fix "desktop"/"workspace" naming confusion
svn path=/trunk/; revision=116
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79d956b719
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@ -7,7 +7,7 @@ const Clutter = imports.gi.Clutter;
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const Gio = imports.gi.Gio;
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const Gtk = imports.gi.Gtk;
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const Desktops = imports.ui.desktops;
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const Workspaces = imports.ui.workspaces;
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const Main = imports.ui.main;
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const Panel = imports.ui.panel;
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const Meta = imports.gi.Meta;
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@ -28,8 +28,8 @@ SIDESHOW_TEXT_COLOR.from_pixel(0xffffffff);
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// Time for initial animation going into overlay mode
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const ANIMATION_TIME = 0.5;
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// How much to scale the desktop down by in overlay mode
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const DESKTOP_SCALE = 0.75;
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// How much of the screen the workspace grid takes up
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const WORKSPACE_GRID_SCALE = 0.75;
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function Sideshow(parent, width) {
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this._init(parent, width);
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@ -155,11 +155,12 @@ Overlay.prototype = {
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// TODO - recalculate everything when desktop size changes
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this._recalculateSize();
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this._desktops = new Desktops.Desktops(this._desktopX, this._desktopY,
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this._desktopWidth, this._desktopHeight);
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this._group.add_actor(this._desktops._group);
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this._workspaces = new Workspaces.Workspaces(
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this._workspaceGridX, this._workspaceGridY,
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this._workspaceGridWidth, this._workspaceGridHeight);
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this._group.add_actor(this._workspaces._group);
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this._sideshow = new Sideshow(this._group, this._desktopX - 10);
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this._sideshow = new Sideshow(this._group, this._workspaceGridX - 10);
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this._sideshow.connect('activated', function(sideshow) {
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// TODO - have some sort of animation/effect while
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// transitioning to the new app. We definitely need
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@ -173,12 +174,11 @@ Overlay.prototype = {
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let screenWidth = global.screen_width;
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let screenHeight = global.screen_height;
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// The desktop windows are shown on top of a scaled down version of the
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// desktop. This is positioned at the right side of the screen
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this._desktopWidth = screenWidth * DESKTOP_SCALE;
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this._desktopHeight = screenHeight * DESKTOP_SCALE;
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this._desktopX = screenWidth - this._desktopWidth - 10;
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this._desktopY = Panel.PANEL_HEIGHT + (screenHeight - this._desktopHeight - Panel.PANEL_HEIGHT) / 2;
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// The area allocated for the workspace grid
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this._workspaceGridWidth = screenWidth * WORKSPACE_GRID_SCALE;
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this._workspaceGridHeight = screenHeight * WORKSPACE_GRID_SCALE;
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this._workspaceGridX = screenWidth - this._workspaceGridWidth - 10;
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this._workspaceGridY = Panel.PANEL_HEIGHT + (screenHeight - this._workspaceGridHeight - Panel.PANEL_HEIGHT) / 2;
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},
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show : function() {
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@ -192,8 +192,8 @@ Overlay.prototype = {
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this._recalculateSize();
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this._sideshow.show();
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this._desktops.show();
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this._desktops._group.raise_top();
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this._workspaces.show();
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this._workspaces._group.raise_top();
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// All the the actors in the window group are completely obscured,
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// hiding the group holding them while the overlay is displayed greatly
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@ -210,7 +210,7 @@ Overlay.prototype = {
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if (!this.visible)
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return;
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this._desktops.hide();
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this._workspaces.hide();
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this._sideshow.hide();
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// Dummy tween, just waiting for the workspace animation
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@ -228,7 +228,7 @@ Overlay.prototype = {
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global.window_group.show();
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this._group.lower_bottom();
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this._group.hide();
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this._desktops.hideDone();
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this._workspaces.hideDone();
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},
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_deactivate : function() {
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@ -17,7 +17,7 @@ const WINDOW_OPACITY = 0.9 * 255;
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// unless we have a really good algorithm.
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// Each triplet is [xCenter, yCenter, scale] where the scale
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// is relative to the width of the desktop.
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// is relative to the width of the workspace.
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const POSITIONS = {
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1: [[0.5, 0.5, 0.8]],
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2: [[0.25, 0.5, 0.4], [0.75, 0.5, 0.4]],
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@ -26,14 +26,14 @@ const POSITIONS = {
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5: [[0.165, 0.25, 0.28], [0.495, 0.25, 0.28], [0.825, 0.25, 0.28], [0.25, 0.75, 0.4], [0.75, 0.75, 0.4]]
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};
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// spacing between desktops
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// spacing between workspaces
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const GRID_SPACING = 15;
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function Desktops(x, y, width, height) {
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function Workspaces(x, y, width, height) {
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this._init(x, y, width, height);
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}
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Desktops.prototype = {
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Workspaces.prototype = {
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_init : function(x, y, width, height) {
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this._group = new Clutter.Group();
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@ -223,7 +223,7 @@ Desktops.prototype = {
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return POSITIONS[numberOfWindows][windowIndex];
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// If we don't have a predefined scheme for this window count,
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// overlap the windows along the diagonal of the desktop
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// overlap the windows along the diagonal of the workspace
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// (improve this!)
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let fraction = Math.sqrt(1/numberOfWindows);
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