dash: Rework _adjustIconSize()
The current code uses the dash's height and current icon size to calculate the new icon size. However, the height does not correctly relate to the icon size while the icons are animating, in which case the resulting icon size may be wrong. Rework the function to be independent from the actual icon sizes, so that a correct size is calculated even when called during an animation. https://bugzilla.gnome.org/show_bug.cgi?id=649248
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@ -394,8 +394,18 @@ Dash.prototype = {
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},
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},
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_adjustIconSize: function() {
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_adjustIconSize: function() {
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let children = this._box.get_children();
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// For the icon size, we only consider children which are "proper"
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if (children.length == 0) {
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// icons (i.e. ignoring drag placeholders) and which are not
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// animating out (which means they will be destroyed at the end of
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// the animation)
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let iconChildren = this._box.get_children().filter(function(actor) {
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return actor._delegate.child &&
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actor._delegate.child._delegate &&
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actor._delegate.child._delegate.icon &&
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!actor._delegate.animatingOut;
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});
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if (iconChildren.length == 0) {
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this._box.add_style_pseudo_class('empty');
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this._box.add_style_pseudo_class('empty');
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return;
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return;
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}
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}
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@ -405,36 +415,39 @@ Dash.prototype = {
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if (this._maxHeight == -1)
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if (this._maxHeight == -1)
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return;
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return;
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// Hide actors which are about to be removed to not take
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// them into account when adjusting the icon size ...
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let hidingChildren = children.filter(function(actor) {
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return actor._delegate.animatingOut;
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});
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for (let i = 0; i < hidingChildren.length; i++)
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let themeNode = this.actor.get_theme_node();
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hidingChildren[i].hide();
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let maxAllocation = new Clutter.ActorBox({ x1: 0, y1: 0,
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x2: 42 /* whatever */,
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let iconChildren = children.filter(function(actor) {
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y2: this._maxHeight });
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return actor.visible &&
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let maxContent = themeNode.get_content_box(maxAllocation);
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actor._delegate.child &&
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let availHeight = maxContent.y2 - maxContent.y1;
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actor._delegate.child._delegate &&
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let spacing = themeNode.get_length('spacing');
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actor._delegate.child._delegate.icon;
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});
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// Compute the amount of extra space (or missing space) we have
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let firstIcon = iconChildren[0]._delegate.child._delegate.icon;
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// per icon with the current icon size
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let [minHeight, natHeight] = this.actor.get_preferred_height(-1);
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let diff = (this._maxHeight - natHeight) / iconChildren.length;
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for (let i = 0; i < hidingChildren.length; i++)
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// Icons may be animating, so enforce the current icon size
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hidingChildren[i].show();
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// during the size request
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let [currentWidth, currentHeight] = firstIcon.icon.get_size();
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firstIcon.icon.set_size(this.iconSize, this.iconSize);
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let [minHeight, natHeight] = iconChildren[0].get_preferred_height(-1);
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firstIcon.icon.set_size(currentWidth, currentHeight);
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// Subtract icon padding and box spacing from the available height
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availHeight -= iconChildren.length * (natHeight - this.iconSize) +
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(iconChildren.length - 1) * spacing;
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let availSize = availHeight / iconChildren.length;
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let iconSizes = [ 16, 22, 24, 32, 48, 64 ];
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let iconSizes = [ 16, 22, 24, 32, 48, 64 ];
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let newIconSize = 16;
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let newIconSize = 16;
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for (let i = 0; i < iconSizes.length; i++) {
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for (let i = 0; i < iconSizes.length; i++) {
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if (iconSizes[i] < this.iconSize + diff)
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if (iconSizes[i] < availSize)
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newIconSize = iconSizes[i];
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newIconSize = iconSizes[i];
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}
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}
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