volume.js: make slider menu items activatable
Keeping the volume menu open after setting the desired volume isn't that useful and forces a second click (or an Esc press) to dismiss it. Allow for the sliders to be used with a single click-hold-move-release. https://bugzilla.gnome.org/show_bug.cgi?id=649586
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@ -482,8 +482,8 @@ function PopupSliderMenuItem() {
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PopupSliderMenuItem.prototype = {
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__proto__: PopupBaseMenuItem.prototype,
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_init: function(value) {
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PopupBaseMenuItem.prototype._init.call(this, { activate: false });
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_init: function(value, params) {
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PopupBaseMenuItem.prototype._init.call(this, params ? params : { activate: false });
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this.actor.connect('key-press-event', Lang.bind(this, this._onKeyPressEvent));
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@ -41,7 +41,7 @@ Indicator.prototype = {
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this._outputVolumeId = 0;
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this._outputMutedId = 0;
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this._outputTitle = new PopupMenu.PopupMenuItem(_("Volume"), { reactive: false });
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this._outputSlider = new PopupMenu.PopupSliderMenuItem(0);
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this._outputSlider = new VolumeSliderMenuItem(0);
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this._outputSlider.connect('value-changed', Lang.bind(this, this._sliderChanged, '_output'));
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this._outputSlider.connect('drag-end', Lang.bind(this, this._notifyVolumeChange));
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this.menu.addMenuItem(this._outputTitle);
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@ -54,7 +54,7 @@ Indicator.prototype = {
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this._inputVolumeId = 0;
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this._inputMutedId = 0;
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this._inputTitle = new PopupMenu.PopupMenuItem(_("Microphone"), { reactive: false });
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this._inputSlider = new PopupMenu.PopupSliderMenuItem(0);
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this._inputSlider = new VolumeSliderMenuItem(0);
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this._inputSlider.connect('value-changed', Lang.bind(this, this._sliderChanged, '_input'));
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this._inputSlider.connect('drag-end', Lang.bind(this, this._notifyVolumeChange));
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this.menu.addMenuItem(this._inputTitle);
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@ -231,3 +231,30 @@ Indicator.prototype = {
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this.setIcon(this._volumeToIcon(this._output.volume));
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}
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};
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function VolumeSliderMenuItem() {
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this._init.apply(this, arguments);
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}
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VolumeSliderMenuItem.prototype = {
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__proto__: PopupMenu.PopupSliderMenuItem.prototype,
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_init: function(value) {
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PopupMenu.PopupSliderMenuItem.prototype._init.call(this, value, { activate: true });
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this.actor.connect('motion-event', Lang.bind(this, this._onMotionEvent));
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},
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activate: function(event) {
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this._motionEvent(this.actor, event);
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this.emit('drag-end');
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this.emit('activate', event);
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},
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_onMotionEvent: function(actor, event) {
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let button_pressed = Shell.get_event_state(event) & Clutter.ModifierType.BUTTON1_MASK;
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if (button_pressed && !this._dragging)
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return this._motionEvent(actor, event);
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return false;
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}
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};
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