From a28d639c3b407a73f2f013e77e34da97dda33349 Mon Sep 17 00:00:00 2001 From: Giovanni Campagna Date: Sat, 26 May 2012 17:04:25 +0200 Subject: [PATCH] Consolidate creation of login and unlock dialog in the screenshield The design calls for the curtain to appear in the gdm greeter too. Implement this by having the screenshield manage the login dialog (delegating its creation to SessionMode). https://bugzilla.gnome.org/show_bug.cgi?id=619955 --- data/Makefile.am | 1 - js/gdm/loginDialog.js | 11 +++--- js/ui/main.js | 16 ++++++--- js/ui/screenShield.js | 83 +++++++++++++++++++++++++++++-------------- js/ui/sessionMode.js | 13 ++++++- js/ui/unlockDialog.js | 6 +++- 6 files changed, 93 insertions(+), 37 deletions(-) diff --git a/data/Makefile.am b/data/Makefile.am index b00bb3b17..7a80948b6 100644 --- a/data/Makefile.am +++ b/data/Makefile.am @@ -34,7 +34,6 @@ dist_theme_DATA = \ theme/dash-placeholder.svg \ theme/filter-selected-ltr.svg \ theme/filter-selected-rtl.svg \ - theme/gdm.css \ theme/gnome-shell.css \ theme/panel-button-border.svg \ theme/panel-button-highlight-narrow.svg \ diff --git a/js/gdm/loginDialog.js b/js/gdm/loginDialog.js index d2e573857..06bbfcb4c 100644 --- a/js/gdm/loginDialog.js +++ b/js/gdm/loginDialog.js @@ -646,8 +646,11 @@ const LoginDialog = new Lang.Class({ Name: 'LoginDialog', Extends: ModalDialog.ModalDialog, - _init: function() { - this.parent({ shellReactive: true, styleClass: 'login-dialog' }); + _init: function(parentActor) { + this.parent({ shellReactive: true, + styleClass: 'login-dialog', + parentActor: parentActor + }); this.connect('destroy', Lang.bind(this, this._onDestroy)); this.connect('opened', @@ -858,7 +861,7 @@ const LoginDialog = new Lang.Class({ GdmUtil.fadeOutActor(this._promptFingerprintMessage); } - _onCancel: function() { + cancel: function() { this._userVerifier.cancel(); }, @@ -901,7 +904,7 @@ const LoginDialog = new Lang.Class({ _showPrompt: function() { let hold = new Batch.Hold(); - let buttons = [{ action: Lang.bind(this, this._onCancel), + let buttons = [{ action: Lang.bind(this, this.cancel), label: _("Cancel"), key: Clutter.Escape }, { action: Lang.bind(this, function() { diff --git a/js/ui/main.js b/js/ui/main.js index ee999dd65..319fb7b81 100644 --- a/js/ui/main.js +++ b/js/ui/main.js @@ -36,6 +36,7 @@ const SessionMode = imports.ui.sessionMode; const ShellDBus = imports.ui.shellDBus; const ShellMountOperation = imports.ui.shellMountOperation; const TelepathyClient = imports.ui.telepathyClient; +const UnlockDialog = imports.ui.unlockDialog; const WindowManager = imports.ui.windowManager; const Magnifier = imports.ui.magnifier; const XdndHandler = imports.ui.xdndHandler; @@ -94,14 +95,21 @@ function createUserSession() { } function createGDMSession() { + screenShield.showDialog(); +} + +function createGDMLoginDialog(parentActor) { // We do this this here instead of at the top to prevent GDM // related code from getting loaded in normal user sessions const LoginDialog = imports.gdm.loginDialog; - let loginDialog = new LoginDialog.LoginDialog(); - loginDialog.connect('loaded', function() { - loginDialog.open(); - }); + let loginDialog = new LoginDialog.LoginDialog(parentActor); + return [loginDialog, true]; +} + +function createSessionUnlockDialog(parentActor) { + let dialog = new UnlockDialog.UnlockDialog(parentActor); + return [dialog, false]; } function createInitialSetupSession() { diff --git a/js/ui/screenShield.js b/js/ui/screenShield.js index e852f3275..e69cc7f20 100644 --- a/js/ui/screenShield.js +++ b/js/ui/screenShield.js @@ -9,7 +9,6 @@ const St = imports.gi.St; const GnomeSession = imports.misc.gnomeSession; const Lightbox = imports.ui.lightbox; -const UnlockDialog = imports.ui.unlockDialog; const Main = imports.ui.main; const Tweener = imports.ui.tweener; @@ -97,7 +96,7 @@ const ScreenShield = new Lang.Class({ _onLockScreenKeyRelease: function(actor, event) { if (event.get_key_symbol() == Clutter.KEY_Escape) { - this._showUnlockDialog(); + this._showUnlockDialog(true); return true; } @@ -124,7 +123,7 @@ const ScreenShield = new Lang.Class({ _onDragEnd: function(action, actor, eventX, eventY, modifiers) { if (this._lockScreenGroup.y < -(ARROW_DRAG_TRESHOLD * global.stage.height)) { // Complete motion automatically - this._showUnlockDialog(); + this._showUnlockDialog(true); } else { // restore the lock screen to its original place // try to use the same speed as the normal animation @@ -146,7 +145,9 @@ const ScreenShield = new Lang.Class({ if (status == GnomeSession.PresenceStatus.IDLE) { if (this._dialog) { this._dialog.cancel(); - this._dialog = null; + if (!this._keepDialog) { + this._dialog = null; + } } if (!this._isModal) { @@ -169,32 +170,54 @@ const ScreenShield = new Lang.Class({ } }, - _showUnlockDialog: function() { - if (this._dialog) - return; + showDialog: function() { + this.lock(); + this._showUnlockDialog(false); + }, - // Tween the lock screen out of screen - // try to use the same speed regardless of original position - let h = global.stage.height; - let time = CURTAIN_SLIDE_TIME * (h + this._lockScreenGroup.y) / h; - Tweener.removeTweens(this._lockScreenGroup); - Tweener.addTween(this._lockScreenGroup, - { y: -h, - time: time, - transition: 'linear', - onComplete: Lang.bind(this, this._hideLockScreen), - }); + _showUnlockDialog: function(animate) { + if (animate) { + // Tween the lock screen out of screen + // try to use the same speed regardless of original position + let h = global.stage.height; + let time = CURTAIN_SLIDE_TIME * (h + this._lockScreenGroup.y) / h; + Tweener.removeTweens(this._lockScreenGroup); + Tweener.addTween(this._lockScreenGroup, + { y: -h, + time: time, + transition: 'linear', + onComplete: Lang.bind(this, this._hideLockScreen), + }); + } else { + this._hideLockScreen(); + } - this._dialog = new UnlockDialog.UnlockDialog(); - this._dialog.connect('failed', Lang.bind(this, this._onUnlockFailed)); - this._dialog.connect('unlocked', Lang.bind(this, this._onUnlockSucceded)); + if (!this._dialog) { + [this._dialog, this._keepDialog] = Main.sessionMode.createUnlockDialog(this._lockDialogGroup); + if (!this._dialog) { + // This session mode has no locking capabilities + this.unlock(); + return; + } - if (!this._dialog.open(global.get_current_time())) { - log('Could not open unlock dialog: failed to acquire grab'); + this._dialog.connect('loaded', Lang.bind(this, function() { + if (!this._dialog.open()) { + log('Could not open login dialog: failed to acquire grab'); + this.unlock(); + } + })); - // and then? best we can do is to autounlock, although that's potentially - // a security issue - this._onUnlockSucceded(); + this._dialog.connect('failed', Lang.bind(this, this._onUnlockFailed)); + this._dialog.connect('unlocked', Lang.bind(this, this._onUnlockSucceded)); + } + + if (this._keepDialog) { + // Notify the other components that even though we are showing the + // screenshield, we're not in a locked state + // (this happens for the gdm greeter) + + this._isLocked = false; + this.emit('lock-status-changed', false); } }, @@ -227,6 +250,14 @@ const ScreenShield = new Lang.Class({ }, unlock: function() { + if (this._keepDialog) { + // The dialog must be kept alive, + // so immediately go back to it + // This will also reset _isLocked + this._showUnlockDialog(false); + return; + } + if (this._dialog) { this._dialog.destroy(); this._dialog = null; diff --git a/js/ui/sessionMode.js b/js/ui/sessionMode.js index dff6c8422..1cc4ec346 100644 --- a/js/ui/sessionMode.js +++ b/js/ui/sessionMode.js @@ -39,6 +39,7 @@ const _modes = { hasRunDialog: false, hasWorkspaces: false, createSession: Main.createGDMSession, + createUnlockDialog: Main.createGDMLoginDialog, extraStylesheet: null, statusArea: { order: [ @@ -86,6 +87,7 @@ const _modes = { hasRunDialog: true, hasWorkspaces: true, createSession: Main.createUserSession, + createUnlockDialog: Main.createSessionUnlockDialog, extraStylesheet: null, statusArea: { order: [ @@ -113,6 +115,8 @@ const SessionMode = new Lang.Class({ this._createSession = params.createSession; delete params.createSession; + this._createUnlockDialog = params.createUnlockDialog; + delete params.createUnlockDialog; Lang.copyProperties(params, this); }, @@ -120,5 +124,12 @@ const SessionMode = new Lang.Class({ createSession: function() { if (this._createSession) this._createSession(); - } + }, + + createUnlockDialog: function() { + if (this._createUnlockDialog) + return this._createUnlockDialog.apply(this, arguments); + else + return null; + }, }); diff --git a/js/ui/unlockDialog.js b/js/ui/unlockDialog.js index 8e4a24520..2b3eb37b0 100644 --- a/js/ui/unlockDialog.js +++ b/js/ui/unlockDialog.js @@ -7,7 +7,6 @@ const Gio = imports.gi.Gio; const GLib = imports.gi.GLib; const Gtk = imports.gi.Gtk; const Lang = imports.lang; -const Mainloop = imports.mainloop; const Signals = imports.signals; const Shell = imports.gi.Shell; const St = imports.gi.St; @@ -152,6 +151,11 @@ const UnlockDialog = new Lang.Class({ this._updateOkButton(false); this._reset(); + + GLib.idle_add(GLib.PRIORITY_DEFAULT, Lang.bind(this, function() { + this.emit('loaded'); + return false; + })); }, _updateOkButton: function(sensitive) {