Main: move the stage hierarchy initialization to LayoutManager
It is cleaner to concentrate all layout and chrome management in one place, instead of having it scattered around the codebase. https://bugzilla.gnome.org/show_bug.cgi?id=682429
This commit is contained in:

committed by
Ray Strode

parent
4dc9540325
commit
33dde63256
@ -113,37 +113,15 @@ function start() {
|
||||
|
||||
tracker.connect('startup-sequence-changed', _queueCheckWorkspaces);
|
||||
|
||||
// The stage is always covered so Clutter doesn't need to clear it; however
|
||||
// the color is used as the default contents for the Mutter root background
|
||||
// actor so set it anyways.
|
||||
global.stage.color = DEFAULT_BACKGROUND_COLOR;
|
||||
global.stage.no_clear_hint = true;
|
||||
|
||||
_loadDefaultStylesheet();
|
||||
|
||||
// Set up stage hierarchy to group all UI actors under one container.
|
||||
uiGroup = new Shell.GenericContainer({ name: 'uiGroup' });
|
||||
uiGroup.connect('allocate',
|
||||
function (actor, box, flags) {
|
||||
let children = uiGroup.get_children();
|
||||
for (let i = 0; i < children.length; i++)
|
||||
children[i].allocate_preferred_size(flags);
|
||||
});
|
||||
uiGroup.connect('get-preferred-width',
|
||||
function(actor, forHeight, alloc) {
|
||||
let width = global.stage.width;
|
||||
[alloc.min_size, alloc.natural_size] = [width, width];
|
||||
});
|
||||
uiGroup.connect('get-preferred-height',
|
||||
function(actor, forWidth, alloc) {
|
||||
let height = global.stage.height;
|
||||
[alloc.min_size, alloc.natural_size] = [height, height];
|
||||
});
|
||||
global.window_group.reparent(uiGroup);
|
||||
global.overlay_group.reparent(uiGroup);
|
||||
global.stage.add_actor(uiGroup);
|
||||
|
||||
// Setup the stage hierarchy early
|
||||
layoutManager = new Layout.LayoutManager();
|
||||
// Various parts of the codebase still refers to Main.uiGroup
|
||||
// instead using the layoutManager. This keeps that code
|
||||
// working until it's updated.
|
||||
uiGroup = layoutManager.uiGroup;
|
||||
|
||||
xdndHandler = new XdndHandler.XdndHandler();
|
||||
ctrlAltTabManager = new CtrlAltTab.CtrlAltTabManager();
|
||||
overview = new Overview.Overview();
|
||||
|
Reference in New Issue
Block a user