dnd: Add a drag-cancelled signal
This lets us start the workspace zoom out animation right when the snapback starts, rather than waiting for the snapback to finish. https://bugzilla.gnome.org/show_bug.cgi?id=643786
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@ -498,6 +498,7 @@ _Draggable.prototype = {
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},
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_cancelDrag: function(eventTime) {
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this.emit('drag-cancelled', eventTime);
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this._dragInProgress = false;
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let [snapBackX, snapBackY, snapBackScale] = this._getRestoreLocation();
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@ -481,6 +481,10 @@ Overview.prototype = {
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this.emit('window-drag-begin');
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},
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cancelledWindowDrag: function(source) {
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this.emit('window-drag-cancelled');
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},
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endWindowDrag: function(source) {
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this.emit('window-drag-end');
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},
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@ -125,6 +125,7 @@ WindowClone.prototype = {
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dragActorMaxSize: WINDOW_DND_SIZE,
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dragActorOpacity: DRAGGING_WINDOW_OPACITY });
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this._draggable.connect('drag-begin', Lang.bind(this, this._onDragBegin));
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this._draggable.connect('drag-cancelled', Lang.bind(this, this._onDragCancelled));
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this._draggable.connect('drag-end', Lang.bind(this, this._onDragEnd));
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this.inDrag = false;
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@ -292,6 +293,10 @@ WindowClone.prototype = {
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this.emit('drag-begin');
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},
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_onDragCancelled : function (draggable, time) {
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this.emit('drag-cancelled');
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},
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_onDragEnd : function (draggable, time, snapback) {
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this.inDrag = false;
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@ -1231,6 +1236,10 @@ Workspace.prototype = {
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Main.overview.beginWindowDrag();
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overlay.hide();
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}));
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clone.connect('drag-cancelled',
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Lang.bind(this, function(clone) {
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Main.overview.cancelledWindowDrag();
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}));
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clone.connect('drag-end',
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Lang.bind(this, function(clone) {
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Main.overview.endWindowDrag();
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