xdnd: Only pick reactive actors
This is the only sane way to get select windows in the overview, as workspace._dropRect blocks our view otherwise.
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@ -82,7 +82,7 @@ const XdndHandler = new Lang.Class({
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},
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_onPositionChanged: function(obj, x, y) {
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let pickedActor = global.stage.get_actor_at_pos(Clutter.PickMode.ALL, x, y);
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let pickedActor = global.stage.get_actor_at_pos(Clutter.PickMode.REACTIVE, x, y);
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// Make sure that the cursor window is on top
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if (this._cursorWindowClone)
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