panelMenu: Use the accessible-name property instead of a label actor

We already have code for this in StWidget.

https://bugzilla.gnome.org/show_bug.cgi?id=705898
This commit is contained in:
Jasper St. Pierre 2013-08-13 07:56:43 -04:00
parent ef09596648
commit 33e51cc38b
2 changed files with 2 additions and 19 deletions

View File

@ -521,7 +521,7 @@ const AppMenuButton = new Lang.Class({
this._targetApp = targetApp;
this._label.setText(targetApp.get_name());
this.setName(targetApp.get_name());
this.actor.set_accessible_name(targetApp.get_name());
this._syncIcon();
this._arrow.show();

View File

@ -101,6 +101,7 @@ const Button = new Lang.Class({
this.parent({ reactive: true,
can_focus: true,
track_hover: true,
accessible_name: nameText ? nameText : "",
accessible_role: Atk.Role.MENU });
this.actor.connect('button-press-event', Lang.bind(this, this._onButtonPress));
@ -111,8 +112,6 @@ const Button = new Lang.Class({
this.menu = new PopupMenu.PopupDummyMenu(this.actor);
else
this.setMenu(new PopupMenu.PopupMenu(this.actor, menuAlignment, St.Side.TOP, 0));
this.setName(nameText);
},
setSensitive: function(sensitive) {
@ -121,22 +120,6 @@ const Button = new Lang.Class({
this.actor.track_hover = sensitive;
},
setName: function(text) {
if (text != null) {
// This is the easiest way to provide a accessible name to
// this widget. The label could be also used for other
// purposes in the future.
if (!this.label) {
this.label = new St.Label({ text: text });
this.actor.label_actor = this.label;
} else
this.label.text = text;
} else {
this.label = null;
this.actor.label_actor = null;
}
},
setMenu: function(menu) {
if (this.menu)
this.menu.destroy();