Fix app icon fading
The way we were loading data into a CoglTexture, then pulling it out and manipulating it on the CPU, then loading it back into a texture was a bit lame. Clean things up a bit here by loading directly into the CPU, doing the fading, then creating a texture. Also cache the faded data in StTextureCache. https://bugzilla.gnome.org/show_bug.cgi?id=612759
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374fd35476
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3aea09b614
@ -158,7 +158,7 @@ AppPanelMenu.prototype = {
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this._container.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
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this._container.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
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this._container.connect('allocate', Lang.bind(this, this._allocate));
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this._sourceIcon = null;
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this._iconBox = new Shell.Slicer({ name: 'appMenuIcon' });
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this._container.add_actor(this._iconBox);
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this._label = new TextShadower();
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@ -271,7 +271,7 @@ AppPanelMenu.prototype = {
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this._label.setText('');
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let icon;
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if (this._focusedApp != null) {
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icon = this._focusedApp.create_icon_texture(AppDisplay.APPICON_SIZE);
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icon = this._focusedApp.get_faded_icon(AppDisplay.APPICON_SIZE);
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this._label.setText(this._focusedApp.get_name());
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} else if (this._activeSequence != null) {
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icon = this._activeSequence.create_icon(AppDisplay.APPICON_SIZE);
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@ -281,21 +281,7 @@ AppPanelMenu.prototype = {
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}
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if (icon != null) {
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if (this._sourceIcon != null)
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this._sourceIcon.destroy();
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this._sourceIcon = icon;
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let faded = Shell.fade_app_icon(icon);
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// Because loading the texture is async, we may not have it yet.
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// If we don't, just create an empty one for now.
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if (faded == null)
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faded = new Clutter.Texture({ width: this._sourceIcon.width,
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height: this._sourceIcon.height });
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this._sourceIcon.connect('notify::cogl-texture', Lang.bind(this, function () {
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// TODO should be caching this
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faded = Shell.fade_app_icon(icon);
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this._iconBox.set_child(faded);
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}));
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this._iconBox.set_child(faded);
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this._iconBox.set_child(icon);
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this._iconBox.show();
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}
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@ -1021,7 +1021,16 @@ themed_icon_from_name (const char *iconname)
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return icon;
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}
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static GIcon *
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/**
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* shell_app_info_get_icon:
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* @info: A #ShellAppInfo
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*
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* Get the #GIcon associated with this app; for apps "faked" from a #MetaWindow,
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* return %NULL.
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*
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* Returns: (transfer full): The icon for @info, or %NULL
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*/
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GIcon *
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shell_app_info_get_icon (ShellAppInfo *info)
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{
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char *iconname = NULL;
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@ -1120,6 +1129,21 @@ shell_app_info_create_icon_texture (ShellAppInfo *info, float size)
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return ret;
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}
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/**
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* shell_app_info_get_source_window:
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* @info: A #ShellAppInfo
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*
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* If @info is tracking a #MetaWindow, return that window.
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* Otherwise, return %NULL.
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*/
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MetaWindow *
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shell_app_info_get_source_window (ShellAppInfo *info)
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{
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if (info->type == SHELL_APP_INFO_TYPE_WINDOW)
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return info->window;
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return NULL;
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}
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/**
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* shell_app_info_launch_full:
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* @timestamp: Event timestamp, or 0 for current event timestamp
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@ -50,10 +50,14 @@ char *shell_app_info_get_name (ShellAppInfo *info);
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char *shell_app_info_get_description (ShellAppInfo *info);
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char *shell_app_info_get_executable (ShellAppInfo *info);
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char *shell_app_info_get_desktop_file_path (ShellAppInfo *info);
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GIcon *shell_app_info_get_icon (ShellAppInfo *info);
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ClutterActor *shell_app_info_create_icon_texture (ShellAppInfo *info, float size);
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GSList *shell_app_info_get_categories (ShellAppInfo *info);
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gboolean shell_app_info_get_is_nodisplay (ShellAppInfo *info);
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gboolean shell_app_info_is_transient (ShellAppInfo *info);
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MetaWindow *shell_app_info_get_source_window (ShellAppInfo *info);
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gboolean shell_app_info_launch_full (ShellAppInfo *info,
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guint timestamp,
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GList *uris,
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144
src/shell-app.c
144
src/shell-app.c
@ -4,6 +4,9 @@
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#include "shell-app-private.h"
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#include "shell-global.h"
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#include "st.h"
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#include <string.h>
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/**
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* SECTION:shell-app
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@ -22,6 +25,7 @@ struct _ShellApp
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gboolean window_sort_stale;
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GSList *windows;
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};
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G_DEFINE_TYPE (ShellApp, shell_app, G_TYPE_OBJECT);
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@ -53,6 +57,146 @@ shell_app_create_icon_texture (ShellApp *app,
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{
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return shell_app_info_create_icon_texture (app->info, size);
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}
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typedef struct {
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ShellApp *app;
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int size;
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} CreateFadedIconData;
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static CoglHandle
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shell_app_create_faded_icon_cpu (StTextureCache *cache,
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const char *key,
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void *datap,
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GError **error)
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{
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CreateFadedIconData *data = datap;
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ShellApp *app;
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GdkPixbuf *pixbuf;
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int size;
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CoglHandle texture;
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gint width, height, rowstride;
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guint8 n_channels;
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gint fade_start;
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gint fade_range;
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guint i, j;
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guint pixbuf_byte_size;
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guint8 *orig_pixels;
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guint8 *pixels;
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GIcon *icon;
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GtkIconInfo *info;
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app = data->app;
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size = data->size;
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icon = shell_app_info_get_icon (app->info);
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if (icon == NULL)
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return COGL_INVALID_HANDLE;
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info = gtk_icon_theme_lookup_by_gicon (gtk_icon_theme_get_default (),
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icon, (int) (size + 0.5),
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GTK_ICON_LOOKUP_FORCE_SIZE);
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g_object_unref (icon);
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if (info == NULL)
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return COGL_INVALID_HANDLE;
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pixbuf = gtk_icon_info_load_icon (info, NULL);
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gtk_icon_info_free (info);
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if (pixbuf == NULL)
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return COGL_INVALID_HANDLE;
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width = gdk_pixbuf_get_width (pixbuf);
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height = gdk_pixbuf_get_height (pixbuf);
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rowstride = gdk_pixbuf_get_rowstride (pixbuf);
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n_channels = gdk_pixbuf_get_n_channels (pixbuf);
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orig_pixels = gdk_pixbuf_get_pixels (pixbuf);
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pixbuf_byte_size = (height - 1) * rowstride +
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+ width * ((n_channels * gdk_pixbuf_get_bits_per_sample (pixbuf) + 7) / 8);
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pixels = g_malloc0 (rowstride * height);
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memcpy (pixels, orig_pixels, pixbuf_byte_size);
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fade_start = width / 2;
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fade_range = width - fade_start;
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for (i = fade_start; i < width; i++)
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{
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for (j = 0; j < height; j++)
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{
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guchar *pixel = &pixels[j * rowstride + i * n_channels];
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float fade = 1.0 - ((float) i - fade_start) / fade_range;
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pixel[0] = 0.5 + pixel[0] * fade;
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pixel[1] = 0.5 + pixel[1] * fade;
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pixel[2] = 0.5 + pixel[2] * fade;
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pixel[3] = 0.5 + pixel[3] * fade;
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}
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}
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texture = cogl_texture_new_from_data (width,
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height,
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COGL_TEXTURE_NONE,
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gdk_pixbuf_get_has_alpha (pixbuf) ? COGL_PIXEL_FORMAT_RGBA_8888 : COGL_PIXEL_FORMAT_RGB_888,
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COGL_PIXEL_FORMAT_ANY,
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rowstride,
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pixels);
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g_free (pixels);
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g_object_unref (pixbuf);
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return texture;
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}
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/**
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* shell_app_get_faded_icon:
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* @app: A #ShellApp
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* @size: Size in pixels
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*
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* Return an actor with a horizontally faded look.
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*
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* Return value: (transfer none): A floating #ClutterActor, or %NULL if no icon
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*/
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ClutterActor *
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shell_app_get_faded_icon (ShellApp *app, float size)
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{
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MetaWindow *window;
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CoglHandle texture;
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ClutterActor *result;
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char *cache_key;
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CreateFadedIconData data;
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/* Punt for WINDOW types for now...easier to reuse the property tracking bits,
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* and this helps us visually distinguish app-tracked from not.
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*/
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window = shell_app_info_get_source_window (app->info);
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if (window)
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{
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return st_texture_cache_bind_pixbuf_property (st_texture_cache_get_default (),
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G_OBJECT (window),
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"icon");
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}
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cache_key = g_strdup_printf ("faded-icon:%s,size=%f", shell_app_get_id (app), size);
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data.app = app;
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data.size = (int) (0.5 + size);
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texture = st_texture_cache_load (st_texture_cache_get_default (),
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cache_key,
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ST_TEXTURE_CACHE_POLICY_FOREVER,
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shell_app_create_faded_icon_cpu,
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&data,
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NULL);
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g_free (cache_key);
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if (texture != COGL_INVALID_HANDLE)
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{
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result = clutter_texture_new ();
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clutter_texture_set_cogl_texture (CLUTTER_TEXTURE (result), texture);
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}
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else
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{
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result = clutter_texture_new ();
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g_object_set (result, "opacity", 0, "width", size, "height", size, NULL);
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}
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return result;
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}
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char *
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shell_app_get_name (ShellApp *app)
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@ -30,6 +30,7 @@ GType shell_app_get_type (void) G_GNUC_CONST;
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const char *shell_app_get_id (ShellApp *app);
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ClutterActor *shell_app_create_icon_texture (ShellApp *app, float size);
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ClutterActor *shell_app_get_faded_icon (ShellApp *app, float size);
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char *shell_app_get_name (ShellApp *app);
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char *shell_app_get_description (ShellApp *app);
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gboolean shell_app_is_transient (ShellApp *app);
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@ -49,70 +49,6 @@ shell_draw_clock (StDrawingArea *area,
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cairo_stroke (cr);
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}
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/**
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* shell_fade_app_icon:
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* @source: Source #ClutterTexture
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*
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* Create a new texture by modifying the alpha channel of the
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* source texture, adding a horizontal gradient fade.
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*
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* Returns: (transfer none): A new #ClutterTexture
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*/
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ClutterTexture *
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shell_fade_app_icon (ClutterTexture *source)
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{
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CoglHandle texture;
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guchar *pixels;
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gint width, height, rowstride;
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gint fade_start;
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gint fade_range;
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guint i, j;
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ClutterTexture *result;
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texture = clutter_texture_get_cogl_texture (source);
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if (texture == COGL_INVALID_HANDLE)
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return NULL;
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width = cogl_texture_get_width (texture);
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height = cogl_texture_get_height (texture);
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rowstride = (width * 4 + 3) & ~3;
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pixels = g_malloc0 (rowstride * height);
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cogl_texture_get_data (texture, COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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rowstride, pixels);
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fade_start = width / 2;
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fade_range = width - fade_start;
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for (i = fade_start; i < width; i++)
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{
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for (j = 0; j < height; j++)
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{
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guchar *pixel = &pixels[j * rowstride + i * 4];
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float fade = 1.0 - ((float) i - fade_start) / fade_range;
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pixel[0] = 0.5 + pixel[0] * fade;
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pixel[1] = 0.5 + pixel[1] * fade;
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pixel[2] = 0.5 + pixel[2] * fade;
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pixel[3] = 0.5 + pixel[3] * fade;
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}
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}
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texture = cogl_texture_new_from_data (width,
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height,
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COGL_TEXTURE_NONE,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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COGL_PIXEL_FORMAT_ANY,
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rowstride,
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pixels);
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g_free (pixels);
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result = (ClutterTexture*)clutter_texture_new ();
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clutter_texture_set_cogl_texture (result, texture);
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cogl_handle_unref (texture);
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return result;
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}
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void
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shell_draw_box_pointer (StDrawingArea *area,
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ShellPointerDirection direction,
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@ -24,8 +24,6 @@ void shell_draw_clock (StDrawingArea *area,
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int hour,
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int minute);
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ClutterTexture * shell_fade_app_icon (ClutterTexture *source);
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guint shell_add_hook_paint_red_border (ClutterActor *actor);
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G_END_DECLS
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