Fix app icon fading

The way we were loading data into a CoglTexture, then pulling it out
and manipulating it on the CPU, then loading it back into a texture
was a bit lame.

Clean things up a bit here by loading directly into the CPU, doing
the fading, then creating a texture.

Also cache the faded data in StTextureCache.

https://bugzilla.gnome.org/show_bug.cgi?id=612759
This commit is contained in:
Colin Walters 2010-03-12 15:57:01 -05:00
parent 374fd35476
commit 3aea09b614
7 changed files with 177 additions and 84 deletions

View File

@ -158,7 +158,7 @@ AppPanelMenu.prototype = {
this._container.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth)); this._container.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
this._container.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight)); this._container.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
this._container.connect('allocate', Lang.bind(this, this._allocate)); this._container.connect('allocate', Lang.bind(this, this._allocate));
this._sourceIcon = null;
this._iconBox = new Shell.Slicer({ name: 'appMenuIcon' }); this._iconBox = new Shell.Slicer({ name: 'appMenuIcon' });
this._container.add_actor(this._iconBox); this._container.add_actor(this._iconBox);
this._label = new TextShadower(); this._label = new TextShadower();
@ -271,7 +271,7 @@ AppPanelMenu.prototype = {
this._label.setText(''); this._label.setText('');
let icon; let icon;
if (this._focusedApp != null) { if (this._focusedApp != null) {
icon = this._focusedApp.create_icon_texture(AppDisplay.APPICON_SIZE); icon = this._focusedApp.get_faded_icon(AppDisplay.APPICON_SIZE);
this._label.setText(this._focusedApp.get_name()); this._label.setText(this._focusedApp.get_name());
} else if (this._activeSequence != null) { } else if (this._activeSequence != null) {
icon = this._activeSequence.create_icon(AppDisplay.APPICON_SIZE); icon = this._activeSequence.create_icon(AppDisplay.APPICON_SIZE);
@ -281,21 +281,7 @@ AppPanelMenu.prototype = {
} }
if (icon != null) { if (icon != null) {
if (this._sourceIcon != null) this._iconBox.set_child(icon);
this._sourceIcon.destroy();
this._sourceIcon = icon;
let faded = Shell.fade_app_icon(icon);
// Because loading the texture is async, we may not have it yet.
// If we don't, just create an empty one for now.
if (faded == null)
faded = new Clutter.Texture({ width: this._sourceIcon.width,
height: this._sourceIcon.height });
this._sourceIcon.connect('notify::cogl-texture', Lang.bind(this, function () {
// TODO should be caching this
faded = Shell.fade_app_icon(icon);
this._iconBox.set_child(faded);
}));
this._iconBox.set_child(faded);
this._iconBox.show(); this._iconBox.show();
} }

View File

@ -1021,7 +1021,16 @@ themed_icon_from_name (const char *iconname)
return icon; return icon;
} }
static GIcon * /**
* shell_app_info_get_icon:
* @info: A #ShellAppInfo
*
* Get the #GIcon associated with this app; for apps "faked" from a #MetaWindow,
* return %NULL.
*
* Returns: (transfer full): The icon for @info, or %NULL
*/
GIcon *
shell_app_info_get_icon (ShellAppInfo *info) shell_app_info_get_icon (ShellAppInfo *info)
{ {
char *iconname = NULL; char *iconname = NULL;
@ -1120,6 +1129,21 @@ shell_app_info_create_icon_texture (ShellAppInfo *info, float size)
return ret; return ret;
} }
/**
* shell_app_info_get_source_window:
* @info: A #ShellAppInfo
*
* If @info is tracking a #MetaWindow, return that window.
* Otherwise, return %NULL.
*/
MetaWindow *
shell_app_info_get_source_window (ShellAppInfo *info)
{
if (info->type == SHELL_APP_INFO_TYPE_WINDOW)
return info->window;
return NULL;
}
/** /**
* shell_app_info_launch_full: * shell_app_info_launch_full:
* @timestamp: Event timestamp, or 0 for current event timestamp * @timestamp: Event timestamp, or 0 for current event timestamp

View File

@ -50,10 +50,14 @@ char *shell_app_info_get_name (ShellAppInfo *info);
char *shell_app_info_get_description (ShellAppInfo *info); char *shell_app_info_get_description (ShellAppInfo *info);
char *shell_app_info_get_executable (ShellAppInfo *info); char *shell_app_info_get_executable (ShellAppInfo *info);
char *shell_app_info_get_desktop_file_path (ShellAppInfo *info); char *shell_app_info_get_desktop_file_path (ShellAppInfo *info);
GIcon *shell_app_info_get_icon (ShellAppInfo *info);
ClutterActor *shell_app_info_create_icon_texture (ShellAppInfo *info, float size); ClutterActor *shell_app_info_create_icon_texture (ShellAppInfo *info, float size);
GSList *shell_app_info_get_categories (ShellAppInfo *info); GSList *shell_app_info_get_categories (ShellAppInfo *info);
gboolean shell_app_info_get_is_nodisplay (ShellAppInfo *info); gboolean shell_app_info_get_is_nodisplay (ShellAppInfo *info);
gboolean shell_app_info_is_transient (ShellAppInfo *info); gboolean shell_app_info_is_transient (ShellAppInfo *info);
MetaWindow *shell_app_info_get_source_window (ShellAppInfo *info);
gboolean shell_app_info_launch_full (ShellAppInfo *info, gboolean shell_app_info_launch_full (ShellAppInfo *info,
guint timestamp, guint timestamp,
GList *uris, GList *uris,

View File

@ -4,6 +4,9 @@
#include "shell-app-private.h" #include "shell-app-private.h"
#include "shell-global.h" #include "shell-global.h"
#include "st.h"
#include <string.h>
/** /**
* SECTION:shell-app * SECTION:shell-app
@ -22,6 +25,7 @@ struct _ShellApp
gboolean window_sort_stale; gboolean window_sort_stale;
GSList *windows; GSList *windows;
}; };
G_DEFINE_TYPE (ShellApp, shell_app, G_TYPE_OBJECT); G_DEFINE_TYPE (ShellApp, shell_app, G_TYPE_OBJECT);
@ -53,6 +57,146 @@ shell_app_create_icon_texture (ShellApp *app,
{ {
return shell_app_info_create_icon_texture (app->info, size); return shell_app_info_create_icon_texture (app->info, size);
} }
typedef struct {
ShellApp *app;
int size;
} CreateFadedIconData;
static CoglHandle
shell_app_create_faded_icon_cpu (StTextureCache *cache,
const char *key,
void *datap,
GError **error)
{
CreateFadedIconData *data = datap;
ShellApp *app;
GdkPixbuf *pixbuf;
int size;
CoglHandle texture;
gint width, height, rowstride;
guint8 n_channels;
gint fade_start;
gint fade_range;
guint i, j;
guint pixbuf_byte_size;
guint8 *orig_pixels;
guint8 *pixels;
GIcon *icon;
GtkIconInfo *info;
app = data->app;
size = data->size;
icon = shell_app_info_get_icon (app->info);
if (icon == NULL)
return COGL_INVALID_HANDLE;
info = gtk_icon_theme_lookup_by_gicon (gtk_icon_theme_get_default (),
icon, (int) (size + 0.5),
GTK_ICON_LOOKUP_FORCE_SIZE);
g_object_unref (icon);
if (info == NULL)
return COGL_INVALID_HANDLE;
pixbuf = gtk_icon_info_load_icon (info, NULL);
gtk_icon_info_free (info);
if (pixbuf == NULL)
return COGL_INVALID_HANDLE;
width = gdk_pixbuf_get_width (pixbuf);
height = gdk_pixbuf_get_height (pixbuf);
rowstride = gdk_pixbuf_get_rowstride (pixbuf);
n_channels = gdk_pixbuf_get_n_channels (pixbuf);
orig_pixels = gdk_pixbuf_get_pixels (pixbuf);
pixbuf_byte_size = (height - 1) * rowstride +
+ width * ((n_channels * gdk_pixbuf_get_bits_per_sample (pixbuf) + 7) / 8);
pixels = g_malloc0 (rowstride * height);
memcpy (pixels, orig_pixels, pixbuf_byte_size);
fade_start = width / 2;
fade_range = width - fade_start;
for (i = fade_start; i < width; i++)
{
for (j = 0; j < height; j++)
{
guchar *pixel = &pixels[j * rowstride + i * n_channels];
float fade = 1.0 - ((float) i - fade_start) / fade_range;
pixel[0] = 0.5 + pixel[0] * fade;
pixel[1] = 0.5 + pixel[1] * fade;
pixel[2] = 0.5 + pixel[2] * fade;
pixel[3] = 0.5 + pixel[3] * fade;
}
}
texture = cogl_texture_new_from_data (width,
height,
COGL_TEXTURE_NONE,
gdk_pixbuf_get_has_alpha (pixbuf) ? COGL_PIXEL_FORMAT_RGBA_8888 : COGL_PIXEL_FORMAT_RGB_888,
COGL_PIXEL_FORMAT_ANY,
rowstride,
pixels);
g_free (pixels);
g_object_unref (pixbuf);
return texture;
}
/**
* shell_app_get_faded_icon:
* @app: A #ShellApp
* @size: Size in pixels
*
* Return an actor with a horizontally faded look.
*
* Return value: (transfer none): A floating #ClutterActor, or %NULL if no icon
*/
ClutterActor *
shell_app_get_faded_icon (ShellApp *app, float size)
{
MetaWindow *window;
CoglHandle texture;
ClutterActor *result;
char *cache_key;
CreateFadedIconData data;
/* Punt for WINDOW types for now...easier to reuse the property tracking bits,
* and this helps us visually distinguish app-tracked from not.
*/
window = shell_app_info_get_source_window (app->info);
if (window)
{
return st_texture_cache_bind_pixbuf_property (st_texture_cache_get_default (),
G_OBJECT (window),
"icon");
}
cache_key = g_strdup_printf ("faded-icon:%s,size=%f", shell_app_get_id (app), size);
data.app = app;
data.size = (int) (0.5 + size);
texture = st_texture_cache_load (st_texture_cache_get_default (),
cache_key,
ST_TEXTURE_CACHE_POLICY_FOREVER,
shell_app_create_faded_icon_cpu,
&data,
NULL);
g_free (cache_key);
if (texture != COGL_INVALID_HANDLE)
{
result = clutter_texture_new ();
clutter_texture_set_cogl_texture (CLUTTER_TEXTURE (result), texture);
}
else
{
result = clutter_texture_new ();
g_object_set (result, "opacity", 0, "width", size, "height", size, NULL);
}
return result;
}
char * char *
shell_app_get_name (ShellApp *app) shell_app_get_name (ShellApp *app)

View File

@ -30,6 +30,7 @@ GType shell_app_get_type (void) G_GNUC_CONST;
const char *shell_app_get_id (ShellApp *app); const char *shell_app_get_id (ShellApp *app);
ClutterActor *shell_app_create_icon_texture (ShellApp *app, float size); ClutterActor *shell_app_create_icon_texture (ShellApp *app, float size);
ClutterActor *shell_app_get_faded_icon (ShellApp *app, float size);
char *shell_app_get_name (ShellApp *app); char *shell_app_get_name (ShellApp *app);
char *shell_app_get_description (ShellApp *app); char *shell_app_get_description (ShellApp *app);
gboolean shell_app_is_transient (ShellApp *app); gboolean shell_app_is_transient (ShellApp *app);

View File

@ -49,70 +49,6 @@ shell_draw_clock (StDrawingArea *area,
cairo_stroke (cr); cairo_stroke (cr);
} }
/**
* shell_fade_app_icon:
* @source: Source #ClutterTexture
*
* Create a new texture by modifying the alpha channel of the
* source texture, adding a horizontal gradient fade.
*
* Returns: (transfer none): A new #ClutterTexture
*/
ClutterTexture *
shell_fade_app_icon (ClutterTexture *source)
{
CoglHandle texture;
guchar *pixels;
gint width, height, rowstride;
gint fade_start;
gint fade_range;
guint i, j;
ClutterTexture *result;
texture = clutter_texture_get_cogl_texture (source);
if (texture == COGL_INVALID_HANDLE)
return NULL;
width = cogl_texture_get_width (texture);
height = cogl_texture_get_height (texture);
rowstride = (width * 4 + 3) & ~3;
pixels = g_malloc0 (rowstride * height);
cogl_texture_get_data (texture, COGL_PIXEL_FORMAT_RGBA_8888_PRE,
rowstride, pixels);
fade_start = width / 2;
fade_range = width - fade_start;
for (i = fade_start; i < width; i++)
{
for (j = 0; j < height; j++)
{
guchar *pixel = &pixels[j * rowstride + i * 4];
float fade = 1.0 - ((float) i - fade_start) / fade_range;
pixel[0] = 0.5 + pixel[0] * fade;
pixel[1] = 0.5 + pixel[1] * fade;
pixel[2] = 0.5 + pixel[2] * fade;
pixel[3] = 0.5 + pixel[3] * fade;
}
}
texture = cogl_texture_new_from_data (width,
height,
COGL_TEXTURE_NONE,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
COGL_PIXEL_FORMAT_ANY,
rowstride,
pixels);
g_free (pixels);
result = (ClutterTexture*)clutter_texture_new ();
clutter_texture_set_cogl_texture (result, texture);
cogl_handle_unref (texture);
return result;
}
void void
shell_draw_box_pointer (StDrawingArea *area, shell_draw_box_pointer (StDrawingArea *area,
ShellPointerDirection direction, ShellPointerDirection direction,

View File

@ -24,8 +24,6 @@ void shell_draw_clock (StDrawingArea *area,
int hour, int hour,
int minute); int minute);
ClutterTexture * shell_fade_app_icon (ClutterTexture *source);
guint shell_add_hook_paint_red_border (ClutterActor *actor); guint shell_add_hook_paint_red_border (ClutterActor *actor);
G_END_DECLS G_END_DECLS