scroll-view-fade: Only calculate the ratios if they're needed
This prevents some calculations being done for poor drivers with bad optimizers. https://bugzilla.gnome.org/show_bug.cgi?id=689249
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@ -52,29 +52,25 @@ void main ()
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float ratio = 1.0;
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float fade_bottom_start = fade_area[1][1] - vfade_offset;
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float fade_right_start = fade_area[1][0] - hfade_offset;
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float ratio_top = y / vfade_offset;
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float ratio_bottom = (fade_area[1][1] - y)/(fade_area[1][1] - fade_bottom_start);
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float ratio_left = x / hfade_offset;
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float ratio_right = (fade_area[1][0] - x)/(fade_area[1][0] - fade_right_start);
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bool fade_top = y < vfade_offset && vvalue > 0;
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bool fade_bottom = y > fade_bottom_start && vvalue < 1;
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bool fade_left = x < hfade_offset && hvalue > 0;
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bool fade_right = x > fade_right_start && hvalue < 1;
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if (fade_top) {
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ratio *= ratio_top;
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ratio *= (y / vfade_offset);
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}
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if (fade_bottom) {
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ratio *= ratio_bottom;
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ratio *= (fade_area[1][1] - y)/(fade_area[1][1] - fade_bottom_start);
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}
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if (fade_left) {
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ratio *= ratio_left;
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ratio *= (x / hfade_offset);
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}
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if (fade_right) {
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ratio *= ratio_right;
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ratio *= (fade_area[1][0] - x)/(fade_area[1][0] - fade_right_start);
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}
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cogl_color_out *= ratio;
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