[linearView] Fix dnd to dash when zoomed out
While zoomed out, the workspaces view's drop target spans the entire monitor to implement reactive screen edges. When a drop event is not handled by the view, an attempt is made to pass it on down the stack, but it doesn't work properly. Fix it by iterating the target's parents as well. Also improve the code which translates dnd coordinates to target positions. https://bugzilla.gnome.org/show_bug.cgi?id=619203
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5b971a66ba
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18
js/ui/dnd.js
18
js/ui/dnd.js
@ -302,13 +302,14 @@ _Draggable.prototype = {
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this._dragActor.show();
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while (target) {
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if (target._delegate && target._delegate.handleDragOver) {
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let [targX, targY] = target.get_transformed_position();
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let [r, targX, targY] = target.transform_stage_point(stageX, stageY);
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// We currently loop through all parents on drag-over even if one of the children has handled it.
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// We can check the return value of the function and break the loop if it's true if we don't want
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// to continue checking the parents.
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target._delegate.handleDragOver(this.actor._delegate, this._dragActor,
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(stageX - targX) / target.scale_x,
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(stageY - targY) / target.scale_y,
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target._delegate.handleDragOver(this.actor._delegate,
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this._dragActor,
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targX,
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targY,
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event.get_time());
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}
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target = target.get_parent();
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@ -328,10 +329,11 @@ _Draggable.prototype = {
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this._dragActor.show();
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while (target) {
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if (target._delegate && target._delegate.acceptDrop) {
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let [targX, targY] = target.get_transformed_position();
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if (target._delegate.acceptDrop(this.actor._delegate, this._dragActor,
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(dropX - targX) / target.scale_x,
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(dropY - targY) / target.scale_y,
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let [r, targX, targY] = target.transform_stage_point(dropX, dropY);
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if (target._delegate.acceptDrop(this.actor._delegate,
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this._dragActor,
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targX,
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targY,
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event.get_time())) {
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// If it accepted the drop without taking the actor,
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// handle it ourselves.
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@ -1136,12 +1136,16 @@ SingleView.prototype = {
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let target = global.stage.get_actor_at_pos(Clutter.PickMode.ALL, x, y);
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dropActor.show();
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if (target._delegate && target._delegate != this && target._delegate.acceptDrop) {
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let [targX, targY] = target.get_transformed_position();
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return target._delegate.acceptDrop(source, dropActor,
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(x - targX) / target.scale_x,
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(y - targY) / target.scale_y,
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time);
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while (target) {
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if (target._delegate &&
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target._delegate != this &&
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target._delegate.acceptDrop) {
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let [r, targX, targY] = target.transform_stage_point(x, y);
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return target._delegate.acceptDrop(source, dropActor,
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targX, targY, time);
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}
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target = target.get_parent();
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}
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return false;
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}
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