diff --git a/js/ui/main.js b/js/ui/main.js index 70c550cc5..5b9191483 100644 --- a/js/ui/main.js +++ b/js/ui/main.js @@ -140,12 +140,12 @@ function start() { function _initializeUI() { // Ensure ShellWindowTracker and ShellAppUsage are initialized; this will - // also initialize ShellAppSystem first. ShellAppSystem + // also initialize ShellAppSystem first. ShellAppSystem // needs to load all the .desktop files, and ShellWindowTracker - // will use those to associate with windows. Right now + // will use those to associate with windows. Right now // the Monitor doesn't listen for installed app changes // and recalculate application associations, so to avoid - // races for now we initialize it here. It's better to + // races for now we initialize it here. It's better to // be predictable anyways. Shell.WindowTracker.get_default(); Shell.AppUsage.get_default(); @@ -157,8 +157,8 @@ function _initializeUI() { // Setup the stage hierarchy early layoutManager = new Layout.LayoutManager(); - // Various parts of the codebase still refers to Main.uiGroup - // instead using the layoutManager. This keeps that code + // Various parts of the codebase still refer to Main.uiGroup + // instead of using the layoutManager. This keeps that code // working until it's updated. uiGroup = layoutManager.uiGroup; @@ -322,7 +322,7 @@ function getThemeStylesheet() { /** * setThemeStylesheet: * @cssStylesheet: A file path that contains the theme CSS, - * set it to null to use the default + * set it to null to use the default * * Set the theme CSS file that the shell will load */ @@ -422,15 +422,15 @@ function _findModal(actor) { * * @params may be used to provide the following parameters: * - timestamp: used to associate the call with a specific user initiated - * event. If not provided then the value of + * event. If not provided then the value of * global.get_current_time() is assumed. * * - options: Meta.ModalOptions flags to indicate that the pointer is * already grabbed * * - actionMode: used to set the current Shell.ActionMode to filter - * global keybindings; the default of NONE will filter - * out all keybindings + * global keybindings; the default of NONE will filter + * out all keybindings * * Returns: true iff we successfully acquired a grab or already had one */ @@ -476,15 +476,15 @@ function pushModal(actor, params) { /** * popModal: - * @actor: #ClutterActor passed to original invocation of pushModal(). + * @actor: #ClutterActor passed to original invocation of pushModal() * @timestamp: optional timestamp * - * Reverse the effect of pushModal(). If this invocation is undoing + * Reverse the effect of pushModal(). If this invocation is undoing * the topmost invocation, then the focus will be restored to the * previous focus at the time when pushModal() was invoked. * * @timestamp is optionally used to associate the call with a specific user - * initiated event. If not provided then the value of + * initiated event. If not provided then the value of * global.get_current_time() is assumed. */ function popModal(actor, timestamp) { @@ -646,7 +646,7 @@ function _queueBeforeRedraw(workId) { * * This function sets up a callback to be invoked when either the * given actor is mapped, or after some period of time when the machine - * is idle. This is useful if your actor isn't always visible on the + * is idle. This is useful if your actor isn't always visible on the * screen (for example, all actors in the overview), and you don't want * to consume resources updating if the actor isn't actually going to be * displaying to the user. @@ -682,7 +682,7 @@ function initializeDeferredWork(actor, callback, props) { * @workId: work identifier * * Ensure that the work identified by @workId will be - * run on map or timeout. You should call this function + * run on map or timeout. You should call this function * for example when data being displayed by the actor has * changed. */