Consolidate creation of login and unlock dialog in the screenshield

The design calls for the curtain to appear in the gdm greeter too.
Implement this by having the screenshield manage the login dialog
(delegating its creation to SessionMode).

https://bugzilla.gnome.org/show_bug.cgi?id=619955
This commit is contained in:
Giovanni Campagna 2012-05-26 17:04:25 +02:00
parent c0652bcd8f
commit a28d639c3b
6 changed files with 93 additions and 37 deletions

View File

@ -34,7 +34,6 @@ dist_theme_DATA = \
theme/dash-placeholder.svg \
theme/filter-selected-ltr.svg \
theme/filter-selected-rtl.svg \
theme/gdm.css \
theme/gnome-shell.css \
theme/panel-button-border.svg \
theme/panel-button-highlight-narrow.svg \

View File

@ -646,8 +646,11 @@ const LoginDialog = new Lang.Class({
Name: 'LoginDialog',
Extends: ModalDialog.ModalDialog,
_init: function() {
this.parent({ shellReactive: true, styleClass: 'login-dialog' });
_init: function(parentActor) {
this.parent({ shellReactive: true,
styleClass: 'login-dialog',
parentActor: parentActor
});
this.connect('destroy',
Lang.bind(this, this._onDestroy));
this.connect('opened',
@ -858,7 +861,7 @@ const LoginDialog = new Lang.Class({
GdmUtil.fadeOutActor(this._promptFingerprintMessage);
}
_onCancel: function() {
cancel: function() {
this._userVerifier.cancel();
},
@ -901,7 +904,7 @@ const LoginDialog = new Lang.Class({
_showPrompt: function() {
let hold = new Batch.Hold();
let buttons = [{ action: Lang.bind(this, this._onCancel),
let buttons = [{ action: Lang.bind(this, this.cancel),
label: _("Cancel"),
key: Clutter.Escape },
{ action: Lang.bind(this, function() {

View File

@ -36,6 +36,7 @@ const SessionMode = imports.ui.sessionMode;
const ShellDBus = imports.ui.shellDBus;
const ShellMountOperation = imports.ui.shellMountOperation;
const TelepathyClient = imports.ui.telepathyClient;
const UnlockDialog = imports.ui.unlockDialog;
const WindowManager = imports.ui.windowManager;
const Magnifier = imports.ui.magnifier;
const XdndHandler = imports.ui.xdndHandler;
@ -94,14 +95,21 @@ function createUserSession() {
}
function createGDMSession() {
screenShield.showDialog();
}
function createGDMLoginDialog(parentActor) {
// We do this this here instead of at the top to prevent GDM
// related code from getting loaded in normal user sessions
const LoginDialog = imports.gdm.loginDialog;
let loginDialog = new LoginDialog.LoginDialog();
loginDialog.connect('loaded', function() {
loginDialog.open();
});
let loginDialog = new LoginDialog.LoginDialog(parentActor);
return [loginDialog, true];
}
function createSessionUnlockDialog(parentActor) {
let dialog = new UnlockDialog.UnlockDialog(parentActor);
return [dialog, false];
}
function createInitialSetupSession() {

View File

@ -9,7 +9,6 @@ const St = imports.gi.St;
const GnomeSession = imports.misc.gnomeSession;
const Lightbox = imports.ui.lightbox;
const UnlockDialog = imports.ui.unlockDialog;
const Main = imports.ui.main;
const Tweener = imports.ui.tweener;
@ -97,7 +96,7 @@ const ScreenShield = new Lang.Class({
_onLockScreenKeyRelease: function(actor, event) {
if (event.get_key_symbol() == Clutter.KEY_Escape) {
this._showUnlockDialog();
this._showUnlockDialog(true);
return true;
}
@ -124,7 +123,7 @@ const ScreenShield = new Lang.Class({
_onDragEnd: function(action, actor, eventX, eventY, modifiers) {
if (this._lockScreenGroup.y < -(ARROW_DRAG_TRESHOLD * global.stage.height)) {
// Complete motion automatically
this._showUnlockDialog();
this._showUnlockDialog(true);
} else {
// restore the lock screen to its original place
// try to use the same speed as the normal animation
@ -146,8 +145,10 @@ const ScreenShield = new Lang.Class({
if (status == GnomeSession.PresenceStatus.IDLE) {
if (this._dialog) {
this._dialog.cancel();
if (!this._keepDialog) {
this._dialog = null;
}
}
if (!this._isModal) {
Main.pushModal(this.actor);
@ -169,10 +170,13 @@ const ScreenShield = new Lang.Class({
}
},
_showUnlockDialog: function() {
if (this._dialog)
return;
showDialog: function() {
this.lock();
this._showUnlockDialog(false);
},
_showUnlockDialog: function(animate) {
if (animate) {
// Tween the lock screen out of screen
// try to use the same speed regardless of original position
let h = global.stage.height;
@ -184,17 +188,36 @@ const ScreenShield = new Lang.Class({
transition: 'linear',
onComplete: Lang.bind(this, this._hideLockScreen),
});
} else {
this._hideLockScreen();
}
if (!this._dialog) {
[this._dialog, this._keepDialog] = Main.sessionMode.createUnlockDialog(this._lockDialogGroup);
if (!this._dialog) {
// This session mode has no locking capabilities
this.unlock();
return;
}
this._dialog.connect('loaded', Lang.bind(this, function() {
if (!this._dialog.open()) {
log('Could not open login dialog: failed to acquire grab');
this.unlock();
}
}));
this._dialog = new UnlockDialog.UnlockDialog();
this._dialog.connect('failed', Lang.bind(this, this._onUnlockFailed));
this._dialog.connect('unlocked', Lang.bind(this, this._onUnlockSucceded));
}
if (!this._dialog.open(global.get_current_time())) {
log('Could not open unlock dialog: failed to acquire grab');
if (this._keepDialog) {
// Notify the other components that even though we are showing the
// screenshield, we're not in a locked state
// (this happens for the gdm greeter)
// and then? best we can do is to autounlock, although that's potentially
// a security issue
this._onUnlockSucceded();
this._isLocked = false;
this.emit('lock-status-changed', false);
}
},
@ -227,6 +250,14 @@ const ScreenShield = new Lang.Class({
},
unlock: function() {
if (this._keepDialog) {
// The dialog must be kept alive,
// so immediately go back to it
// This will also reset _isLocked
this._showUnlockDialog(false);
return;
}
if (this._dialog) {
this._dialog.destroy();
this._dialog = null;

View File

@ -39,6 +39,7 @@ const _modes = {
hasRunDialog: false,
hasWorkspaces: false,
createSession: Main.createGDMSession,
createUnlockDialog: Main.createGDMLoginDialog,
extraStylesheet: null,
statusArea: {
order: [
@ -86,6 +87,7 @@ const _modes = {
hasRunDialog: true,
hasWorkspaces: true,
createSession: Main.createUserSession,
createUnlockDialog: Main.createSessionUnlockDialog,
extraStylesheet: null,
statusArea: {
order: [
@ -113,6 +115,8 @@ const SessionMode = new Lang.Class({
this._createSession = params.createSession;
delete params.createSession;
this._createUnlockDialog = params.createUnlockDialog;
delete params.createUnlockDialog;
Lang.copyProperties(params, this);
},
@ -120,5 +124,12 @@ const SessionMode = new Lang.Class({
createSession: function() {
if (this._createSession)
this._createSession();
}
},
createUnlockDialog: function() {
if (this._createUnlockDialog)
return this._createUnlockDialog.apply(this, arguments);
else
return null;
},
});

View File

@ -7,7 +7,6 @@ const Gio = imports.gi.Gio;
const GLib = imports.gi.GLib;
const Gtk = imports.gi.Gtk;
const Lang = imports.lang;
const Mainloop = imports.mainloop;
const Signals = imports.signals;
const Shell = imports.gi.Shell;
const St = imports.gi.St;
@ -152,6 +151,11 @@ const UnlockDialog = new Lang.Class({
this._updateOkButton(false);
this._reset();
GLib.idle_add(GLib.PRIORITY_DEFAULT, Lang.bind(this, function() {
this.emit('loaded');
return false;
}));
},
_updateOkButton: function(sensitive) {