[linearView] Cleanup workspace scrolling and zooming
Centralize the update of actor visibilities (overlays, shadows, off-screen workspaces). Adjust the way scrolling is handled so that it works correctly with removed workspaces. https://bugzilla.gnome.org/show_bug.cgi?id=610191
This commit is contained in:
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2bd64b6cab
commit
082a15bbc5
@ -1143,6 +1143,9 @@ Workspace.prototype = {
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},
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_fadeInWindowOverlay: function(clone, overlay) {
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if (clone.inDrag)
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return;
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// This is a little messy and complicated because when we
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// start the fade-in we may not have done the final positioning
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// of the workspaces. (Tweener doesn't necessarily finish
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@ -53,7 +53,7 @@ GenericWorkspacesView.prototype = {
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let [a, spacing] = node.get_length('spacing', false);
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this._spacing = spacing;
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if (Main.overview.animationInProgress)
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this._positionWorkspaces();
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this._computeWorkspacePositions();
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else
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this._transitionWorkspaces();
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}));
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@ -252,7 +252,7 @@ GenericWorkspacesView.prototype = {
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throw new Error("Not implemented");
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},
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_positionWorkspaces: function() {
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_computeWorkspacePositions: function() {
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throw new Error("Not implemented");
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},
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@ -294,7 +294,7 @@ MosaicView.prototype = {
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// first row.)
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//
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// FIXME: need to make the metacity internal layout agree with this!
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_positionWorkspaces: function() {
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_computeWorkspacePositions: function() {
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let gridWidth = Math.ceil(Math.sqrt(this._workspaces.length));
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let gridHeight = Math.ceil(this._workspaces.length / gridWidth);
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@ -337,7 +337,7 @@ MosaicView.prototype = {
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_transitionWorkspaces: function() {
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// update workspace parameters
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this._positionWorkspaces();
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this._computeWorkspacePositions();
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let active = global.screen.get_active_workspace_index();
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let activeWorkspace = this._workspaces[active];
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@ -394,7 +394,7 @@ MosaicView.prototype = {
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this._actor.add_actor(this._workspaces[w].actor);
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// Figure out the new layout
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this._positionWorkspaces();
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this._computeWorkspacePositions();
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let newScale = this._workspaces[0].scale;
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let newGridWidth = Math.ceil(Math.sqrt(newNumWorkspaces));
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let newGridHeight = Math.ceil(newNumWorkspaces / newGridWidth);
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@ -522,10 +522,14 @@ SingleView.prototype = {
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this._actor.set_clip(x, y, width, height);
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this._indicatorsPanel = null;
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this._indicatorsPanelWidth = 0;
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this._activeWorkspaceX = 0; // x offset of active ws while dragging
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this._activeWorkspaceY = 0; // y offset of active ws while dragging
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this._scroll = null;
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this._lostWorkspaces = [];
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this._scrolling = false;
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this._animatingScroll = false;
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this._animating = false; // tweening
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this._scrolling = false; // dragging scroll bar or desktop
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this._animatingScroll = false; // programatically move the scroll bar
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this._inDrag = false; // dragging a window
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let primary = global.get_primary_monitor();
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this._dropGroup = new Clutter.Group({ x: 0, y: 0,
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@ -539,58 +543,60 @@ SingleView.prototype = {
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this._buttonPressId = 0;
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this._capturedEventId = 0;
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this._timeoutId = 0;
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this._windowDragBeginId = 0;
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this._windowDragEndId = 0;
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},
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_positionWorkspaces: function() {
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let scale;
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if (this._inDrag)
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scale = this._width * WORKSPACE_DRAGGING_SCALE / global.screen_width;
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else
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scale = this._width / global.screen_width;
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// Compute the position, scale and opacity of the workspaces, but don't
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// actually change the actors to match
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_computeWorkspacePositions: function() {
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let active = global.screen.get_active_workspace_index();
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let _width = this._workspaces[0].actor.width * scale;
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let scale = this._width / global.screen_width;
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if (this._inDrag)
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scale *= WORKSPACE_DRAGGING_SCALE;
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this._setWorkspaceDraggable(active, true);
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let _width = this._workspaces[0].actor.width * scale;
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let _height = this._workspaces[0].actor.height * scale;
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this._activeWorkspaceX = (this._width - _width) / 2;
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this._activeWorkspaceY = (this._height - _height) / 2;
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for (let w = 0; w < this._workspaces.length; w++) {
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let workspace = this._workspaces[w];
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if (this._inDrag)
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workspace.opacity = 200;
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else
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workspace.opacity = 255;
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if (active == w)
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workspace.opacity = 255;
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workspace.opacity = (this._inDrag && w != active) ? 200 : 255;
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workspace.gridRow = 0;
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workspace.gridCol = 0;
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workspace.scale = scale;
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workspace.gridX = this._x + (this._width - _width) / 2 + (w - active) * (_width + this._spacing);
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workspace.gridY = this._y + (this._height - workspace.actor.height * scale) / 2;
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workspace.gridX = this._x + this._activeWorkspaceX
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+ (w - active) * (_width + this._spacing);
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workspace.gridY = this._y + this._activeWorkspaceY;
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workspace.setSelected(false);
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}
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this._newWorkspaceArea.scale = scale;
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this._newWorkspaceArea.gridX = this._x + (this._width - _width) / 2 + (this._workspaces.length - active) * (_width + this._spacing);
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this._newWorkspaceArea.gridY = this._y + (this._height - this._newWorkspaceArea.actor.height * scale) / 2;
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this._newWorkspaceArea.gridX = this._x + this._activeWorkspaceX
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+ (this._workspaces.length - active) * (_width + this._spacing);
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this._newWorkspaceArea.gridY = this._y + this._activeWorkspaceY;
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this._leftShadow.scale = scale;
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this._leftShadow.gridX = this._x + (this._width - _width) / 2 - (this._leftShadow.width * scale + this._spacing);
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this._leftShadow.gridY = this._y + (this._height - this._leftShadow.height * scale) / 2;
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this._leftShadow.gridX = this._x + this._activeWorkspaceX
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- (this._leftShadow.width * scale + this._spacing);
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this._leftShadow.gridY = this._y + this._activeWorkspaceY;
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this._rightShadow.scale = scale;
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this._rightShadow.gridX = this._x + (this._width - _width) / 2 + (_width + this._spacing);
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this._rightShadow.gridY = this._y + (this._height - this._rightShadow.height * scale) / 2;
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this._rightShadow.gridX = this._x + this._activeWorkspaceX
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+ (_width + this._spacing);
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this._rightShadow.gridY = this._y + this._activeWorkspaceY;
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},
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_transitionWorkspaces: function() {
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// update workspace parameters
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this._positionWorkspaces();
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this._computeWorkspacePositions();
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let active = global.screen.get_active_workspace_index();
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let activeActor = this._workspaces[active].actor;
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@ -737,116 +743,154 @@ SingleView.prototype = {
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return false;
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},
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// Update workspace actors parameters to the values calculated in
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// _computeWorkspacePositions()
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// @showAnimation: iff %true, transition between states
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_updateWorkspaceActors: function(showAnimation) {
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let active = global.screen.get_active_workspace_index();
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this._positionWorkspaces();
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let dx = this._workspaces[0].gridX - this._workspaces[0].actor.x;
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let targetWorkspaceNewX = this._x + this._activeWorkspaceX;
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let targetWorkspaceCurrentX = this._workspaces[active].gridX;
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let dx = targetWorkspaceNewX - targetWorkspaceCurrentX;
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this._setWorkspaceDraggable(active, true);
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this._animating = showAnimation;
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for (let w = 0; w < this._workspaces.length; w++) {
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let workspace = this._workspaces[w];
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workspace.actor.show();
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workspace.hideWindowsOverlays();
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Tweener.removeTweens(workspace.actor);
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workspace.gridX += dx;
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let i = w;
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if (showAnimation) {
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Tweener.addTween(workspace.actor,
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{ x: workspace.gridX,
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y: workspace.gridY,
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scale_x: workspace.scale,
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scale_y: workspace.scale,
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time: WORKSPACE_SWITCH_TIME,
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opacity: workspace.opacity,
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transition: 'easeOutQuad',
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onCompleteScope: this,
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onComplete: function() {
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if (i == active) {
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if (!this._inDrag)
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workspace.showWindowsOverlays();
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} else
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workspace.actor.visible = Math.abs(i - active) <= 1;
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}});
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time: WORKSPACE_SWITCH_TIME,
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transition: 'easeOutQuad'
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});
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} else {
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workspace.actor.set_scale(workspace.scale, workspace.scale);
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workspace.actor.set_position(workspace.gridX, workspace.gridY);
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workspace.actor.opacity = workspace.opacity;
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if (i == active) {
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if (!this._inDrag)
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workspace.showWindowsOverlays();
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} else
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workspace.actor.visible = Math.abs(i - active) <= 1;
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}
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workspace.positionWindows(0);
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}
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if (active)
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this._leftShadow.show();
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else
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this._leftShadow.hide();
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if (active == this._workspaces.length - 1)
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this._rightShadow.hide();
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else
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this._rightShadow.show();
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this._leftShadow.raise_top();
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this._rightShadow.raise_top();
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if (showAnimation) {
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Tweener.addTween(this._newWorkspaceArea.actor,
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{ x: this._newWorkspaceArea.gridX,
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y: this._newWorkspaceArea.gridY,
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scale_x: this._newWorkspaceArea.scale,
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scale_y: this._newWorkspaceArea.scale,
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time: WORKSPACE_SWITCH_TIME,
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transition: 'easeOutQuad'
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});
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this._leftShadow.x = this._leftShadow.gridX;
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Tweener.addTween(this._leftShadow,
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{ y: this._leftShadow.gridY,
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scale_x: this._leftShadow.scale,
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scale_y: this._leftShadow.scale,
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time: WORKSPACE_SWITCH_TIME,
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transition: 'easeOutQuad'
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});
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this._rightShadow.x = this._rightShadow.gridX;
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Tweener.addTween(this._rightShadow,
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{ y: this._rightShadow.gridY,
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scale_x: this._rightShadow.scale,
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scale_y: this._rightShadow.scale,
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time: WORKSPACE_SWITCH_TIME,
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transition: 'easeOutQuad'
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});
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} else {
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this._newWorkspaceArea.actor.set_scale(this._newWorkspaceArea.scale, this._newWorkspaceArea.scale);
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this._newWorkspaceArea.actor.set_position(this._newWorkspaceArea.gridX, this._newWorkspaceArea.gridY);
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this._leftShadow.set_scale(this._leftShadow.scale, this._leftShadow.scale);
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this._leftShadow.set_position(this._leftShadow.gridX, this._leftShadow.gridY);
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this._rightShadow.set_scale(this._rightShadow.scale, this._rightShadow.scale);
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this._rightShadow.set_position(this._rightShadow.gridX, this._rightShadow.gridY);
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}
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for (let l = 0; l < this._lostWorkspaces.length; l++) {
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let workspace = this._lostWorkspaces[l];
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Tweener.removeTweens(workspace.actor);
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workspace.gridX += dx;
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workspace.actor.show();
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workspace._hideAllOverlays();
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workspace.hideWindowsOverlays();
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if (showAnimation) {
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Tweener.addTween(workspace.actor,
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{ x: workspace.gridX,
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time: WORKSPACE_SWITCH_TIME,
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transition: 'easeOutQuad',
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onComplete: Lang.bind(this, this._cleanWorkspaces)
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});
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{ x: workspace.gridX,
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time: WORKSPACE_SWITCH_TIME,
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transition: 'easeOutQuad',
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onComplete: Lang.bind(this,
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this._cleanWorkspaces)
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});
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} else {
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this._cleanWorkspaces();
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}
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}
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Tweener.removeTweens(this._newWorkspaceArea.actor);
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Tweener.removeTweens(this._leftShadow);
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Tweener.removeTweens(this._rightShadow);
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this._newWorkspaceArea.gridX += dx;
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if (showAnimation) {
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// we have to call _updateVisibility() once before the
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// animation and once afterwards - it does not really
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// matter which tween we use, as long as it's not inside
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// a loop ...
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this._updateVisibility();
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Tweener.addTween(this._newWorkspaceArea.actor,
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{ x: this._newWorkspaceArea.gridX,
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y: this._newWorkspaceArea.gridY,
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scale_x: this._newWorkspaceArea.scale,
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scale_y: this._newWorkspaceArea.scale,
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time: WORKSPACE_SWITCH_TIME,
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transition: 'easeOutQuad',
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onComplete: Lang.bind(this, function() {
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this._animating = false;
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this._updateVisibility();
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})
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});
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this._leftShadow.x = this._leftShadow.gridX;
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Tweener.addTween(this._leftShadow,
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{ y: this._leftShadow.gridY,
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scale_x: this._leftShadow.scale,
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scale_y: this._leftShadow.scale,
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time: WORKSPACE_SWITCH_TIME,
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transition: 'easeOutQuad'
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});
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this._rightShadow.x = this._rightShadow.gridX;
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Tweener.addTween(this._rightShadow,
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{ y: this._rightShadow.gridY,
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scale_x: this._rightShadow.scale,
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scale_y: this._rightShadow.scale,
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time: WORKSPACE_SWITCH_TIME,
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transition: 'easeOutQuad'
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});
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} else {
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this._newWorkspaceArea.actor.set_scale(this._newWorkspaceArea.scale,
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this._newWorkspaceArea.scale);
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this._newWorkspaceArea.actor.set_position(this._newWorkspaceArea.gridX,
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this._newWorkspaceArea.gridY);
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this._leftShadow.set_scale(this._leftShadow.scale,
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this._leftShadow.scale);
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this._leftShadow.set_position(this._leftShadow.gridX,
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this._leftShadow.gridY);
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this._rightShadow.set_scale(this._rightShadow.scale,
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this._rightShadow.scale);
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this._rightShadow.set_position(this._rightShadow.gridX,
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this._rightShadow.gridY);
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this._updateVisibility();
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}
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},
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_updateVisibility: function() {
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let active = global.screen.get_active_workspace_index();
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for (let w = 0; w < this._workspaces.length; w++) {
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let workspace = this._workspaces[w];
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if (this._animating || this._scrolling) {
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workspace.hideWindowsOverlays();
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workspace.actor.show();
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} else {
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workspace.showWindowsOverlays();
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if (this._inDrag)
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workspace.actor.visible = (Math.abs(w - active) <= 1);
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else
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workspace.actor.visible = (w == active);
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}
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}
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if (this._inDrag) {
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this._leftShadow.raise_top();
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this._rightShadow.raise_top();
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if (active > 0)
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this._leftShadow.show();
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else
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this._leftShadow.hide();
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if (active < this._workspaces.length - 1)
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this._rightShadow.show();
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else
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this._rightShadow.hide();
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} else {
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this._leftShadow.hide();
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this._rightShadow.hide();
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}
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},
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_cleanWorkspaces: function() {
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@ -857,8 +901,8 @@ SingleView.prototype = {
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this._lostWorkspaces[l].destroy();
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this._lostWorkspaces = [];
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this._positionWorkspaces();
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this._updateWorkspaceActors();
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this._computeWorkspacePositions();
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this._updateWorkspaceActors(false);
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},
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_scrollScrollBarToIndex: function(index, showAnimation) {
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@ -901,8 +945,8 @@ SingleView.prototype = {
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Lang.bind(this, this._onWindowDragEnd));
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}
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this._positionWorkspaces();
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this._updateWorkspaceActors();
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this._computeWorkspacePositions();
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this._updateWorkspaceActors(false);
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this._scrollScrollBarToIndex(active + 1, false);
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} else {
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this._lostWorkspaces = lostWorkspaces;
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@ -980,6 +1024,7 @@ SingleView.prototype = {
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return;
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this._inDrag = true;
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this._computeWorkspacePositions();
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this._updateWorkspaceActors(true);
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this._dropGroup.raise_top();
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@ -1054,6 +1099,7 @@ SingleView.prototype = {
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this._dropGroup.lower_bottom();
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actor.opacity = 255;
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this._inDrag = false;
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this._computeWorkspacePositions();
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this._updateWorkspaceActors(true);
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for (let i = 0; i < this._workspaces.length; i++)
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@ -1112,9 +1158,7 @@ SingleView.prototype = {
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if (!this._scrolling && active == adj.value) {
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// Again, work around the paging in StScrollBar: simulate
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// the effect of scroll-stop
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this._scrolling = true;
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this._scrollToActive(false);
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this._scrolling = false;
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this._updateWorkspaceActors(false);
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}
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},
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