Main: move the stage hierarchy initialization to LayoutManager

It is cleaner to concentrate all layout and chrome management
in one place, instead of having it scattered around the codebase.

https://bugzilla.gnome.org/show_bug.cgi?id=682429
This commit is contained in:
Giovanni Campagna
2013-01-10 16:02:20 -05:00
committed by Ray Strode
parent 4dc9540325
commit 33dde63256
3 changed files with 55 additions and 40 deletions

View File

@ -113,37 +113,15 @@ function start() {
tracker.connect('startup-sequence-changed', _queueCheckWorkspaces);
// The stage is always covered so Clutter doesn't need to clear it; however
// the color is used as the default contents for the Mutter root background
// actor so set it anyways.
global.stage.color = DEFAULT_BACKGROUND_COLOR;
global.stage.no_clear_hint = true;
_loadDefaultStylesheet();
// Set up stage hierarchy to group all UI actors under one container.
uiGroup = new Shell.GenericContainer({ name: 'uiGroup' });
uiGroup.connect('allocate',
function (actor, box, flags) {
let children = uiGroup.get_children();
for (let i = 0; i < children.length; i++)
children[i].allocate_preferred_size(flags);
});
uiGroup.connect('get-preferred-width',
function(actor, forHeight, alloc) {
let width = global.stage.width;
[alloc.min_size, alloc.natural_size] = [width, width];
});
uiGroup.connect('get-preferred-height',
function(actor, forWidth, alloc) {
let height = global.stage.height;
[alloc.min_size, alloc.natural_size] = [height, height];
});
global.window_group.reparent(uiGroup);
global.overlay_group.reparent(uiGroup);
global.stage.add_actor(uiGroup);
// Setup the stage hierarchy early
layoutManager = new Layout.LayoutManager();
// Various parts of the codebase still refers to Main.uiGroup
// instead using the layoutManager. This keeps that code
// working until it's updated.
uiGroup = layoutManager.uiGroup;
xdndHandler = new XdndHandler.XdndHandler();
ctrlAltTabManager = new CtrlAltTab.CtrlAltTabManager();
overview = new Overview.Overview();