st-scroll-view-fade: Don't use return in the shader

Returing from main() makes llvmpipe unhappy (produces black output color),
so rework the logic to avoid the return.

https://bugzilla.gnome.org/show_bug.cgi?id=695607
This commit is contained in:
Adel Gadllah 2013-03-14 17:55:08 +01:00
parent dc54472ca5
commit 45fc7ec01f

View File

@ -50,35 +50,38 @@ void main ()
float y = height * cogl_tex_coord_in[0].y; float y = height * cogl_tex_coord_in[0].y;
float x = width * cogl_tex_coord_in[0].x; float x = width * cogl_tex_coord_in[0].x;
if (x < fade_area[0][0] || x > fade_area[1][0] || /*
y < fade_area[0][1] || y > fade_area[1][1]) * We cannot just return here due to a bug in llvmpipe see:
return; * https://bugzilla.freedesktop.org/show_bug.cgi?id=62357
*/
if (x > fade_area[0][0] && x < fade_area[1][0] &&
y > fade_area[0][1] && y < fade_area[1][1]) {
float ratio = 1.0;
float fade_bottom_start = fade_area[1][1] - vfade_offset;
float fade_right_start = fade_area[1][0] - hfade_offset;
bool fade_top = y < vfade_offset && vvalue > 0.0;
bool fade_bottom = y > fade_bottom_start && vvalue < 1.0;
bool fade_left = x < hfade_offset && hvalue > 0.0;
bool fade_right = x > fade_right_start && hvalue < 1.0;
float ratio = 1.0; float vfade_scale = height / vfade_offset;
float fade_bottom_start = fade_area[1][1] - vfade_offset; if (fade_top) {
float fade_right_start = fade_area[1][0] - hfade_offset; ratio *= FADE((y / vfade_offset), min(sqrt(vvalue) * vfade_scale, 1.0));
bool fade_top = y < vfade_offset && vvalue > 0.0; }
bool fade_bottom = y > fade_bottom_start && vvalue < 1.0;
bool fade_left = x < hfade_offset && hvalue > 0.0;
bool fade_right = x > fade_right_start && hvalue < 1.0;
float vfade_scale = height / vfade_offset; if (fade_bottom) {
if (fade_top) { ratio *= FADE((fade_area[1][1] - y)/(fade_area[1][1] - fade_bottom_start), min(sqrt(1.0 - vvalue) * vfade_scale, 1.0));
ratio *= FADE((y / vfade_offset), min(sqrt(vvalue) * vfade_scale, 1.0)); }
float hfade_scale = width / hfade_offset;
if (fade_left) {
ratio *= FADE(x / hfade_offset, min(sqrt(hvalue) * hfade_scale, 1.0));
}
if (fade_right) {
ratio *= FADE((fade_area[1][0] - x)/(fade_area[1][0] - fade_right_start), min(sqrt(1.0 - hvalue) * hfade_scale, 1.0));
}
cogl_color_out *= ratio;
} }
if (fade_bottom) {
ratio *= FADE((fade_area[1][1] - y)/(fade_area[1][1] - fade_bottom_start), min(sqrt(1.0 - vvalue) * vfade_scale, 1.0));
}
float hfade_scale = width / hfade_offset;
if (fade_left) {
ratio *= FADE(x / hfade_offset, min(sqrt(hvalue) * hfade_scale, 1.0));
}
if (fade_right) {
ratio *= FADE((fade_area[1][0] - x)/(fade_area[1][0] - fade_right_start), min(sqrt(1.0 - hvalue) * hfade_scale, 1.0));
}
cogl_color_out *= ratio;
} }