryBin.get_transformed_position();
const yOffset = y - primaryMonitor.y;
this._searchEntryBin.translation_y = -(yOffset + this._searchEntryBin.height);
this._searchEntryBin.ease({
translation_y: 0,
duration: STARTUP_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
});
// The Dash rises from the bottom. This is the last animation to finish,
// so run the callback there.
this.dash.translation_y = this.dash.height;
this.dash.ease({
translation_y: 0,
delay: STARTUP_ANIMATION_TIME,
duration: STARTUP_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
onComplete: () => callback(),
});
}
get searchEntry() { get searchEntry() {
return this._searchEntry; return this._searchEntry;
} }