st_theme_node_copy_cached_paint_state: allow self-assignment
If you copy a theme node's paint state into itself, it should be an inexpensive no-op. What actually happened was that we destroyed the old paint state, re-initialized to blank, then copied the blank state back into itself. In the process, we lost (for instance) the textures for rounded corners. Until I introduced the texture cache, this never actually happened, because when st_widget_recompute_style() calls st_widget_get_theme_node(), we'd always get a fresh theme node. Now, we get a theme node T back from the cache, notice that paint_equal(T, T) is true, short-circuit slightly by copying its drawing state into itself, and destroy drawing state that we still needed. I'm going to fix this in recompute_style() too, but as a general principle, self-assignment ought to be harmless. Bug: https://bugzilla.gnome.org/show_bug.cgi?id=687465 Reviewed-by: Jasper St. Pierre <jstpierre@mecheye.net>
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@ -2060,6 +2060,9 @@ st_theme_node_copy_cached_paint_state (StThemeNode *node,
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g_return_if_fail (ST_IS_THEME_NODE (node));
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g_return_if_fail (ST_IS_THEME_NODE (node));
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g_return_if_fail (ST_IS_THEME_NODE (other));
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g_return_if_fail (ST_IS_THEME_NODE (other));
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if (node == other)
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return;
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/* Check omitted for speed: */
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/* Check omitted for speed: */
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/* g_return_if_fail (st_theme_node_paint_equal (node, other)); */
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/* g_return_if_fail (st_theme_node_paint_equal (node, other)); */
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