Add workspaceSwitchAction Clutter.GestureAction
This gesture implements 4-finger drag, that will be used for workspace switching.
This commit is contained in:
parent
dc7cca7e6d
commit
a50a463eb3
@ -91,6 +91,7 @@
|
||||
<file>ui/windowMenu.js</file>
|
||||
<file>ui/windowManager.js</file>
|
||||
<file>ui/workspace.js</file>
|
||||
<file>ui/workspaceSwitchAction.js</file>
|
||||
<file>ui/workspaceSwitcherPopup.js</file>
|
||||
<file>ui/workspaceThumbnail.js</file>
|
||||
<file>ui/workspacesView.js</file>
|
||||
|
52
js/ui/workspaceSwitchAction.js
Normal file
52
js/ui/workspaceSwitchAction.js
Normal file
@ -0,0 +1,52 @@
|
||||
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
|
||||
|
||||
const Signals = imports.signals;
|
||||
const Lang = imports.lang;
|
||||
const Meta = imports.gi.Meta;
|
||||
const Clutter = imports.gi.Clutter;
|
||||
|
||||
let MOTION_THRESHOLD = 50;
|
||||
|
||||
const WorkspaceSwitchAction = new Lang.Class({
|
||||
Name: 'WorkspaceSwitchAction',
|
||||
Extends: Clutter.GestureAction,
|
||||
|
||||
_init : function() {
|
||||
this.parent();
|
||||
this.set_n_touch_points (4);
|
||||
global.display.connect('grab-op-begin', Lang.bind(this, this.cancel));
|
||||
global.display.connect('grab-op-end', Lang.bind(this, this.cancel));
|
||||
},
|
||||
|
||||
vfunc_gesture_prepare : function(action, actor) {
|
||||
return this.get_n_current_points() == this.get_n_touch_points();
|
||||
},
|
||||
|
||||
vfunc_gesture_end : function(action, actor) {
|
||||
// Just check one touchpoint here
|
||||
let [startX, startY] = this.get_press_coords(0);
|
||||
let [x, y] = this.get_motion_coords(0);
|
||||
let offsetX = x - startX;
|
||||
let offsetY = y - startY;
|
||||
let direction;
|
||||
|
||||
if (Math.abs(offsetX) < MOTION_THRESHOLD &&
|
||||
Math.abs(offsetY) < MOTION_THRESHOLD)
|
||||
return;
|
||||
|
||||
if (Math.abs(offsetY) > Math.abs(offsetX)) {
|
||||
if (offsetY > 0)
|
||||
direction = Meta.MotionDirection.UP;
|
||||
else
|
||||
direction = Meta.MotionDirection.DOWN;
|
||||
} else {
|
||||
if (offsetX > 0)
|
||||
direction = Meta.MotionDirection.LEFT;
|
||||
else
|
||||
direction = Meta.MotionDirection.RIGHT;
|
||||
}
|
||||
|
||||
this.emit('activated', direction);
|
||||
}
|
||||
});
|
||||
Signals.addSignalMethods(WorkspaceSwitchAction.prototype);
|
Loading…
x
Reference in New Issue
Block a user