Remove information icon
It wasn't really useful, not obviously in the current mockups, and depended on button.js. https://bugzilla.gnome.org/show_bug.cgi?id=602131
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@ -17,7 +17,6 @@ dist_images_DATA = \
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add-workspace.svg \
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app-well-glow.png \
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close-black.svg \
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info.svg \
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magnifier.svg \
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remove-workspace.svg
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@ -1,74 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<!-- Generator: Adobe Illustrator 13.0.2, SVG Export Plug-In . SVG Version: 6.00 Build 14948) -->
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<svg
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xmlns:dc="http://purl.org/dc/elements/1.1/"
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xmlns:cc="http://creativecommons.org/ns#"
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xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
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xmlns:svg="http://www.w3.org/2000/svg"
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xmlns="http://www.w3.org/2000/svg"
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xmlns:xlink="http://www.w3.org/1999/xlink"
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xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
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xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
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version="1.1"
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id="Foreground"
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x="0px"
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y="0px"
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width="16px"
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height="16px"
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viewBox="0 0 16 16"
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enable-background="new 0 0 16 16"
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xml:space="preserve"
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sodipodi:version="0.32"
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inkscape:version="0.46"
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sodipodi:docname="info_16.svg"
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inkscape:output_extension="org.inkscape.output.svg.inkscape"><metadata
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id="metadata2389"><rdf:RDF><cc:Work
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rdf:about=""><dc:format>image/svg+xml</dc:format><dc:type
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rdf:resource="http://purl.org/dc/dcmitype/StillImage" /></cc:Work></rdf:RDF></metadata><defs
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id="defs2387"><linearGradient
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id="linearGradient3710"><stop
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style="stop-color:#c4c4c4;stop-opacity:1;"
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offset="0"
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id="stop3712" /><stop
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style="stop-color:#ffffff;stop-opacity:1;"
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offset="1"
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id="stop3714" /></linearGradient><inkscape:perspective
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sodipodi:type="inkscape:persp3d"
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inkscape:vp_x="0 : 8 : 1"
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inkscape:vp_y="0 : 1000 : 0"
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inkscape:vp_z="16 : 8 : 1"
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inkscape:persp3d-origin="8 : 5.3333333 : 1"
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id="perspective2391" /><linearGradient
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inkscape:collect="always"
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xlink:href="#linearGradient3710"
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id="linearGradient3716"
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x1="7.9066148"
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y1="15.937743"
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x2="7.9377432"
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y2="0.031128405"
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gradientUnits="userSpaceOnUse" /></defs><sodipodi:namedview
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inkscape:window-height="713"
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inkscape:window-width="722"
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inkscape:pageshadow="2"
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inkscape:pageopacity="0.0"
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guidetolerance="10.0"
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gridtolerance="10.0"
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objecttolerance="10.0"
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borderopacity="1.0"
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bordercolor="#666666"
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pagecolor="#ffffff"
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id="base"
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showgrid="false"
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inkscape:zoom="32.125"
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inkscape:cx="8"
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inkscape:cy="8.154146"
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inkscape:window-x="20"
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inkscape:window-y="20"
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inkscape:current-layer="Foreground" />
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<path
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fill-rule="evenodd"
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clip-rule="evenodd"
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d="M7,3h2v2H7V3z M5.5,12H7V8H5.5V7H9v5h1.5v1h-5V12z M0,8c0-4.418,3.582-8,8-8 s8,3.582,8,8s-3.582,8-8,8S0,12.418,0,8z"
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id="path2384"
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style="fill-opacity:1;fill:url(#linearGradient3716)" />
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</svg>
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Before Width: | Height: | Size: 2.5 KiB |
@ -13,7 +13,6 @@ const Signals = imports.signals;
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const Shell = imports.gi.Shell;
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const St = imports.gi.St;
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const Button = imports.ui.button;
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const DND = imports.ui.dnd;
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const Link = imports.ui.link;
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const Main = imports.ui.main;
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@ -43,8 +42,6 @@ const PREVIEW_BOX_CORNER_RADIUS = 10;
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const PREVIEW_PLACING = 3/4;
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const PREVIEW_DETAILS_MIN_WIDTH = PREVIEW_ICON_SIZE * 2;
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const INFORMATION_BUTTON_SIZE = 16;
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/* This is a virtual class that represents a single display item containing
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* a name, a description, and an icon. It allows selecting an item and represents
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* it by highlighting it with a different background color than the default.
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@ -68,44 +65,14 @@ GenericDisplayItem.prototype = {
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}));
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let draggable = DND.makeDraggable(this.actor);
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draggable.connect('drag-begin', Lang.bind(this, this._onDragBegin));
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this._iconBin = new St.Bin();
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this.actor.add(this._iconBin);
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this._infoText = new St.BoxLayout({ style_class: "generic-display-item-text",
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this._infoText = new St.BoxLayout({ style_class: 'generic-display-item-text',
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vertical: true });
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this.actor.add(this._infoText, { expand: true, y_fill: false });
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let infoIconUri = "file://" + global.imagedir + "info.svg";
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let infoIcon = Shell.TextureCache.get_default().load_uri_sync(Shell.TextureCachePolicy.FOREVER,
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infoIconUri,
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INFORMATION_BUTTON_SIZE,
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INFORMATION_BUTTON_SIZE);
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this._informationButton = new Button.IconButton(this.actor, INFORMATION_BUTTON_SIZE, infoIcon);
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let buttonBox = new Big.Box({ width: INFORMATION_BUTTON_SIZE + 2 * DEFAULT_PADDING,
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height: INFORMATION_BUTTON_SIZE,
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padding_left: DEFAULT_PADDING, padding_right: DEFAULT_PADDING,
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y_align: Big.BoxAlignment.CENTER });
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buttonBox.append(this._informationButton.actor, Big.BoxPackFlags.NONE);
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this.actor.add(buttonBox, { x_fill: false, x_align: St.Align.END });
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// Connecting to the button-press-event for the information button ensures that the actor,
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// which is a draggable actor, does not get the button-press-event and doesn't initiate
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// the dragging, which then prevents us from getting the button-release-event for the button.
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this._informationButton.actor.connect('button-press-event',
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Lang.bind(this,
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function() {
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return true;
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}));
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this._informationButton.actor.connect('button-release-event',
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Lang.bind(this,
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function() {
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// Selects the item by highlighting it and displaying its details
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this.emit('show-details');
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return true;
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}));
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this._name = null;
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this._description = null;
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this._icon = null;
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@ -136,16 +103,10 @@ GenericDisplayItem.prototype = {
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//// Public methods ////
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// Shows the information button when the item was drawn under the mouse pointer.
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onDrawnUnderPointer: function() {
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this._informationButton.show();
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},
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// Highlights the item by setting a different background color than the default
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// if isSelected is true, removes the highlighting otherwise.
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markSelected: function(isSelected) {
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this.actor.set_style_pseudo_class(isSelected ? "selected" : null);
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this._informationButton.forceShow(isSelected)
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},
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/*
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@ -271,16 +232,9 @@ GenericDisplayItem.prototype = {
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// Returns a preview icon for the item.
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_createPreviewIcon: function() {
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throw new Error("Not implemented");
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},
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}
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//// Private methods ////
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// Hides the information button once the item starts being dragged.
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_onDragBegin : function (draggable, time) {
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// For some reason, we are not getting leave-event signal when we are dragging an item,
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// so we should remove the link manually.
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this._informationButton.actor.hide();
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}
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};
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Signals.addSignalMethods(GenericDisplayItem.prototype);
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@ -637,28 +591,9 @@ GenericDisplay.prototype = {
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this.selectFirstItem();
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}
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Mainloop.idle_add(Lang.bind(this, this._checkInformationIcon),
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Meta.PRIORITY_BEFORE_REDRAW);
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this.emit('redisplayed');
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},
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// Check if the pointer is over one of the items and display the information button if it is.
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// We want to do this between finishing our changes to the display and the point where
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// the display is redrawn.
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_checkInformationIcon: function() {
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let [child, x, y, mask] = Gdk.Screen.get_default().get_root_window().get_pointer();
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let actor = global.stage.get_actor_at_pos(Clutter.PickMode.REACTIVE,
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x, y);
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if (actor != null) {
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let item = this._findDisplayedByActor(actor);
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if (item != null) {
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item.onDrawnUnderPointer();
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}
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}
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return false;
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},
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//// Pure virtual protected methods ////
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// Performs the steps needed to have the latest information about the items.
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