grabHelper: Restore the actually saved focus on ungrab
GrabHelper saves the actor that had key focus when taking over the grab (if any). On ungrab, the key focus is either restored or moved to some child of the saved actor. The latter is unexpected and causes some odd behavior, so don't be fancy and only restore the actual focus. https://bugzilla.gnome.org/show_bug.cgi?id=693570
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@ -311,7 +311,8 @@ const GrabHelper = new Lang.Class({
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if (hadFocus) {
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let poppedGrab = poppedGrabs[0];
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_navigateActor(poppedGrab.savedFocus);
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if (poppedGrab.savedFocus)
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poppedGrab.savedFocus.grab_key_focus();
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}
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},
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