lightbox: Use variable magnitude for dithering noise
The magnitude of the noise in the final output scales with: 1.0 - cogl_color_out.a A fixed value for the magnitude relative to cogl_color_out.a might be too small for large cogl_color_out.a or too large for small cogl_color_out.a (or possibly even both). Compensate for this to achieve constant magnitude in the final output. The coefficients were determined experimentally as a compromise between preventing colour banding with dark background content and tolerable noise with bright background content. This helps for the issue described in https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/7795 . Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/3572>
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@ -24,7 +24,8 @@ vec2 position = cogl_tex_coord_in[0].xy - 0.5; \n\
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float t = clamp(length(1.41421 * position), 0.0, 1.0); \n\
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float pixel_brightness = mix(1.0, 1.0 - vignette_sharpness, t); \n\
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cogl_color_out.a *= 1.0 - pixel_brightness * brightness; \n\
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cogl_color_out.a += (rand(position) - 0.5) / 100.0; \n';
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float noise_magnitude = (2.0 / ((1.0 - cogl_color_out.a) * 255.0)); \n\
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cogl_color_out.a += (rand(position) - 0.5) * noise_magnitude; \n';
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const RadialShaderEffect = GObject.registerClass({
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