screenShield: Remove _lockScreenContents and family
It is not used anymore, and together with it, we don't need the _ensureLockScreen() / _clearLockScreen() pair anymore too. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/872
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@ -5,7 +5,6 @@ const { AccountsService, Clutter, Gio,
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const Signals = imports.signals;
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const Signals = imports.signals;
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const GnomeSession = imports.misc.gnomeSession;
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const GnomeSession = imports.misc.gnomeSession;
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const Layout = imports.ui.layout;
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const OVirt = imports.gdm.oVirt;
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const OVirt = imports.gdm.oVirt;
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const LoginManager = imports.misc.loginManager;
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const LoginManager = imports.misc.loginManager;
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const Lightbox = imports.ui.lightbox;
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const Lightbox = imports.ui.lightbox;
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@ -69,12 +68,6 @@ var ScreenShield = class {
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this._onLockScreenScroll.bind(this));
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this._onLockScreenScroll.bind(this));
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Main.ctrlAltTabManager.addGroup(this._lockScreenGroup, _("Lock"), 'changes-prevent-symbolic');
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Main.ctrlAltTabManager.addGroup(this._lockScreenGroup, _("Lock"), 'changes-prevent-symbolic');
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this._lockScreenContents = new St.Widget({ layout_manager: new Clutter.BinLayout(),
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name: 'lockScreenContents' });
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this._lockScreenContents.add_constraint(new Layout.MonitorConstraint({ primary: true }));
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this._lockScreenGroup.add_actor(this._lockScreenContents);
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this._dragAction = new Clutter.GestureAction();
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this._dragAction = new Clutter.GestureAction();
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this._dragAction.connect('gesture-begin', this._onDragBegin.bind(this));
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this._dragAction.connect('gesture-begin', this._onDragBegin.bind(this));
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this._dragAction.connect('gesture-progress', this._onDragMotion.bind(this));
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this._dragAction.connect('gesture-progress', this._onDragMotion.bind(this));
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@ -140,7 +133,6 @@ var ScreenShield = class {
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this._lockSettings.connect(`changed::${DISABLE_LOCK_KEY}`, this._syncInhibitor.bind(this));
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this._lockSettings.connect(`changed::${DISABLE_LOCK_KEY}`, this._syncInhibitor.bind(this));
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this._isModal = false;
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this._isModal = false;
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this._hasLockScreen = false;
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this._isGreeter = false;
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this._isGreeter = false;
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this._isActive = false;
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this._isActive = false;
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this._isLocked = false;
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this._isLocked = false;
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@ -541,7 +533,6 @@ var ScreenShield = class {
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if (this._lockScreenState != MessageTray.State.HIDDEN)
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if (this._lockScreenState != MessageTray.State.HIDDEN)
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return;
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return;
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this._ensureLockScreen();
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this._lockDialogGroup.scale_x = 1;
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this._lockDialogGroup.scale_x = 1;
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this._lockDialogGroup.scale_y = 1;
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this._lockDialogGroup.scale_y = 1;
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@ -612,35 +603,11 @@ var ScreenShield = class {
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this.emit('lock-screen-shown');
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this.emit('lock-screen-shown');
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}
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}
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// Some of the actors in the lock screen are heavy in
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// resources, so we only create them when needed
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_ensureLockScreen() {
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if (this._hasLockScreen)
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return;
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this._lockScreenContentsBox = new St.BoxLayout({ x_align: Clutter.ActorAlign.CENTER,
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y_align: Clutter.ActorAlign.CENTER,
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x_expand: true,
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y_expand: true,
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vertical: true,
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style_class: 'screen-shield-contents-box' });
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this._lockScreenContents.add_actor(this._lockScreenContentsBox);
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this._hasLockScreen = true;
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}
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_wakeUpScreen() {
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_wakeUpScreen() {
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this._onUserBecameActive();
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this._onUserBecameActive();
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this.emit('wake-up-screen');
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this.emit('wake-up-screen');
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}
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}
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_clearLockScreen() {
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this._lockScreenContentsBox.destroy();
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this._hasLockScreen = false;
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}
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get locked() {
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get locked() {
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return this._isLocked;
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return this._isLocked;
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}
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}
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@ -663,9 +630,6 @@ var ScreenShield = class {
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_continueDeactivate(animate) {
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_continueDeactivate(animate) {
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this._hideLockScreen(animate, 0);
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this._hideLockScreen(animate, 0);
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if (this._hasLockScreen)
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this._clearLockScreen();
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if (Main.sessionMode.currentMode == 'lock-screen')
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if (Main.sessionMode.currentMode == 'lock-screen')
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Main.sessionMode.popMode('lock-screen');
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Main.sessionMode.popMode('lock-screen');
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if (Main.sessionMode.currentMode == 'unlock-dialog')
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if (Main.sessionMode.currentMode == 'unlock-dialog')
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