dnd: Set the position and scale on the drag actor before it's reparented
We need to do this to ensure that it gets the correct scale, as otherwise the transform that we retrieve will be incorrect. https://bugzilla.gnome.org/show_bug.cgi?id=697504
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js/ui/dnd.js
16
js/ui/dnd.js
@ -291,19 +291,19 @@ const _Draggable = new Lang.Class({
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this._dragOrigY = this._dragActor.y;
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this._dragOrigY = this._dragActor.y;
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this._dragOrigScale = this._dragActor.scale_x;
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this._dragOrigScale = this._dragActor.scale_x;
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this._dragActor.reparent(Main.uiGroup);
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this._dragActor.raise_top();
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Shell.util_set_hidden_from_pick(this._dragActor, true);
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let [actorStageX, actorStageY] = this.actor.get_transformed_position();
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this._dragOffsetX = actorStageX - this._dragStartX;
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this._dragOffsetY = actorStageY - this._dragStartY;
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// Set the actor's scale such that it will keep the same
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// Set the actor's scale such that it will keep the same
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// transformed size when it's reparented to the uiGroup
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// transformed size when it's reparented to the uiGroup
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let [scaledWidth, scaledHeight] = this.actor.get_transformed_size();
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let [scaledWidth, scaledHeight] = this.actor.get_transformed_size();
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this._dragActor.set_scale(scaledWidth / this.actor.width,
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this._dragActor.set_scale(scaledWidth / this.actor.width,
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scaledHeight / this.actor.height);
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scaledHeight / this.actor.height);
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let [actorStageX, actorStageY] = this.actor.get_transformed_position();
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this._dragOffsetX = actorStageX - this._dragStartX;
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this._dragOffsetY = actorStageY - this._dragStartY;
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this._dragActor.reparent(Main.uiGroup);
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this._dragActor.raise_top();
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Shell.util_set_hidden_from_pick(this._dragActor, true);
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}
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}
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this._dragOrigOpacity = this._dragActor.opacity;
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this._dragOrigOpacity = this._dragActor.opacity;
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