overview: Implement startup animation
The new startup animation consists of rising the Dash from the bottom, falling the search entry from the ceiling, and going from HIDDEN to WINDOW_PICKER with an opacity applied. One little trick from IconGridLayout was added to ControlsManagerLayout, which is a promises-based wait for allocation. This is required to make sure that the transformed position of the search entry is valid, which is only the case right after an allocation. This animation also ensures that the overview is shown right on startup. For session modes that do not have an overview, continue using the same fade + scale animation. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1678>
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@ -664,13 +664,18 @@ var LayoutManager = GObject.registerClass({
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this.keyboardBox.hide();
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let monitor = this.primaryMonitor;
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let x = monitor.x + monitor.width / 2.0;
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let y = monitor.y + monitor.height / 2.0;
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this.uiGroup.set_pivot_point(x / global.screen_width,
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y / global.screen_height);
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this.uiGroup.scale_x = this.uiGroup.scale_y = 0.75;
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this.uiGroup.opacity = 0;
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if (!Main.sessionMode.hasOverview) {
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const x = monitor.x + monitor.width / 2.0;
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const y = monitor.y + monitor.height / 2.0;
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this.uiGroup.set_pivot_point(
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x / global.screen_width,
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y / global.screen_height);
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this.uiGroup.scale_x = this.uiGroup.scale_y = 0.75;
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this.uiGroup.opacity = 0;
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}
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global.window_group.set_clip(monitor.x, monitor.y, monitor.width, monitor.height);
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await this._updateBackgrounds();
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@ -700,14 +705,19 @@ var LayoutManager = GObject.registerClass({
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}
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_startupAnimationSession() {
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this.uiGroup.ease({
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scale_x: 1,
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scale_y: 1,
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opacity: 255,
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duration: STARTUP_ANIMATION_TIME,
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mode: Clutter.AnimationMode.EASE_OUT_QUAD,
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onComplete: () => this._startupAnimationComplete(),
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});
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const onComplete = () => this._startupAnimationComplete();
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if (Main.sessionMode.hasOverview) {
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Main.overview.runStartupAnimation(onComplete);
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} else {
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this.uiGroup.ease({
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scale_x: 1,
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scale_y: 1,
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opacity: 255,
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duration: STARTUP_ANIMATION_TIME,
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mode: Clutter.AnimationMode.EASE_OUT_QUAD,
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onComplete,
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});
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}
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}
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_startupAnimationComplete() {
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@ -107,6 +107,10 @@ class OverviewActor extends St.BoxLayout {
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this._controls.animateFromOverview(callback);
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}
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runStartupAnimation(callback) {
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this._controls.runStartupAnimation(callback);
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}
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get dash() {
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return this._controls.dash;
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}
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@ -647,6 +651,23 @@ var Overview = class {
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this._show(OverviewControls.ControlsState.APP_GRID);
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}
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runStartupAnimation(callback) {
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this._shown = true;
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this._visible = true;
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this._visibleTarget = true;
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Main.layoutManager.showOverview();
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this._syncGrab();
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Meta.disable_unredirect_for_display(global.display);
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this.emit('showing');
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this._overview.runStartupAnimation(() => {
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this.emit('shown');
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callback();
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});
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}
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getShowAppsButton() {
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logError(new Error('Usage of Overview.\'getShowAppsButton\' is deprecated, ' +
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'use \'dash.showAppsButton\' property instead'));
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@ -5,6 +5,7 @@ const { Clutter, Gio, GObject, Meta, Shell, St } = imports.gi;
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const AppDisplay = imports.ui.appDisplay;
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const Dash = imports.ui.dash;
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const Layout = imports.ui.layout;
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const Main = imports.ui.main;
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const Overview = imports.ui.overview;
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const SearchController = imports.ui.searchController;
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@ -41,6 +42,7 @@ class ControlsManagerLayout extends Clutter.BoxLayout {
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this._dash = dash;
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this._cachedWorkspaceBoxes = new Map();
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this._postAllocationCallbacks = [];
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stateAdjustment.connect('notify::value', () => this.layout_changed());
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}
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@ -100,6 +102,14 @@ class ControlsManagerLayout extends Clutter.BoxLayout {
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return appDisplayBox;
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}
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_runPostAllocation() {
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if (this._postAllocationCallbacks.length === 0)
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return;
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this._postAllocationCallbacks.forEach(cb => cb());
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this._postAllocationCallbacks = [];
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}
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vfunc_set_container(container) {
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this._container = container;
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this.hookup_style(container);
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@ -192,6 +202,14 @@ class ControlsManagerLayout extends Clutter.BoxLayout {
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childBox.set_size(width, availableHeight);
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this._searchController.allocate(childBox);
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this._runPostAllocation();
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}
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ensureAllocation() {
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this.layout_changed();
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return new Promise(
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resolve => this._postAllocationCallbacks.push(resolve));
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}
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getWorkspacesBoxForState(state) {
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@ -695,6 +713,60 @@ class ControlsManager extends St.Widget {
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this._stateAdjustment.gestureInProgress = false;
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}
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async runStartupAnimation(callback) {
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this._ignoreShowAppsButtonToggle = true;
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this._searchController.prepareToEnterOverview();
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this._workspacesDisplay.prepareToEnterOverview();
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this._stateAdjustment.value = ControlsState.HIDDEN;
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this._stateAdjustment.ease(ControlsState.WINDOW_PICKER, {
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duration: Overview.ANIMATION_TIME,
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mode: Clutter.AnimationMode.EASE_OUT_QUAD,
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});
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this.dash.showAppsButton.checked = false;
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this._ignoreShowAppsButtonToggle = false;
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// Set the opacity here to avoid a 1-frame flicker
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this.opacity = 0;
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// We can't run the animation before the first allocation happens
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await this.layout_manager.ensureAllocation();
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const { STARTUP_ANIMATION_TIME } = Layout;
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// Opacity
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this.ease({
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opacity: 255,
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duration: STARTUP_ANIMATION_TIME,
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mode: Clutter.AnimationMode.LINEAR,
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});
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// Search bar falls from the ceiling
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const { primaryMonitor } = Main.layoutManager;
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const [, y] = this._searchEntryBin.get_transformed_position();
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const yOffset = y - primaryMonitor.y;
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this._searchEntryBin.translation_y = -(yOffset + this._searchEntryBin.height);
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this._searchEntryBin.ease({
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translation_y: 0,
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duration: STARTUP_ANIMATION_TIME,
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mode: Clutter.AnimationMode.EASE_OUT_QUAD,
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});
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// The Dash rises from the bottom. This is the last animation to finish,
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// so run the callback there.
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this.dash.translation_y = this.dash.height;
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this.dash.ease({
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translation_y: 0,
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delay: STARTUP_ANIMATION_TIME,
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duration: STARTUP_ANIMATION_TIME,
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mode: Clutter.AnimationMode.EASE_OUT_QUAD,
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onComplete: () => callback(),
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});
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}
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get searchEntry() {
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return this._searchEntry;
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}
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