panelMenu: Clean up code a bit

This commit is contained in:
Florian Müllner 2014-06-08 21:18:49 +02:00
parent 4c7fcf272c
commit 589becbc79

View File

@ -41,8 +41,7 @@ const ButtonBox = new Lang.Class({
},
_getPreferredWidth: function(actor, forHeight, alloc) {
let children = actor.get_children();
let child = children.length > 0 ? children[0] : null;
let child = actor.get_first_child();
if (child) {
[alloc.min_size, alloc.natural_size] = child.get_preferred_width(-1);
@ -55,8 +54,7 @@ const ButtonBox = new Lang.Class({
},
_getPreferredHeight: function(actor, forWidth, alloc) {
let children = actor.get_children();
let child = children.length > 0 ? children[0] : null;
let child = actor.get_first_child();
if (child) {
[alloc.min_size, alloc.natural_size] = child.get_preferred_height(-1);
@ -66,13 +64,11 @@ const ButtonBox = new Lang.Class({
},
_allocate: function(actor, box, flags) {
let children = actor.get_children();
if (children.length == 0)
let child = actor.get_first_child();
if (!child)
return;
let child = children[0];
let [minWidth, natWidth] = child.get_preferred_width(-1);
let [minHeight, natHeight] = child.get_preferred_height(-1);
let availWidth = box.x2 - box.x1;
let availHeight = box.y2 - box.y1;