workspaceAnimation: Use window clones
Instead of reparenting windows, clone them. This will allow to properly support multi-monitor setups in subsequent commits. Block window mapping animation while the animation is running to prevent new windows appearing during the animation from being visible at the same time as their clones. Fixes https://gitlab.gnome.org/GNOME/mutter/issues/929 https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/605
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@ -49,15 +49,19 @@ class WorkspaceGroup extends Clutter.Actor {
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windows = windows.filter(w => this._shouldShowWindow(w.meta_window));
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for (let window of windows) {
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let record = {
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window,
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parent: window.get_parent(),
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};
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let clone = new Clutter.Clone({
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source: window,
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x: window.x,
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y: window.y,
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});
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record.parent.remove_child(window);
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this.add_child(window);
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this.add_actor(clone);
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window.hide();
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let record = { window, clone };
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record.windowDestroyId = window.connect('destroy', () => {
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clone.destroy();
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this._windows.splice(this._windows.indexOf(record), 1);
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});
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@ -70,12 +74,11 @@ class WorkspaceGroup extends Clutter.Actor {
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let w = this._windows[i];
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w.window.disconnect(w.windowDestroyId);
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this.remove_child(w.window);
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w.parent.add_child(w.window);
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w.clone.destroy();
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if (w.window.get_meta_window().get_workspace() !==
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if (w.window.get_meta_window().get_workspace() ===
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global.workspace_manager.get_active_workspace())
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w.window.hide();
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w.window.show();
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}
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this._windows = [];
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