main: Fix some typos and style inconsistencies in comments
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/599
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@ -140,12 +140,12 @@ function start() {
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function _initializeUI() {
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// Ensure ShellWindowTracker and ShellAppUsage are initialized; this will
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// also initialize ShellAppSystem first. ShellAppSystem
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// also initialize ShellAppSystem first. ShellAppSystem
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// needs to load all the .desktop files, and ShellWindowTracker
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// will use those to associate with windows. Right now
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// will use those to associate with windows. Right now
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// the Monitor doesn't listen for installed app changes
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// and recalculate application associations, so to avoid
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// races for now we initialize it here. It's better to
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// races for now we initialize it here. It's better to
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// be predictable anyways.
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Shell.WindowTracker.get_default();
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Shell.AppUsage.get_default();
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@ -157,8 +157,8 @@ function _initializeUI() {
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// Setup the stage hierarchy early
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layoutManager = new Layout.LayoutManager();
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// Various parts of the codebase still refers to Main.uiGroup
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// instead using the layoutManager. This keeps that code
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// Various parts of the codebase still refer to Main.uiGroup
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// instead of using the layoutManager. This keeps that code
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// working until it's updated.
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uiGroup = layoutManager.uiGroup;
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@ -322,7 +322,7 @@ function getThemeStylesheet() {
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/**
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* setThemeStylesheet:
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* @cssStylesheet: A file path that contains the theme CSS,
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* set it to null to use the default
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* set it to null to use the default
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*
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* Set the theme CSS file that the shell will load
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*/
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@ -422,15 +422,15 @@ function _findModal(actor) {
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*
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* @params may be used to provide the following parameters:
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* - timestamp: used to associate the call with a specific user initiated
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* event. If not provided then the value of
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* event. If not provided then the value of
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* global.get_current_time() is assumed.
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*
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* - options: Meta.ModalOptions flags to indicate that the pointer is
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* already grabbed
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*
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* - actionMode: used to set the current Shell.ActionMode to filter
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* global keybindings; the default of NONE will filter
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* out all keybindings
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* global keybindings; the default of NONE will filter
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* out all keybindings
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*
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* Returns: true iff we successfully acquired a grab or already had one
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*/
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@ -476,15 +476,15 @@ function pushModal(actor, params) {
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/**
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* popModal:
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* @actor: #ClutterActor passed to original invocation of pushModal().
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* @actor: #ClutterActor passed to original invocation of pushModal()
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* @timestamp: optional timestamp
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*
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* Reverse the effect of pushModal(). If this invocation is undoing
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* Reverse the effect of pushModal(). If this invocation is undoing
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* the topmost invocation, then the focus will be restored to the
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* previous focus at the time when pushModal() was invoked.
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*
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* @timestamp is optionally used to associate the call with a specific user
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* initiated event. If not provided then the value of
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* initiated event. If not provided then the value of
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* global.get_current_time() is assumed.
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*/
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function popModal(actor, timestamp) {
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@ -646,7 +646,7 @@ function _queueBeforeRedraw(workId) {
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*
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* This function sets up a callback to be invoked when either the
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* given actor is mapped, or after some period of time when the machine
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* is idle. This is useful if your actor isn't always visible on the
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* is idle. This is useful if your actor isn't always visible on the
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* screen (for example, all actors in the overview), and you don't want
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* to consume resources updating if the actor isn't actually going to be
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* displaying to the user.
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@ -682,7 +682,7 @@ function initializeDeferredWork(actor, callback, props) {
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* @workId: work identifier
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*
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* Ensure that the work identified by @workId will be
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* run on map or timeout. You should call this function
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* run on map or timeout. You should call this function
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* for example when data being displayed by the actor has
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* changed.
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*/
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