Renable PrintScreen and Super_L in the overview

When we are modal, examine keypresses and look for:

 - 'Print': Run the screenshot command in any mode; very useful for
   bug filing, reviews, etc.

 - Release of Super_L/Super_R - if in the overview, toggle back
   out of the overview.

http://bugzilla.gnome.org/show_bug.cgi?id=593427
This commit is contained in:
Owen W. Taylor 2009-08-28 15:11:25 -04:00
parent 943c5e2edc
commit 479acf2d18

View File

@ -3,6 +3,7 @@
const Clutter = imports.gi.Clutter; const Clutter = imports.gi.Clutter;
const Gdk = imports.gi.Gdk; const Gdk = imports.gi.Gdk;
const Gio = imports.gi.Gio; const Gio = imports.gi.Gio;
const GLib = imports.gi.GLib;
const Lang = imports.lang; const Lang = imports.lang;
const Mainloop = imports.mainloop; const Mainloop = imports.mainloop;
const Meta = imports.gi.Meta; const Meta = imports.gi.Meta;
@ -94,7 +95,9 @@ function start() {
let display = global.screen.get_display(); let display = global.screen.get_display();
display.connect('overlay-key', Lang.bind(overview, overview.toggle)); display.connect('overlay-key', Lang.bind(overview, overview.toggle));
global.connect('panel-main-menu', Lang.bind(overview, overview.toggle)); global.connect('panel-main-menu', Lang.bind(overview, overview.toggle));
global.stage.connect('captured-event', _globalKeyPressHandler);
Mainloop.idle_add(_removeUnusedWorkspaces); Mainloop.idle_add(_removeUnusedWorkspaces);
} }
@ -134,6 +137,52 @@ function _removeUnusedWorkspaces() {
return false; return false;
} }
// This function encapsulates hacks to make certain global keybindings
// work even when we are in one of our modes where global keybindings
// are disabled with a global grab. (When there is a global grab, then
// all key events will be delivered to the stage, so ::captured-event
// on the stage can be used for global keybindings.)
//
// We expect to need to conditionally enable just a few keybindings
// depending on circumstance; the main hackiness here is that we are
// assuming that keybindings have their default values; really we
// should be asking Mutter to resolve the key into an action and then
// base our handling based on the action.
function _globalKeyPressHandler(actor, event) {
if (!inModal)
return false;
let type = event.type();
if (type == Clutter.EventType.KEY_PRESS) {
let symbol = Shell.get_event_key_symbol (event);
if (symbol == Clutter.Print) {
// We want to be able to take screenshots of the shell at all times
let gconf = Shell.GConf.get_default();
let command = gconf.get_string("/apps/metacity/keybinding_commands/command_screenshot");
if (command != null && command != "") {
let [ok, len, args] = GLib.shell_parse_argv(command);
let p = new Shell.Process({'args' : args});
p.run();
}
return true;
}
} else if (type == Clutter.EventType.KEY_RELEASE) {
let symbol = Shell.get_event_key_symbol (event);
if (symbol == Clutter.Super_L || symbol == Clutter.Super_R) {
// The super key is the default for triggering the overview, and should
// get us out of the overview when we are already in it.
if (overview.visible)
overview.hide();
return true;
}
}
return false;
}
// Used to go into a mode where all keyboard and mouse input goes to // Used to go into a mode where all keyboard and mouse input goes to
// the stage. Returns true if we successfully grabbed the keyboard and // the stage. Returns true if we successfully grabbed the keyboard and
// went modal, false otherwise // went modal, false otherwise