st-theme-node-drawing: Move most of the cached paint state to another struct
Since we now share theme nodes between, we shouldn't cache the paint state across all nodes. As a first step towards putting this in the actor, split out the state into another structure. Keep it in the theme node for now so that we don't make too many changes in one commit. It's possible that some of these pieces of drawing state could be shared between theme nodes. For the sake of simplicity, assume that none of them are shared or should be shared. A future commit could identify those that could be shared and move them back into the theme node. https://bugzilla.gnome.org/show_bug.cgi?id=697274
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40b895d16b
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72bc46d339
@ -462,6 +462,7 @@ get_background_coordinates (StThemeNode *node,
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static void
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get_background_position (StThemeNode *self,
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StThemeNodePaintState *state,
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const ClutterActorBox *allocation,
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ClutterActorBox *result,
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ClutterActorBox *texture_coords)
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@ -472,8 +473,8 @@ get_background_position (StThemeNode *self,
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gdouble scale_w, scale_h;
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/* get the background image size */
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background_image_width = cogl_texture_get_width (self->background_texture);
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background_image_height = cogl_texture_get_height (self->background_texture);
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background_image_width = cogl_texture_get_width (state->background_texture);
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background_image_height = cogl_texture_get_height (state->background_texture);
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/* get the painting area size */
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painting_area_width = allocation->x2 - allocation->x1;
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@ -1269,58 +1270,60 @@ st_theme_node_prerender_background (StThemeNode *node,
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}
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void
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_st_theme_node_free_drawing_state (StThemeNode *node)
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_st_theme_node_paint_state_free (StThemeNodePaintState *state)
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{
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int corner_id;
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if (node->background_texture != COGL_INVALID_HANDLE)
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cogl_handle_unref (node->background_texture);
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if (node->background_material != COGL_INVALID_HANDLE)
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cogl_handle_unref (node->background_material);
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if (node->background_shadow_material != COGL_INVALID_HANDLE)
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cogl_handle_unref (node->background_shadow_material);
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if (node->border_slices_texture != COGL_INVALID_HANDLE)
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cogl_handle_unref (node->border_slices_texture);
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if (node->border_slices_material != COGL_INVALID_HANDLE)
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cogl_handle_unref (node->border_slices_material);
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if (node->prerendered_texture != COGL_INVALID_HANDLE)
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cogl_handle_unref (node->prerendered_texture);
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if (node->prerendered_material != COGL_INVALID_HANDLE)
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cogl_handle_unref (node->prerendered_material);
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if (node->box_shadow_material != COGL_INVALID_HANDLE)
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cogl_handle_unref (node->box_shadow_material);
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if (state->background_texture != COGL_INVALID_HANDLE)
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cogl_handle_unref (state->background_texture);
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if (state->background_material != COGL_INVALID_HANDLE)
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cogl_handle_unref (state->background_material);
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if (state->background_shadow_material != COGL_INVALID_HANDLE)
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cogl_handle_unref (state->background_shadow_material);
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if (state->border_slices_texture != COGL_INVALID_HANDLE)
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cogl_handle_unref (state->border_slices_texture);
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if (state->border_slices_material != COGL_INVALID_HANDLE)
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cogl_handle_unref (state->border_slices_material);
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if (state->prerendered_texture != COGL_INVALID_HANDLE)
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cogl_handle_unref (state->prerendered_texture);
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if (state->prerendered_material != COGL_INVALID_HANDLE)
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cogl_handle_unref (state->prerendered_material);
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if (state->box_shadow_material != COGL_INVALID_HANDLE)
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cogl_handle_unref (state->box_shadow_material);
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for (corner_id = 0; corner_id < 4; corner_id++)
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if (node->corner_material[corner_id] != COGL_INVALID_HANDLE)
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cogl_handle_unref (node->corner_material[corner_id]);
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if (state->corner_material[corner_id] != COGL_INVALID_HANDLE)
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cogl_handle_unref (state->corner_material[corner_id]);
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_st_theme_node_init_drawing_state (node);
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_st_theme_node_paint_state_init (state);
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}
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void
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_st_theme_node_init_drawing_state (StThemeNode *node)
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_st_theme_node_paint_state_init (StThemeNodePaintState *state)
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{
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int corner_id;
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node->background_texture = COGL_INVALID_HANDLE;
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node->background_material = COGL_INVALID_HANDLE;
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node->background_shadow_material = COGL_INVALID_HANDLE;
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node->box_shadow_material = COGL_INVALID_HANDLE;
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node->border_slices_texture = COGL_INVALID_HANDLE;
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node->border_slices_material = COGL_INVALID_HANDLE;
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node->prerendered_texture = COGL_INVALID_HANDLE;
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node->prerendered_material = COGL_INVALID_HANDLE;
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state->background_texture = COGL_INVALID_HANDLE;
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state->background_material = COGL_INVALID_HANDLE;
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state->background_shadow_material = COGL_INVALID_HANDLE;
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state->box_shadow_material = COGL_INVALID_HANDLE;
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state->border_slices_texture = COGL_INVALID_HANDLE;
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state->border_slices_material = COGL_INVALID_HANDLE;
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state->prerendered_texture = COGL_INVALID_HANDLE;
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state->prerendered_material = COGL_INVALID_HANDLE;
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for (corner_id = 0; corner_id < 4; corner_id++)
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node->corner_material[corner_id] = COGL_INVALID_HANDLE;
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state->corner_material[corner_id] = COGL_INVALID_HANDLE;
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}
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static void st_theme_node_paint_borders (StThemeNode *node,
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StThemeNodePaintState *state,
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const ClutterActorBox *box,
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guint8 paint_opacity);
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static void
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st_theme_node_render_resources (StThemeNode *node,
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StThemeNodePaintState *state,
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float width,
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float height)
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{
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@ -1342,10 +1345,10 @@ st_theme_node_render_resources (StThemeNode *node,
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* geometry change versus things that can be cached regardless, such as
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* a background image.
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*/
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_st_theme_node_free_drawing_state (node);
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_st_theme_node_paint_state_free (state);
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node->alloc_width = width;
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node->alloc_height = height;
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state->alloc_width = width;
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state->alloc_height = height;
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_st_theme_node_ensure_background (node);
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_st_theme_node_ensure_geometry (node);
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@ -1400,21 +1403,21 @@ st_theme_node_render_resources (StThemeNode *node,
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filename = st_border_image_get_filename (border_image);
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node->border_slices_texture = st_texture_cache_load_file_to_cogl_texture (texture_cache, filename);
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state->border_slices_texture = st_texture_cache_load_file_to_cogl_texture (texture_cache, filename);
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}
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if (node->border_slices_texture)
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node->border_slices_material = _st_create_texture_material (node->border_slices_texture);
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if (state->border_slices_texture)
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state->border_slices_material = _st_create_texture_material (state->border_slices_texture);
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else
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node->border_slices_material = COGL_INVALID_HANDLE;
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state->border_slices_material = COGL_INVALID_HANDLE;
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node->corner_material[ST_CORNER_TOPLEFT] =
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state->corner_material[ST_CORNER_TOPLEFT] =
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st_theme_node_lookup_corner (node, width, height, ST_CORNER_TOPLEFT);
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node->corner_material[ST_CORNER_TOPRIGHT] =
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state->corner_material[ST_CORNER_TOPRIGHT] =
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st_theme_node_lookup_corner (node, width, height, ST_CORNER_TOPRIGHT);
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node->corner_material[ST_CORNER_BOTTOMRIGHT] =
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state->corner_material[ST_CORNER_BOTTOMRIGHT] =
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st_theme_node_lookup_corner (node, width, height, ST_CORNER_BOTTOMRIGHT);
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node->corner_material[ST_CORNER_BOTTOMLEFT] =
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state->corner_material[ST_CORNER_BOTTOMLEFT] =
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st_theme_node_lookup_corner (node, width, height, ST_CORNER_BOTTOMLEFT);
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/* Use cairo to prerender the node if there is a gradient, or
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@ -1430,21 +1433,21 @@ st_theme_node_render_resources (StThemeNode *node,
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|| (has_inset_box_shadow && (has_border || node->background_color.alpha > 0))
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|| (background_image && (has_border || has_border_radius))
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|| has_large_corners)
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node->prerendered_texture = st_theme_node_prerender_background (node, width, height);
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state->prerendered_texture = st_theme_node_prerender_background (node, width, height);
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if (node->prerendered_texture)
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node->prerendered_material = _st_create_texture_material (node->prerendered_texture);
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if (state->prerendered_texture)
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state->prerendered_material = _st_create_texture_material (state->prerendered_texture);
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else
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node->prerendered_material = COGL_INVALID_HANDLE;
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state->prerendered_material = COGL_INVALID_HANDLE;
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if (box_shadow_spec && !has_inset_box_shadow)
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{
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if (node->border_slices_texture != COGL_INVALID_HANDLE)
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node->box_shadow_material = _st_create_shadow_material (box_shadow_spec,
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node->border_slices_texture);
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else if (node->prerendered_texture != COGL_INVALID_HANDLE)
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node->box_shadow_material = _st_create_shadow_material (box_shadow_spec,
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node->prerendered_texture);
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if (state->border_slices_texture != COGL_INVALID_HANDLE)
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state->box_shadow_material = _st_create_shadow_material (box_shadow_spec,
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state->border_slices_texture);
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else if (state->prerendered_texture != COGL_INVALID_HANDLE)
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state->box_shadow_material = _st_create_shadow_material (box_shadow_spec,
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state->prerendered_texture);
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else if (node->background_color.alpha > 0 || has_border)
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{
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CoglHandle buffer, offscreen;
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@ -1468,11 +1471,11 @@ st_theme_node_render_resources (StThemeNode *node,
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cogl_color_set_from_4ub (&clear_color, 0, 0, 0, 0);
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cogl_clear (&clear_color, COGL_BUFFER_BIT_COLOR);
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st_theme_node_paint_borders (node, &box, 0xFF);
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st_theme_node_paint_borders (node, state, &box, 0xFF);
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cogl_pop_framebuffer ();
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cogl_handle_unref (offscreen);
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node->box_shadow_material = _st_create_shadow_material (box_shadow_spec,
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state->box_shadow_material = _st_create_shadow_material (box_shadow_spec,
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buffer);
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}
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cogl_handle_unref (buffer);
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@ -1482,16 +1485,16 @@ st_theme_node_render_resources (StThemeNode *node,
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background_image_shadow_spec = st_theme_node_get_background_image_shadow (node);
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if (background_image != NULL && !has_border && !has_border_radius)
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{
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node->background_texture = st_texture_cache_load_file_to_cogl_texture (texture_cache, background_image);
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node->background_material = _st_create_texture_material (node->background_texture);
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state->background_texture = st_texture_cache_load_file_to_cogl_texture (texture_cache, background_image);
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state->background_material = _st_create_texture_material (state->background_texture);
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if (node->background_repeat)
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cogl_material_set_layer_wrap_mode (node->background_material, 0, COGL_MATERIAL_WRAP_MODE_REPEAT);
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cogl_material_set_layer_wrap_mode (state->background_material, 0, COGL_MATERIAL_WRAP_MODE_REPEAT);
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if (background_image_shadow_spec)
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{
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node->background_shadow_material = _st_create_shadow_material (background_image_shadow_spec,
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node->background_texture);
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state->background_shadow_material = _st_create_shadow_material (background_image_shadow_spec,
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state->background_texture);
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}
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}
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}
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@ -1516,6 +1519,7 @@ paint_material_with_opacity (CoglHandle material,
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static void
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st_theme_node_paint_borders (StThemeNode *node,
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StThemeNodePaintState *state,
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const ClutterActorBox *box,
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guint8 paint_opacity)
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{
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@ -1622,13 +1626,13 @@ st_theme_node_paint_borders (StThemeNode *node,
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{
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for (corner_id = 0; corner_id < 4; corner_id++)
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{
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if (node->corner_material[corner_id] == COGL_INVALID_HANDLE)
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if (state->corner_material[corner_id] == COGL_INVALID_HANDLE)
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continue;
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cogl_material_set_color4ub (node->corner_material[corner_id],
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cogl_material_set_color4ub (state->corner_material[corner_id],
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paint_opacity, paint_opacity,
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paint_opacity, paint_opacity);
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cogl_set_source (node->corner_material[corner_id]);
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cogl_set_source (state->corner_material[corner_id]);
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switch (corner_id)
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{
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@ -1781,6 +1785,7 @@ st_theme_node_paint_borders (StThemeNode *node,
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static void
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st_theme_node_paint_sliced_border_image (StThemeNode *node,
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StThemeNodePaintState *state,
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float width,
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float height,
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guint8 paint_opacity)
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@ -1798,8 +1803,8 @@ st_theme_node_paint_sliced_border_image (StThemeNode *node,
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st_border_image_get_borders (border_image,
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&border_left, &border_right, &border_top, &border_bottom);
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img_width = cogl_texture_get_width (node->border_slices_texture);
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img_height = cogl_texture_get_height (node->border_slices_texture);
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img_width = cogl_texture_get_width (state->border_slices_texture);
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img_height = cogl_texture_get_height (state->border_slices_texture);
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tx1 = border_left / img_width;
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tx2 = (img_width - border_right) / img_width;
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@ -1814,7 +1819,7 @@ st_theme_node_paint_sliced_border_image (StThemeNode *node,
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if (ey < 0)
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ey = border_bottom; /* FIXME ? */
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material = node->border_slices_material;
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material = state->border_slices_material;
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cogl_material_set_color4ub (material,
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paint_opacity, paint_opacity, paint_opacity, paint_opacity);
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@ -1939,6 +1944,7 @@ st_theme_node_paint (StThemeNode *node,
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{
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float width, height;
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ClutterActorBox allocation;
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StThemeNodePaintState *state = &node->state;
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/* Some things take an ActorBox, some things just width/height */
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width = box->x2 - box->x1;
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@ -1950,8 +1956,8 @@ st_theme_node_paint (StThemeNode *node,
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if (width <= 0 || height <= 0)
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return;
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if (node->alloc_width != width || node->alloc_height != height)
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st_theme_node_render_resources (node, width, height);
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if (state->alloc_width != width || state->alloc_height != height)
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st_theme_node_render_resources (node, state, width, height);
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/* Rough notes about the relationship of borders and backgrounds in CSS3;
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* see http://www.w3.org/TR/css3-background/ for more accurate details.
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@ -1979,16 +1985,16 @@ st_theme_node_paint (StThemeNode *node,
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* such that it's aligned to the outside edges)
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*/
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if (node->box_shadow_material)
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if (state->box_shadow_material)
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_st_paint_shadow_with_opacity (node->box_shadow,
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node->box_shadow_material,
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state->box_shadow_material,
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&allocation,
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paint_opacity);
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if (node->prerendered_material != COGL_INVALID_HANDLE ||
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node->border_slices_material != COGL_INVALID_HANDLE)
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if (state->prerendered_material != COGL_INVALID_HANDLE ||
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state->border_slices_material != COGL_INVALID_HANDLE)
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{
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if (node->prerendered_material != COGL_INVALID_HANDLE)
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if (state->prerendered_material != COGL_INVALID_HANDLE)
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{
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ClutterActorBox paint_box;
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@ -1996,23 +2002,23 @@ st_theme_node_paint (StThemeNode *node,
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&allocation,
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&paint_box);
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paint_material_with_opacity (node->prerendered_material,
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paint_material_with_opacity (state->prerendered_material,
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&paint_box,
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NULL,
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paint_opacity);
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}
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if (node->border_slices_material != COGL_INVALID_HANDLE)
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st_theme_node_paint_sliced_border_image (node, width, height, paint_opacity);
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if (state->border_slices_material != COGL_INVALID_HANDLE)
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st_theme_node_paint_sliced_border_image (node, state, width, height, paint_opacity);
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}
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else
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{
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st_theme_node_paint_borders (node, box, paint_opacity);
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st_theme_node_paint_borders (node, state, box, paint_opacity);
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}
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st_theme_node_paint_outline (node, box, paint_opacity);
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if (node->background_texture != COGL_INVALID_HANDLE)
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if (state->background_texture != COGL_INVALID_HANDLE)
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{
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ClutterActorBox background_box;
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ClutterActorBox texture_coords;
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@ -2024,7 +2030,7 @@ st_theme_node_paint (StThemeNode *node,
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*/
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has_visible_outline = st_theme_node_has_visible_outline (node);
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get_background_position (node, &allocation, &background_box, &texture_coords);
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get_background_position (node, state, &allocation, &background_box, &texture_coords);
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if (has_visible_outline || node->background_repeat)
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cogl_clip_push_rectangle (allocation.x1, allocation.y1, allocation.x2, allocation.y2);
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@ -2042,13 +2048,13 @@ st_theme_node_paint (StThemeNode *node,
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* there is nothing (like a border, or the edge of the background color)
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* to logically confine it.
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*/
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if (node->background_shadow_material != COGL_INVALID_HANDLE)
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if (state->background_shadow_material != COGL_INVALID_HANDLE)
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_st_paint_shadow_with_opacity (node->background_image_shadow,
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node->background_shadow_material,
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state->background_shadow_material,
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&background_box,
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paint_opacity);
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paint_material_with_opacity (node->background_material,
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paint_material_with_opacity (state->background_material,
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&background_box,
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&texture_coords,
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paint_opacity);
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@ -2058,6 +2064,44 @@ st_theme_node_paint (StThemeNode *node,
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}
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}
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static void
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st_theme_node_paint_state_copy (StThemeNodePaintState *state,
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StThemeNodePaintState *other)
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{
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int corner_id;
|
||||
|
||||
if (state == other)
|
||||
return;
|
||||
|
||||
/* Check omitted for speed: */
|
||||
/* g_return_if_fail (st_theme_node_paint_equal (node, other)); */
|
||||
|
||||
_st_theme_node_paint_state_free (state);
|
||||
|
||||
state->alloc_width = other->alloc_width;
|
||||
state->alloc_height = other->alloc_height;
|
||||
|
||||
if (other->background_shadow_material)
|
||||
state->background_shadow_material = cogl_handle_ref (other->background_shadow_material);
|
||||
if (other->box_shadow_material)
|
||||
state->box_shadow_material = cogl_handle_ref (other->box_shadow_material);
|
||||
if (other->background_texture)
|
||||
state->background_texture = cogl_handle_ref (other->background_texture);
|
||||
if (other->background_material)
|
||||
state->background_material = cogl_handle_ref (other->background_material);
|
||||
if (other->border_slices_texture)
|
||||
state->border_slices_texture = cogl_handle_ref (other->border_slices_texture);
|
||||
if (other->border_slices_material)
|
||||
state->border_slices_material = cogl_handle_ref (other->border_slices_material);
|
||||
if (other->prerendered_texture)
|
||||
state->prerendered_texture = cogl_handle_ref (other->prerendered_texture);
|
||||
if (other->prerendered_material)
|
||||
state->prerendered_material = cogl_handle_ref (other->prerendered_material);
|
||||
for (corner_id = 0; corner_id < 4; corner_id++)
|
||||
if (other->corner_material[corner_id])
|
||||
state->corner_material[corner_id] = cogl_handle_ref (other->corner_material[corner_id]);
|
||||
}
|
||||
|
||||
/**
|
||||
* st_theme_node_copy_cached_paint_state:
|
||||
* @node: a #StThemeNode
|
||||
@ -2072,46 +2116,19 @@ void
|
||||
st_theme_node_copy_cached_paint_state (StThemeNode *node,
|
||||
StThemeNode *other)
|
||||
{
|
||||
int corner_id;
|
||||
st_theme_node_paint_state_copy (&node->state,
|
||||
&other->state);
|
||||
}
|
||||
|
||||
g_return_if_fail (ST_IS_THEME_NODE (node));
|
||||
g_return_if_fail (ST_IS_THEME_NODE (other));
|
||||
|
||||
if (node == other)
|
||||
return;
|
||||
|
||||
/* Check omitted for speed: */
|
||||
/* g_return_if_fail (st_theme_node_paint_equal (node, other)); */
|
||||
|
||||
_st_theme_node_free_drawing_state (node);
|
||||
|
||||
node->alloc_width = other->alloc_width;
|
||||
node->alloc_height = other->alloc_height;
|
||||
|
||||
if (other->background_shadow_material)
|
||||
node->background_shadow_material = cogl_handle_ref (other->background_shadow_material);
|
||||
if (other->box_shadow_material)
|
||||
node->box_shadow_material = cogl_handle_ref (other->box_shadow_material);
|
||||
if (other->background_texture)
|
||||
node->background_texture = cogl_handle_ref (other->background_texture);
|
||||
if (other->background_material)
|
||||
node->background_material = cogl_handle_ref (other->background_material);
|
||||
if (other->border_slices_texture)
|
||||
node->border_slices_texture = cogl_handle_ref (other->border_slices_texture);
|
||||
if (other->border_slices_material)
|
||||
node->border_slices_material = cogl_handle_ref (other->border_slices_material);
|
||||
if (other->prerendered_texture)
|
||||
node->prerendered_texture = cogl_handle_ref (other->prerendered_texture);
|
||||
if (other->prerendered_material)
|
||||
node->prerendered_material = cogl_handle_ref (other->prerendered_material);
|
||||
for (corner_id = 0; corner_id < 4; corner_id++)
|
||||
if (other->corner_material[corner_id])
|
||||
node->corner_material[corner_id] = cogl_handle_ref (other->corner_material[corner_id]);
|
||||
static void
|
||||
st_theme_node_paint_state_invalidate (StThemeNodePaintState *state)
|
||||
{
|
||||
state->alloc_width = 0;
|
||||
state->alloc_height = 0;
|
||||
}
|
||||
|
||||
void
|
||||
st_theme_node_invalidate_paint_state (StThemeNode *node)
|
||||
{
|
||||
node->alloc_width = 0;
|
||||
node->alloc_height = 0;
|
||||
st_theme_node_paint_state_invalidate (&node->state);
|
||||
}
|
||||
|
@ -29,6 +29,23 @@
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
typedef struct _StThemeNodePaintState StThemeNodePaintState;
|
||||
|
||||
struct _StThemeNodePaintState {
|
||||
float alloc_width;
|
||||
float alloc_height;
|
||||
|
||||
CoglHandle background_texture;
|
||||
CoglHandle background_material;
|
||||
CoglHandle border_slices_texture;
|
||||
CoglHandle border_slices_material;
|
||||
CoglHandle background_shadow_material;
|
||||
CoglHandle box_shadow_material;
|
||||
CoglHandle prerendered_texture;
|
||||
CoglHandle prerendered_material;
|
||||
CoglHandle corner_material[4];
|
||||
};
|
||||
|
||||
struct _StThemeNode {
|
||||
GObject parent;
|
||||
|
||||
@ -100,19 +117,7 @@ struct _StThemeNode {
|
||||
guint text_shadow_computed : 1;
|
||||
guint link_type : 2;
|
||||
|
||||
/* Graphics state */
|
||||
float alloc_width;
|
||||
float alloc_height;
|
||||
|
||||
CoglHandle background_shadow_material;
|
||||
CoglHandle box_shadow_material;
|
||||
CoglHandle background_texture;
|
||||
CoglHandle background_material;
|
||||
CoglHandle border_slices_texture;
|
||||
CoglHandle border_slices_material;
|
||||
CoglHandle prerendered_texture;
|
||||
CoglHandle prerendered_material;
|
||||
CoglHandle corner_material[4];
|
||||
StThemeNodePaintState state;
|
||||
};
|
||||
|
||||
struct _StThemeNodeClass {
|
||||
@ -123,8 +128,8 @@ struct _StThemeNodeClass {
|
||||
void _st_theme_node_ensure_background (StThemeNode *node);
|
||||
void _st_theme_node_ensure_geometry (StThemeNode *node);
|
||||
|
||||
void _st_theme_node_init_drawing_state (StThemeNode *node);
|
||||
void _st_theme_node_free_drawing_state (StThemeNode *node);
|
||||
void _st_theme_node_paint_state_init (StThemeNodePaintState *state);
|
||||
void _st_theme_node_paint_state_free (StThemeNodePaintState *state);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
|
@ -49,7 +49,7 @@ static void
|
||||
st_theme_node_init (StThemeNode *node)
|
||||
{
|
||||
node->transition_duration = -1;
|
||||
_st_theme_node_init_drawing_state (node);
|
||||
_st_theme_node_paint_state_init (&node->state);
|
||||
}
|
||||
|
||||
static void
|
||||
@ -152,7 +152,7 @@ st_theme_node_finalize (GObject *object)
|
||||
if (node->background_image)
|
||||
g_free (node->background_image);
|
||||
|
||||
_st_theme_node_free_drawing_state (node);
|
||||
_st_theme_node_paint_state_free (&node->state);
|
||||
|
||||
G_OBJECT_CLASS (st_theme_node_parent_class)->finalize (object);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user