NotificationDaemon: support sound in notifications

The notifications spec has two hints for playing a sound, sound-file
and sound-name. We can support them using the existing code that
wraps libcanberra.

https://bugzilla.gnome.org/show_bug.cgi?id=642831
This commit is contained in:
Giovanni Campagna 2012-11-05 18:10:24 +01:00
parent 2d9cf195d7
commit c30661c44c
4 changed files with 147 additions and 10 deletions

View File

@ -331,6 +331,10 @@ Signals.addSignalMethods(NotificationPolicy.prototype);
// the content and the action area of the notification will be cleared.
// The content area is also always cleared if 'customContent' is false
// because it might contain the @banner that didn't fit in the banner mode.
//
// If @params contains 'soundName' or 'soundFile', the corresponding
// event sound is played when the notification is shown (if the policy for
// @source allows playing sounds).
const Notification = new Lang.Class({
Name: 'Notification',
@ -360,6 +364,9 @@ const Notification = new Lang.Class({
this._spacing = 0;
this._scrollPolicy = Gtk.PolicyType.AUTOMATIC;
this._imageBin = null;
this._soundName = null;
this._soundFile = null;
this._soundPlayed = false;
source.connect('destroy', Lang.bind(this,
function (source, reason) {
@ -426,7 +433,9 @@ const Notification = new Lang.Class({
titleMarkup: false,
bannerMarkup: false,
bodyMarkup: false,
clear: false });
clear: false,
soundName: null,
soundFile: null });
this._customContent = params.customContent;
@ -524,6 +533,14 @@ const Notification = new Lang.Class({
if (params.body)
this.addBody(params.body, params.bodyMarkup);
if (this._soundName != params.soundName ||
this._soundFile != params.soundFile) {
this._soundName = params.soundName;
this._soundFile = params.soundFile;
this._soundPlayed = false;
}
this.updated();
},
@ -884,6 +901,38 @@ const Notification = new Lang.Class({
(!this._titleFitsInBannerMode && !this._table.has_style_class_name('multi-line-notification'));
},
playSound: function() {
if (this._soundPlayed)
return;
if (!this.source.policy.enableSound) {
this._soundPlayed = true;
return;
}
if (this._soundName) {
if (this.source.app) {
let app = this.source.app;
global.play_theme_sound_full(0, this._soundName,
this.title, null,
app.get_id(), app.get_name());
} else {
global.play_theme_sound(0, this._soundName, this.title, null);
}
} else if (this._soundFile) {
if (this.source.app) {
let app = this.source.app;
global.play_sound_file_full(0, this._soundFile,
this.title, null,
app.get_id(), app.get_name());
} else {
global.play_sound_file(0, this._soundFile, this.title, null);
}
}
},
updated: function() {
if (this.expanded)
this.expand(false);
@ -1233,8 +1282,16 @@ const Source = new Lang.Class({
notification.acknowledged = false;
this.pushNotification(notification);
if (!this.isMuted && this.policy.showBanners)
this.emit('notify', notification);
if (!this.isMuted) {
// Play the sound now, if banners are disabled.
// Otherwise, it will be played when the notification
// is next shown.
if (this.policy.showBanners) {
this.emit('notify', notification);
} else {
notification.playSound();
}
}
},
destroy: function(reason) {
@ -1998,9 +2055,10 @@ const MessageTray = new Lang.Class({
} else {
// The summary box pointer is showing or shown (otherwise,
// this._summaryBoxPointerItem would be null)
// Immediately mark the notification as acknowledged, as it's
// not going into the queue
// Immediately mark the notification as acknowledged and play its
// sound, as it's not going into the queue
notification.acknowledged = true;
notification.playSound();
}
return;
@ -2434,6 +2492,7 @@ const MessageTray = new Lang.Class({
_updateShowingNotification: function() {
this._notification.acknowledged = true;
this._notification.playSound();
// We auto-expand notifications with CRITICAL urgency, or for which the relevant setting
// is on in the control center.

View File

@ -527,7 +527,9 @@ const NotificationDaemon = new Lang.Class({
notification.update(summary, body, { gicon: gicon,
bannerMarkup: true,
clear: true });
clear: true,
soundFile: hints['sound-file'],
soundName: hints['sound-name'] });
notification.setImage(image);
if (actions.length) {
@ -582,7 +584,7 @@ const NotificationDaemon = new Lang.Class({
// 'icon-multi',
'icon-static',
'persistence',
// 'sound',
'sound',
];
},

View File

@ -1537,11 +1537,12 @@ shell_global_run_at_leisure (ShellGlobal *global,
static void
build_ca_proplist_for_event (ca_proplist *props,
const char *event_property,
const char *event_id,
const char *event_description,
ClutterEvent *for_event)
{
ca_proplist_sets (props, CA_PROP_EVENT_ID, event_id);
ca_proplist_sets (props, event_property, event_id);
ca_proplist_sets (props, CA_PROP_EVENT_DESCRIPTION, event_description);
ca_proplist_sets (props, CA_PROP_CANBERRA_CACHE_CONTROL, "volatile");
@ -1589,7 +1590,7 @@ shell_global_play_theme_sound (ShellGlobal *global,
ca_proplist *props;
ca_proplist_create (&props);
build_ca_proplist_for_event (props, name, description, for_event);
build_ca_proplist_for_event (props, CA_PROP_EVENT_ID, name, description, for_event);
ca_context_play_full (global->sound_context, id, props, NULL, NULL);
@ -1621,7 +1622,7 @@ shell_global_play_theme_sound_full (ShellGlobal *global,
ca_proplist *props;
ca_proplist_create (&props);
build_ca_proplist_for_event (props, name, description, for_event);
build_ca_proplist_for_event (props, CA_PROP_EVENT_ID, name, description, for_event);
ca_proplist_sets (props, CA_PROP_APPLICATION_ID, application_id);
ca_proplist_sets (props, CA_PROP_APPLICATION_NAME, application_name);
@ -1630,6 +1631,68 @@ shell_global_play_theme_sound_full (ShellGlobal *global,
ca_proplist_destroy (props);
}
/**
* shell_global_play_sound_file_full:
* @global: the #ShellGlobal
* @id: an id, used to cancel later (0 if not needed)
* @file_name: the file name to play
* @description: the localized description of the event that triggered this alert
* @for_event: (allow-none): a #ClutterEvent in response to which the sound is played
* @application_id: application on behalf of which the sound is played
* @application_name:
*
* Like shell_global_play_theme_sound_full(), but with an explicit path
* instead of a themed sound.
*/
void
shell_global_play_sound_file_full (ShellGlobal *global,
guint id,
const char *file_name,
const char *description,
ClutterEvent *for_event,
const char *application_id,
const char *application_name)
{
ca_proplist *props;
ca_proplist_create (&props);
build_ca_proplist_for_event (props, CA_PROP_MEDIA_FILENAME, file_name, description, for_event);
ca_proplist_sets (props, CA_PROP_APPLICATION_ID, application_id);
ca_proplist_sets (props, CA_PROP_APPLICATION_NAME, application_name);
ca_context_play_full (global->sound_context, id, props, NULL, NULL);
ca_proplist_destroy (props);
}
/**
* shell_global_play_sound_file:
* @global: the #ShellGlobal
* @id: an id, used to cancel later (0 if not needed)
* @file_name: the file name to play
* @description: the localized description of the event that triggered this alert
* @for_event: (allow-none): a #ClutterEvent in response to which the sound is played
*
* Like shell_global_play_theme_sound(), but with an explicit path
* instead of a themed sound.
*/
void
shell_global_play_sound_file (ShellGlobal *global,
guint id,
const char *file_name,
const char *description,
ClutterEvent *for_event)
{
ca_proplist *props;
ca_proplist_create (&props);
build_ca_proplist_for_event (props, CA_PROP_MEDIA_FILENAME, file_name, description, for_event);
ca_context_play_full (global->sound_context, id, props, NULL, NULL);
ca_proplist_destroy (props);
}
/**
* shell_global_cancel_theme_sound:
* @global: the #ShellGlobal

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@ -124,6 +124,19 @@ void shell_global_play_theme_sound_full (ShellGlobal *global,
ClutterEvent *for_event,
const char *application_id,
const char *application_name);
void shell_global_play_sound_file (ShellGlobal *global,
guint id,
const char *file_name,
const char *description,
ClutterEvent *for_event);
void shell_global_play_sound_file_full (ShellGlobal *global,
guint id,
const char *file_name,
const char *description,
ClutterEvent *for_event,
const char *application_id,
const char *application_name);
void shell_global_cancel_theme_sound (ShellGlobal *global,
guint id);