lockScreenMenu: Construct actual panel icons much more accurately

Instead of faking it by adding a bunch of main icons and secondary
icons to our own box, try and recreate the original button box
with the original icons.

https://bugzilla.gnome.org/show_bug.cgi?id=690589
This commit is contained in:
Jasper St. Pierre 2012-12-20 20:25:54 -05:00
parent 994021d77f
commit 1d136cacfb
2 changed files with 43 additions and 33 deletions

View File

@ -244,11 +244,17 @@ const SystemStatusButton = new Lang.Class({
this.setIcon(iconName);
},
get icons() {
return this._box.get_children();
},
addIcon: function(gicon) {
let icon = new St.Icon({ gicon: gicon,
style_class: 'system-status-icon' });
this._box.add_actor(icon);
this.emit('icons-changed');
return icon;
},

View File

@ -10,6 +10,31 @@ const PanelMenu = imports.ui.panelMenu;
const PopupMenu = imports.ui.popupMenu;
const VolumeMenu = imports.ui.status.volume;
const FakeStatusIcon = new Lang.Class({
Name: 'FakeStatusIcon',
_init: function(button) {
this.actor = new St.BoxLayout({ style_class: 'panel-status-button-box' });
this._button = button;
this._button.connect('icons-updated', Lang.bind(this, this._reconstructIcons));
this._button.actor.bind_property('visible', this.actor, 'visible',
GObject.BindingFlags.SYNC_CREATE);
this._reconstructIcons();
},
_reconstructIcons: function() {
this.actor.destroy_all_children();
this._button.icons.forEach(Lang.bind(this, function(icon) {
let newIcon = new St.Icon({ style_class: 'system-status-icon' });
icon.bind_property('gicon', newIcon, 'gicon',
GObject.BindingFlags.SYNC_CREATE);
icon.bind_property('visible', newIcon, 'visible',
GObject.BindingFlags.SYNC_CREATE);
this.actor.add_actor(newIcon);
}));
}
});
const Indicator = new Lang.Class({
Name: 'LockScreenMenuIndicator',
Extends: PanelMenu.SystemStatusButton,
@ -18,41 +43,20 @@ const Indicator = new Lang.Class({
this.parent(null, _("Volume, network, battery"));
this._box.style_class = 'lock-screen-status-button-box';
this._volume = Main.panel.statusArea.volume;
if (this._volume) {
this._volumeIcon = this.addIcon(null);
this._volume.mainIcon.bind_property('gicon', this._volumeIcon, 'gicon',
GObject.BindingFlags.SYNC_CREATE);
this._volume.mainIcon.bind_property('visible', this._volumeIcon, 'visible',
GObject.BindingFlags.SYNC_CREATE);
this._volumeControl = VolumeMenu.getMixerControl();
this._volumeMenu = new VolumeMenu.VolumeMenu(this._volumeControl);
this.menu.addMenuItem(this._volumeMenu);
this._volumeControl = VolumeMenu.getMixerControl();
this._volumeMenu = new VolumeMenu.VolumeMenu(this._volumeControl);
this.menu.addMenuItem(this._volumeMenu);
this._volume = new FakeStatusIcon(Main.panel.statusArea.volume);
this._box.add_child(this._volume.actor);
// Network may not exist if the user doesn't have NetworkManager
if (Main.panel.statusArea.network) {
this._network = new FakeStatusIcon(Main.panel.statusArea.network);
this._box.add_child(this._network.actor);
}
this._network = Main.panel.statusArea.network;
if (this._network) {
this._networkIcon = this.addIcon(null);
this._network.mainIcon.bind_property('gicon', this._networkIcon, 'gicon',
GObject.BindingFlags.SYNC_CREATE);
this._network.mainIcon.bind_property('visible', this._networkIcon, 'visible',
GObject.BindingFlags.SYNC_CREATE);
this._networkSecondaryIcon = this.addIcon(null);
this._network.secondaryIcon.bind_property('gicon', this._networkSecondaryIcon, 'gicon',
GObject.BindingFlags.SYNC_CREATE);
this._network.secondaryIcon.bind_property('visible', this._networkSecondaryIcon, 'visible',
GObject.BindingFlags.SYNC_CREATE);
}
this._battery = Main.panel.statusArea.battery;
if (this._battery) {
this._batteryIcon = this.addIcon(null);
this._battery.mainIcon.bind_property('gicon', this._batteryIcon, 'gicon',
GObject.BindingFlags.SYNC_CREATE);
this._battery.mainIcon.bind_property('visible', this._batteryIcon, 'visible',
GObject.BindingFlags.SYNC_CREATE);
}
this._battery = new FakeStatusIcon(Main.panel.statusArea.battery);
this._box.add_child(this._battery.actor);
}
});