st-scroll-view-fade: Don't use return in the shader
Returing from main() makes llvmpipe unhappy (produces black output color), so rework the logic to avoid the return. https://bugzilla.gnome.org/show_bug.cgi?id=695607
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@ -50,35 +50,38 @@ void main ()
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float y = height * cogl_tex_coord_in[0].y;
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float x = width * cogl_tex_coord_in[0].x;
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if (x < fade_area[0][0] || x > fade_area[1][0] ||
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y < fade_area[0][1] || y > fade_area[1][1])
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return;
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/*
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* We cannot just return here due to a bug in llvmpipe see:
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* https://bugzilla.freedesktop.org/show_bug.cgi?id=62357
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*/
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if (x > fade_area[0][0] && x < fade_area[1][0] &&
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y > fade_area[0][1] && y < fade_area[1][1]) {
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float ratio = 1.0;
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float fade_bottom_start = fade_area[1][1] - vfade_offset;
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float fade_right_start = fade_area[1][0] - hfade_offset;
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bool fade_top = y < vfade_offset && vvalue > 0.0;
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bool fade_bottom = y > fade_bottom_start && vvalue < 1.0;
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bool fade_left = x < hfade_offset && hvalue > 0.0;
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bool fade_right = x > fade_right_start && hvalue < 1.0;
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float ratio = 1.0;
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float fade_bottom_start = fade_area[1][1] - vfade_offset;
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float fade_right_start = fade_area[1][0] - hfade_offset;
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bool fade_top = y < vfade_offset && vvalue > 0.0;
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bool fade_bottom = y > fade_bottom_start && vvalue < 1.0;
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bool fade_left = x < hfade_offset && hvalue > 0.0;
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bool fade_right = x > fade_right_start && hvalue < 1.0;
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float vfade_scale = height / vfade_offset;
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if (fade_top) {
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ratio *= FADE((y / vfade_offset), min(sqrt(vvalue) * vfade_scale, 1.0));
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}
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float vfade_scale = height / vfade_offset;
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if (fade_top) {
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ratio *= FADE((y / vfade_offset), min(sqrt(vvalue) * vfade_scale, 1.0));
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if (fade_bottom) {
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ratio *= FADE((fade_area[1][1] - y)/(fade_area[1][1] - fade_bottom_start), min(sqrt(1.0 - vvalue) * vfade_scale, 1.0));
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}
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float hfade_scale = width / hfade_offset;
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if (fade_left) {
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ratio *= FADE(x / hfade_offset, min(sqrt(hvalue) * hfade_scale, 1.0));
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}
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if (fade_right) {
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ratio *= FADE((fade_area[1][0] - x)/(fade_area[1][0] - fade_right_start), min(sqrt(1.0 - hvalue) * hfade_scale, 1.0));
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}
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cogl_color_out *= ratio;
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}
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if (fade_bottom) {
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ratio *= FADE((fade_area[1][1] - y)/(fade_area[1][1] - fade_bottom_start), min(sqrt(1.0 - vvalue) * vfade_scale, 1.0));
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}
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float hfade_scale = width / hfade_offset;
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if (fade_left) {
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ratio *= FADE(x / hfade_offset, min(sqrt(hvalue) * hfade_scale, 1.0));
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}
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if (fade_right) {
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ratio *= FADE((fade_area[1][0] - x)/(fade_area[1][0] - fade_right_start), min(sqrt(1.0 - hvalue) * hfade_scale, 1.0));
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}
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cogl_color_out *= ratio;
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}
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