Consolidate creation of login and unlock dialog in the screenshield
The design calls for the curtain to appear in the gdm greeter too. Implement this by having the screenshield manage the login dialog (delegating its creation to SessionMode). https://bugzilla.gnome.org/show_bug.cgi?id=619955
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@ -34,7 +34,6 @@ dist_theme_DATA = \
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theme/dash-placeholder.svg \
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theme/filter-selected-ltr.svg \
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theme/filter-selected-rtl.svg \
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theme/gdm.css \
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theme/gnome-shell.css \
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theme/panel-button-border.svg \
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theme/panel-button-highlight-narrow.svg \
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@ -646,8 +646,11 @@ const LoginDialog = new Lang.Class({
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Name: 'LoginDialog',
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Extends: ModalDialog.ModalDialog,
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_init: function() {
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this.parent({ shellReactive: true, styleClass: 'login-dialog' });
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_init: function(parentActor) {
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this.parent({ shellReactive: true,
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styleClass: 'login-dialog',
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parentActor: parentActor
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});
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this.connect('destroy',
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Lang.bind(this, this._onDestroy));
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this.connect('opened',
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@ -858,7 +861,7 @@ const LoginDialog = new Lang.Class({
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GdmUtil.fadeOutActor(this._promptFingerprintMessage);
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}
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_onCancel: function() {
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cancel: function() {
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this._userVerifier.cancel();
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},
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@ -901,7 +904,7 @@ const LoginDialog = new Lang.Class({
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_showPrompt: function() {
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let hold = new Batch.Hold();
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let buttons = [{ action: Lang.bind(this, this._onCancel),
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let buttons = [{ action: Lang.bind(this, this.cancel),
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label: _("Cancel"),
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key: Clutter.Escape },
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{ action: Lang.bind(this, function() {
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@ -36,6 +36,7 @@ const SessionMode = imports.ui.sessionMode;
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const ShellDBus = imports.ui.shellDBus;
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const ShellMountOperation = imports.ui.shellMountOperation;
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const TelepathyClient = imports.ui.telepathyClient;
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const UnlockDialog = imports.ui.unlockDialog;
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const WindowManager = imports.ui.windowManager;
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const Magnifier = imports.ui.magnifier;
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const XdndHandler = imports.ui.xdndHandler;
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@ -94,14 +95,21 @@ function createUserSession() {
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}
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function createGDMSession() {
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screenShield.showDialog();
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}
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function createGDMLoginDialog(parentActor) {
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// We do this this here instead of at the top to prevent GDM
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// related code from getting loaded in normal user sessions
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const LoginDialog = imports.gdm.loginDialog;
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let loginDialog = new LoginDialog.LoginDialog();
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loginDialog.connect('loaded', function() {
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loginDialog.open();
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});
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let loginDialog = new LoginDialog.LoginDialog(parentActor);
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return [loginDialog, true];
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}
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function createSessionUnlockDialog(parentActor) {
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let dialog = new UnlockDialog.UnlockDialog(parentActor);
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return [dialog, false];
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}
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function createInitialSetupSession() {
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@ -9,7 +9,6 @@ const St = imports.gi.St;
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const GnomeSession = imports.misc.gnomeSession;
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const Lightbox = imports.ui.lightbox;
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const UnlockDialog = imports.ui.unlockDialog;
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const Main = imports.ui.main;
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const Tweener = imports.ui.tweener;
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@ -97,7 +96,7 @@ const ScreenShield = new Lang.Class({
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_onLockScreenKeyRelease: function(actor, event) {
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if (event.get_key_symbol() == Clutter.KEY_Escape) {
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this._showUnlockDialog();
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this._showUnlockDialog(true);
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return true;
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}
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@ -124,7 +123,7 @@ const ScreenShield = new Lang.Class({
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_onDragEnd: function(action, actor, eventX, eventY, modifiers) {
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if (this._lockScreenGroup.y < -(ARROW_DRAG_TRESHOLD * global.stage.height)) {
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// Complete motion automatically
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this._showUnlockDialog();
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this._showUnlockDialog(true);
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} else {
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// restore the lock screen to its original place
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// try to use the same speed as the normal animation
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@ -146,8 +145,10 @@ const ScreenShield = new Lang.Class({
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if (status == GnomeSession.PresenceStatus.IDLE) {
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if (this._dialog) {
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this._dialog.cancel();
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if (!this._keepDialog) {
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this._dialog = null;
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}
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}
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if (!this._isModal) {
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Main.pushModal(this.actor);
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@ -169,10 +170,13 @@ const ScreenShield = new Lang.Class({
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}
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},
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_showUnlockDialog: function() {
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if (this._dialog)
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return;
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showDialog: function() {
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this.lock();
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this._showUnlockDialog(false);
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},
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_showUnlockDialog: function(animate) {
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if (animate) {
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// Tween the lock screen out of screen
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// try to use the same speed regardless of original position
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let h = global.stage.height;
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@ -184,17 +188,36 @@ const ScreenShield = new Lang.Class({
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transition: 'linear',
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onComplete: Lang.bind(this, this._hideLockScreen),
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});
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} else {
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this._hideLockScreen();
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}
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if (!this._dialog) {
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[this._dialog, this._keepDialog] = Main.sessionMode.createUnlockDialog(this._lockDialogGroup);
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if (!this._dialog) {
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// This session mode has no locking capabilities
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this.unlock();
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return;
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}
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this._dialog.connect('loaded', Lang.bind(this, function() {
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if (!this._dialog.open()) {
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log('Could not open login dialog: failed to acquire grab');
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this.unlock();
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}
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}));
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this._dialog = new UnlockDialog.UnlockDialog();
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this._dialog.connect('failed', Lang.bind(this, this._onUnlockFailed));
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this._dialog.connect('unlocked', Lang.bind(this, this._onUnlockSucceded));
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}
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if (!this._dialog.open(global.get_current_time())) {
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log('Could not open unlock dialog: failed to acquire grab');
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if (this._keepDialog) {
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// Notify the other components that even though we are showing the
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// screenshield, we're not in a locked state
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// (this happens for the gdm greeter)
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// and then? best we can do is to autounlock, although that's potentially
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// a security issue
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this._onUnlockSucceded();
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this._isLocked = false;
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this.emit('lock-status-changed', false);
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}
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},
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@ -227,6 +250,14 @@ const ScreenShield = new Lang.Class({
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},
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unlock: function() {
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if (this._keepDialog) {
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// The dialog must be kept alive,
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// so immediately go back to it
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// This will also reset _isLocked
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this._showUnlockDialog(false);
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return;
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}
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if (this._dialog) {
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this._dialog.destroy();
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this._dialog = null;
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@ -39,6 +39,7 @@ const _modes = {
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hasRunDialog: false,
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hasWorkspaces: false,
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createSession: Main.createGDMSession,
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createUnlockDialog: Main.createGDMLoginDialog,
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extraStylesheet: null,
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statusArea: {
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order: [
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@ -86,6 +87,7 @@ const _modes = {
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hasRunDialog: true,
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hasWorkspaces: true,
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createSession: Main.createUserSession,
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createUnlockDialog: Main.createSessionUnlockDialog,
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extraStylesheet: null,
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statusArea: {
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order: [
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@ -113,6 +115,8 @@ const SessionMode = new Lang.Class({
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this._createSession = params.createSession;
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delete params.createSession;
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this._createUnlockDialog = params.createUnlockDialog;
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delete params.createUnlockDialog;
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Lang.copyProperties(params, this);
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},
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@ -120,5 +124,12 @@ const SessionMode = new Lang.Class({
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createSession: function() {
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if (this._createSession)
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this._createSession();
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}
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},
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createUnlockDialog: function() {
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if (this._createUnlockDialog)
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return this._createUnlockDialog.apply(this, arguments);
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else
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return null;
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},
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});
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@ -7,7 +7,6 @@ const Gio = imports.gi.Gio;
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const GLib = imports.gi.GLib;
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const Gtk = imports.gi.Gtk;
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const Lang = imports.lang;
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const Mainloop = imports.mainloop;
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const Signals = imports.signals;
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const Shell = imports.gi.Shell;
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const St = imports.gi.St;
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@ -152,6 +151,11 @@ const UnlockDialog = new Lang.Class({
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this._updateOkButton(false);
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this._reset();
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GLib.idle_add(GLib.PRIORITY_DEFAULT, Lang.bind(this, function() {
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this.emit('loaded');
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return false;
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}));
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},
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_updateOkButton: function(sensitive) {
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