overview: Really fix zoom animation
Commit 16fa186b63
attempted to fix the zoom animation problem
by throwing changes on the floor while the overview is animating. This has
the side effect that we might end up missing some positioning changes causes
windows to overlap the workspace thumbnails.
So revert those changes and fix it by simply by passing
WindowPositionFlags.ANIMATE during the overview animation.
This way the animation works as expected and we don't miss any position changes.
https://bugzilla.gnome.org/show_bug.cgi?id=703105
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74ad6abfc2
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@ -997,7 +997,7 @@ const Workspace = new Lang.Class({
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this._dropRect.set_position(geom.x, geom.y);
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this._dropRect.set_size(geom.width, geom.height);
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this._updateWindowPositions(WindowPositionFlags.NONE);
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this._updateWindowPositions(Main.overview.animationInProgress ? WindowPositionFlags.ANIMATE : WindowPositionFlags.NONE);
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this._actualGeometryLater = 0;
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return false;
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@ -446,7 +446,7 @@ const WorkspacesDisplay = new Lang.Class({
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_init: function() {
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this.actor = new St.Widget({ clip_to_allocation: true });
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this.actor.connect('notify::allocation', Lang.bind(this, this._allocationChanged));
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this.actor.connect('notify::allocation', Lang.bind(this, this._updateWorkspacesActualGeometry));
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this.actor.connect('parent-set', Lang.bind(this, this._parentSet));
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let clickAction = new Clutter.ClickAction()
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@ -676,12 +676,6 @@ const WorkspacesDisplay = new Lang.Class({
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}
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},
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_allocationChanged: function() {
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if (Main.overview.animationInProgress)
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return;
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this._updateWorkspacesActualGeometry();
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},
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_updateWorkspacesActualGeometry: function() {
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if (!this._workspacesViews.length)
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return;
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