Fix app icon fading
The way we were loading data into a CoglTexture, then pulling it out and manipulating it on the CPU, then loading it back into a texture was a bit lame. Clean things up a bit here by loading directly into the CPU, doing the fading, then creating a texture. Also cache the faded data in StTextureCache. https://bugzilla.gnome.org/show_bug.cgi?id=612759
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@ -1021,7 +1021,16 @@ themed_icon_from_name (const char *iconname)
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return icon;
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}
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static GIcon *
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/**
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* shell_app_info_get_icon:
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* @info: A #ShellAppInfo
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*
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* Get the #GIcon associated with this app; for apps "faked" from a #MetaWindow,
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* return %NULL.
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*
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* Returns: (transfer full): The icon for @info, or %NULL
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*/
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GIcon *
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shell_app_info_get_icon (ShellAppInfo *info)
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{
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char *iconname = NULL;
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@ -1120,6 +1129,21 @@ shell_app_info_create_icon_texture (ShellAppInfo *info, float size)
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return ret;
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}
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/**
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* shell_app_info_get_source_window:
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* @info: A #ShellAppInfo
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*
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* If @info is tracking a #MetaWindow, return that window.
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* Otherwise, return %NULL.
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*/
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MetaWindow *
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shell_app_info_get_source_window (ShellAppInfo *info)
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{
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if (info->type == SHELL_APP_INFO_TYPE_WINDOW)
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return info->window;
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return NULL;
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}
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/**
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* shell_app_info_launch_full:
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* @timestamp: Event timestamp, or 0 for current event timestamp
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