ui: Improve handling being headless
Don't assume there will always be a primary (logical) monitor, or any (logical) monitor at all. This includes not allocating / layouting / styling correctly when being headless. The initial background loading will also be delayed until there are any (logical) monitors connected. https://bugzilla.gnome.org/show_bug.cgi?id=730551
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@ -129,6 +129,9 @@ var MonitorConstraint = new Lang.Class({
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if (!this._primary && this._index < 0)
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return;
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if (!Main.layoutManager.primaryMonitor)
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return;
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let index;
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if (this._primary)
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index = Main.layoutManager.primaryIndex;
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@ -189,6 +192,7 @@ var LayoutManager = new Lang.Class({
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this._topActors = [];
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this._isPopupWindowVisible = false;
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this._startingUp = true;
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this._pendingLoadBackground = false;
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// We don't want to paint the stage background color because either
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// the SystemBackground we create or the MetaBackgroundActor inside
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@ -323,7 +327,9 @@ var LayoutManager = new Lang.Class({
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for (let i = 0; i < nMonitors; i++)
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this.monitors.push(new Monitor(i, screen.get_monitor_geometry(i)));
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if (nMonitors == 1) {
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if (nMonitors == 0) {
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this.primaryIndex = this.bottomIndex = -1;
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} else if (nMonitors == 1) {
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this.primaryIndex = this.bottomIndex = 0;
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} else {
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// If there are monitors below the primary, then we need
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@ -337,8 +343,15 @@ var LayoutManager = new Lang.Class({
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}
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}
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}
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this.primaryMonitor = this.monitors[this.primaryIndex];
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this.bottomMonitor = this.monitors[this.bottomIndex];
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if (this.primaryIndex != -1) {
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this.primaryMonitor = this.monitors[this.primaryIndex];
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this.bottomMonitor = this.monitors[this.bottomIndex];
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if (this._pendingLoadBackground) {
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this._loadBackground();
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this._pendingLoadBackground = false;
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}
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}
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},
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_updateHotCorners: function() {
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@ -458,6 +471,9 @@ var LayoutManager = new Lang.Class({
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this.screenShieldGroup.set_position(0, 0);
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this.screenShieldGroup.set_size(global.screen_width, global.screen_height);
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if (!this.primaryMonitor)
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return;
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this.panelBox.set_position(this.primaryMonitor.x, this.primaryMonitor.y);
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this.panelBox.set_size(this.primaryMonitor.width, -1);
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@ -480,6 +496,9 @@ var LayoutManager = new Lang.Class({
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this._rightPanelBarrier = null;
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}
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if (!this.primaryMonitor)
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return;
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if (this.panelBox.height) {
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let primary = this.primaryMonitor;
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@ -549,6 +568,10 @@ var LayoutManager = new Lang.Class({
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},
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_loadBackground: function() {
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if (!this.primaryMonitor) {
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this._pendingLoadBackground = true;
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return;
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}
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this._systemBackground = new Background.SystemBackground();
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this._systemBackground.actor.hide();
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@ -392,6 +392,9 @@ var Overview = new Lang.Class({
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// when it is next shown.
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this.hide();
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if (!Main.layoutManager.primaryMonitor)
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return;
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let workArea = Main.layoutManager.getWorkAreaForMonitor(Main.layoutManager.primaryIndex);
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this._coverPane.set_position(0, workArea.y);
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@ -839,8 +839,14 @@ var Panel = new Lang.Class({
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},
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_getPreferredWidth: function(actor, forHeight, alloc) {
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let primaryMonitor = Main.layoutManager.primaryMonitor;
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alloc.min_size = -1;
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alloc.natural_size = Main.layoutManager.primaryMonitor.width;
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if (primaryMonitor)
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alloc.natural_size = primaryMonitor.width;
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else
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alloc.natural_size = -1;
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},
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_getPreferredHeight: function(actor, forWidth, alloc) {
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@ -859,15 +865,16 @@ var Panel = new Lang.Class({
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let sideWidth, centerWidth;
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centerWidth = centerNaturalWidth;
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sideWidth = (allocWidth - centerWidth) / 2;
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sideWidth = Math.max(0, (allocWidth - centerWidth) / 2);
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let childBox = new Clutter.ActorBox();
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childBox.y1 = 0;
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childBox.y2 = allocHeight;
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if (this.actor.get_text_direction() == Clutter.TextDirection.RTL) {
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childBox.x1 = allocWidth - Math.min(Math.floor(sideWidth),
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leftNaturalWidth);
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childBox.x1 = Math.max(allocWidth - Math.min(Math.floor(sideWidth),
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leftNaturalWidth),
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0);
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childBox.x2 = allocWidth;
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} else {
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childBox.x1 = 0;
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@ -889,8 +896,9 @@ var Panel = new Lang.Class({
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childBox.x2 = Math.min(Math.floor(sideWidth),
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rightNaturalWidth);
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} else {
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childBox.x1 = allocWidth - Math.min(Math.floor(sideWidth),
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rightNaturalWidth);
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childBox.x1 = Math.max(allocWidth - Math.min(Math.floor(sideWidth),
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rightNaturalWidth),
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0);
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childBox.x2 = allocWidth;
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}
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this._rightBox.allocate(childBox, flags);
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@ -1044,6 +1052,9 @@ var Panel = new Lang.Class({
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return;
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}
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if (!Main.layoutManager.primaryMonitor)
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return;
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/* Get all the windows in the active workspace that are in the primary monitor and visible */
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let activeWorkspace = global.screen.get_active_workspace();
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let windows = activeWorkspace.list_windows().filter(function(metaWindow) {
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@ -937,7 +937,8 @@ var ThumbnailsBox = new Lang.Class({
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},
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addThumbnails: function(start, count) {
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this._ensurePorthole();
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if (!this._ensurePorthole())
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return;
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for (let k = start; k < start + count; k++) {
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let metaWorkspace = global.screen.get_workspace_by_index(k);
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let thumbnail = new WorkspaceThumbnail(metaWorkspace);
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@ -1125,7 +1126,12 @@ var ThumbnailsBox = new Lang.Class({
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// the size request to our children because we know how big they are and know
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// that the actors aren't depending on the virtual functions being called.
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this._ensurePorthole();
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if (!this._ensurePorthole()) {
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alloc.min_size = -1;
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alloc.natural_size = -1;
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return;
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}
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let themeNode = this.actor.get_theme_node();
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let spacing = themeNode.get_length('spacing');
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@ -1137,7 +1143,11 @@ var ThumbnailsBox = new Lang.Class({
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},
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_getPreferredWidth: function(actor, forHeight, alloc) {
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this._ensurePorthole();
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if (!this._ensurePorthole()) {
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alloc.min_size = -1;
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alloc.natural_size = -1;
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return;
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}
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let themeNode = this.actor.get_theme_node();
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@ -1158,8 +1168,13 @@ var ThumbnailsBox = new Lang.Class({
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// The "porthole" is the portion of the screen that we show in the
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// workspaces
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_ensurePorthole: function() {
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if (!Main.layoutManager.primaryMonitor)
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return false;
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if (!this._porthole)
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this._porthole = Main.layoutManager.getWorkAreaForMonitor(Main.layoutManager.primaryIndex);
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return true;
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},
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_allocate: function(actor, box, flags) {
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