Replace ClutterVertex by graphene_point3d_t

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/421
This commit is contained in:
Georges Basile Stavracas Neto 2019-02-20 10:01:07 -03:00
parent 59e3a1a816
commit 0199857c5b
5 changed files with 9 additions and 9 deletions

View File

@ -1,7 +1,7 @@
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
/* exported BaseIcon, IconGrid, PaginatedIconGrid */
const { Clutter, GLib, GObject, Meta, St } = imports.gi;
const { Clutter, GLib, GObject, Graphene, Meta, St } = imports.gi;
const Params = imports.misc.params;
const Main = imports.ui.main;
@ -402,7 +402,7 @@ var IconGrid = GObject.registerClass({
let allocationBox = this.get_allocation_box();
let paintBox = themeNode.get_paint_box(allocationBox);
let origin = new Clutter.Vertex();
let origin = new Graphene.Point3D();
origin.x = paintBox.x1 - allocationBox.x1;
origin.y = paintBox.y1 - allocationBox.y1;
origin.z = 0.0;

View File

@ -97,7 +97,7 @@ shell_util_get_transformed_allocation (ClutterActor *actor,
/* Code adapted from clutter-actor.c:
* Copyright 2006, 2007, 2008 OpenedHand Ltd
*/
ClutterVertex v[4];
graphene_point3d_t v[4];
gfloat x_min, x_max, y_min, y_max;
guint i;

View File

@ -506,7 +506,7 @@ st_box_layout_get_paint_volume (ClutterActor *actor,
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
ClutterActorBox allocation_box;
ClutterActorBox content_box;
ClutterVertex origin;
graphene_point3d_t origin;
/* Setting the paint volume does not make sense when we don't have any allocation */
if (!clutter_actor_has_allocation (actor))

View File

@ -100,7 +100,7 @@ st_scroll_view_fade_paint_target (ClutterOffscreenEffect *effect)
float fade_area_topleft[2];
float fade_area_bottomright[2];
ClutterVertex verts[4];
graphene_point3d_t verts[4];
clutter_actor_get_paint_box (self->actor, &paint_box);
clutter_actor_get_abs_allocation_vertices (self->actor, verts);

View File

@ -762,7 +762,7 @@ st_widget_get_paint_volume (ClutterActor *self,
ClutterActorBox paint_box, alloc_box;
StThemeNode *theme_node;
StWidgetPrivate *priv;
ClutterVertex origin;
graphene_point3d_t origin;
/* Setting the paint volume does not make sense when we don't have any allocation */
if (!clutter_actor_has_allocation (self))
@ -2062,7 +2062,7 @@ filter_by_position (GList *children,
StDirectionType direction)
{
ClutterActorBox cbox;
ClutterVertex abs_vertices[4];
graphene_point3d_t abs_vertices[4];
GList *l, *ret;
ClutterActor *child;
@ -2128,7 +2128,7 @@ get_distance (ClutterActor *actor,
{
int ax, ay, bx, by, dx, dy;
ClutterActorBox abox;
ClutterVertex abs_vertices[4];
graphene_point3d_t abs_vertices[4];
clutter_actor_get_abs_allocation_vertices (actor, abs_vertices);
clutter_actor_box_from_vertices (&abox, abs_vertices);
@ -2232,7 +2232,7 @@ st_widget_real_navigate_focus (StWidget *widget,
else /* direction is an arrow key, not tab */
{
ClutterActorBox sort_box;
ClutterVertex abs_vertices[4];
graphene_point3d_t abs_vertices[4];
/* Compute the allocation box of the previous focused actor. If there
* was no previous focus, use the coordinates of the appropriate edge of