Bug 587955 - Small cleanups to iconButton

Missing trailing ; after "this._fadeOut()". A few missing spaces after "if". Parameter inconsistently named "icon" instead of "texture".
This commit is contained in:
Milan Bouchet-Valat 2009-07-11 18:44:21 +02:00
parent b45cd0a4eb
commit 177edc5444

View File

@ -128,14 +128,14 @@ const ANIMATION_TIME = 0.25;
* size -- size in pixels of both the button and the icon it contains
* texture -- optional, must be used if the texture for the icon is already created (else, use setIconFromName)
*/
function iconButton(parent, size, icon) {
this._init(parent, size, icon);
function iconButton(parent, size, texture) {
this._init(parent, size, texture);
}
iconButton.prototype = {
_init : function(parent, size, texture) {
this._size = size;
if(texture)
if (texture)
this.actor = texture;
else
this.actor = new Clutter.Texture({ width: this._size, height: this._size });
@ -145,23 +145,23 @@ iconButton.prototype = {
this._shouldHide = false;
// Nothing to do if the cursor has come back from a child of the parent actor
if(actor.get_children().indexOf(Shell.get_event_related(event)) != -1)
if (actor.get_children().indexOf(Shell.get_event_related(event)) != -1)
return;
this._fadeIn();
}));
parent.connect("leave-event", Lang.bind(this, function(actor, event) {
// Nothing to do if the cursor has merely entered a child of the parent actor
if(actor.get_children().indexOf(Shell.get_event_related(event)) != -1)
if (actor.get_children().indexOf(Shell.get_event_related(event)) != -1)
return;
// Remember that we should not be visible to hide the button if forceShow is unset
if(this._forceShow) {
if (this._forceShow) {
this._shouldHide = true;
return;
}
this._fadeOut()
this._fadeOut();
}));
},
@ -187,7 +187,7 @@ iconButton.prototype = {
forceShow : function(show) {
this._forceShow = show;
// Hide the button if it should have been hidden under normal conditions
if(!this._forceShow && this._shouldHide) {
if (!this._forceShow && this._shouldHide) {
this._fadeOut();
}
},