Bug 591077 - Hide overlay when activating an application
It's easier to explicitly call Main.overlay.hide() instead of chaining activation signals, this got lost in a mix between the big dash rewrite and ongoing changes to the Application well.
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@ -687,7 +687,7 @@ AppWell.prototype = {
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this._favoritesArea = new WellArea(width, true);
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this._favoritesArea.connect('activated', Lang.bind(this, function (a, display) {
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this.emit('activated');
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Main.overlay.hide();
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}));
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this.actor.append(this._favoritesArea.actor, Big.BoxPackFlags.NONE);
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@ -697,7 +697,7 @@ AppWell.prototype = {
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padding_top: GenericDisplay.PREVIEW_BOX_PADDING });
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this._runningArea = new WellArea(width, false);
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this._runningArea.connect('activated', Lang.bind(this, function (a, display) {
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this.emit('activated');
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Main.overlay.hide();
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}));
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this._runningBox.append(this._runningArea.actor, Big.BoxPackFlags.EXPAND);
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this.actor.append(this._runningBox, Big.BoxPackFlags.NONE);
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@ -380,7 +380,7 @@ GenericDisplay.prototype = {
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this._redisplay(true);
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},
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// Launches the item that is currently selected and emits 'activated' signal.
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// Launches the item that is currently selected, closing the overlay
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activateSelected: function() {
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if (this._selectedIndex != -1) {
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let selected = this._findDisplayedByIndex(this._selectedIndex);
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