Bug 587955 - Small cleanups to iconButton
Missing trailing ; after "this._fadeOut()". A few missing spaces after "if". Parameter inconsistently named "icon" instead of "texture".
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@ -128,14 +128,14 @@ const ANIMATION_TIME = 0.25;
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* size -- size in pixels of both the button and the icon it contains
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* texture -- optional, must be used if the texture for the icon is already created (else, use setIconFromName)
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*/
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function iconButton(parent, size, icon) {
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this._init(parent, size, icon);
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function iconButton(parent, size, texture) {
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this._init(parent, size, texture);
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}
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iconButton.prototype = {
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_init : function(parent, size, texture) {
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this._size = size;
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if(texture)
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if (texture)
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this.actor = texture;
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else
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this.actor = new Clutter.Texture({ width: this._size, height: this._size });
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@ -145,23 +145,23 @@ iconButton.prototype = {
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this._shouldHide = false;
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// Nothing to do if the cursor has come back from a child of the parent actor
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if(actor.get_children().indexOf(Shell.get_event_related(event)) != -1)
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if (actor.get_children().indexOf(Shell.get_event_related(event)) != -1)
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return;
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this._fadeIn();
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}));
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parent.connect("leave-event", Lang.bind(this, function(actor, event) {
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// Nothing to do if the cursor has merely entered a child of the parent actor
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if(actor.get_children().indexOf(Shell.get_event_related(event)) != -1)
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if (actor.get_children().indexOf(Shell.get_event_related(event)) != -1)
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return;
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// Remember that we should not be visible to hide the button if forceShow is unset
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if(this._forceShow) {
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if (this._forceShow) {
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this._shouldHide = true;
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return;
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}
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this._fadeOut()
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this._fadeOut();
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}));
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},
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@ -187,7 +187,7 @@ iconButton.prototype = {
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forceShow : function(show) {
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this._forceShow = show;
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// Hide the button if it should have been hidden under normal conditions
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if(!this._forceShow && this._shouldHide) {
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if (!this._forceShow && this._shouldHide) {
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this._fadeOut();
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}
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},
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